Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → hyouko
Feedback comments for LD29
hyouko's games and stats for all events →
| Timestamp | Since previous | Game | hyouko's comment |
|---|---|---|---|
| Apr 29 03:32:00 | To The Depths! | Could really use a list of commands. I was able to look inside the box, but not get the swimsuit top (and I tried a lot of combinations of get/take). Also, crashed when I attempted to enter the wooden schooner... I wasn't idling and had only been playing for a few min. | |
| Apr 29 03:37:00 | 5m 00s | Tainted Pineapples | Overall, pretty fun! Felt like I should be able to blow up the bridge and go down below, but it didn't happen. |
| Apr 29 03:51:00 | 14m 00s | Turtle Simulator | LOVE KEY ADDED TO INVENTORY <br/> <br/>(This game is pretty great. Slightly sad that the music stopped after I died and became a Dead Turtle.) |
| Apr 29 03:54:00 | 3m 00s | 50 Shades of Ray | Flappy Bird takes on manta sex! (And I am not very good at either of these things, it appears. Fun and well-made, though.) |
| Apr 29 03:59:00 | 5m 00s | Curse in the Depths | Feature request: ability to leap out of the water like the beautiful mermaid I clearly am. |
| Apr 29 04:06:00 | 7m 00s | Aquifer | Solid puzzle title. I have a hard time placing the T-shaped blocks later in the game. |
| Apr 29 04:17:00 | 11m 00s | Sprites.CSV: Cute,Snuggly,Versatile | Great pixel art, and a really fun 'twist'. Wish it was a bit longer though! <br/> <br/>(My attack was a chicken, which is excellent) |
| Apr 29 04:29:00 | 12m 00s | Xen'Juru Adventure | Really opens up once you get the jetpack. I'm not a huge fan of the music, but it does seem fitting for the underground world the game takes place in. |
| Apr 29 04:34:00 | 5m 00s | Sky Shepherd | I really like the visuals, but this feels much more suited to play on a tablet than a PC - may give the APK a go later. |
| Apr 29 04:42:00 | 8m 00s | Showdown at the O.K. Coral | Had to play this one just for the punny title... you should note that it's the x86 redistributable people need, not the x64 one. Fun! I lasted a bit over 2min. |
| Apr 29 04:47:00 | 5m 00s | Take a breath! | Simple but fun risk-reward mechanic. |
| Apr 29 04:51:00 | 4m 00s | Dig Hard | I like the music and the style, and blowing up the Evil Earth is lots of fun. |
| Apr 29 04:57:00 | 6m 00s | DRAANG | Not entirely sure I ever grokked how to play, but the experience was certainly worth it. <br/> <br/>bOING! |
| Apr 29 05:03:00 | 6m 00s | Fish Goes Fishing | I dream of being big enough to eat the divers and turtles. |
| Apr 29 05:07:00 | 4m 00s | Beneath the Mine | Very atmospheric. Protip: your pickaxe has some reach to it; it can hit things that are below you. |
| Apr 29 05:11:00 | 4m 00s | Strung Out | The fish at the bottom mock me. They taunt me, looking up at me with their fishy faces. <br/> <br/>There will always be one that got away. Always. |
| Apr 29 05:21:00 | 10m 00s | Down | Mixed feelings on this one. I liked the visuals and the atmosphere, but would have liked to see a few more paths to explore or something to provide a challenge. |
| Apr 29 05:24:00 | 3m 00s | Kill or Kill | Just havin' a gun break. |
| Apr 29 05:29:00 | 5m 00s | Dweller | Indiana Jones and his Indiana Clones are having a *really* bad day. |
| Apr 29 05:33:00 | 4m 00s | Beneath | I hope you take this and do some more work with it; the visuals are too cool not to take further! |
| Apr 29 06:08:00 | 35m 00s | Cave of Jagnog | Super claustrophobic, which works in its favor, I think. <br/> <br/>...I may have cheesed the boss to death after it got stuck on a corner. |
| Apr 29 06:15:00 | 7m 00s | Dog Hunt | It felt like more or less random luck whether or not I hit the duck - could just be my lack of skill, though. |
| Apr 29 06:24:00 | 9m 00s | The Mask of Us | ... <br/> <br/>... <br/> <br/>Well played, sir. |
| Apr 29 06:29:00 | 5m 00s | Beneath the surface | Screenshots look neat, but it doesn't appear to want to run on OS X: <br/> <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib <br/>JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit <br/>AL lib: ReleaseALC: 1 device not closed |
| Apr 29 13:01:00 | 6h 32m | Home | An excellent take on the theme. Worth a play / read. <br/> <br/>There are a handful of typos ("it's" in a few places that ought to be "its"). |
| Apr 30 01:17:00 | 12h 16m | Wriggle Worm | Compelled to post my high score (586). This'd make a perfect mobile game! |
| Apr 30 01:48:00 | 31m 00s | Geology Rocks | Would have loved to see the game do more with the enemies and the rotating blocks (and much earlier - too much time spent stacking blocks). I think it'd be helpful to highlight the 'goal' region in some way, since it's not always in the same place relative to the user. |
| Apr 30 01:55:00 | 7m 00s | No Eyes Willy | Love the look and the concept. Sadly, Willy got stubborn toward the end and was refusing to climb perfectly good ladders... but it was fun while it lasted! |
| Apr 30 02:30:00 | 35m 00s | De Profundis | It seems odd to say that a game about a struggle to the death feels soothing, but this game definitely does. |
| Apr 30 02:36:00 | 6m 00s | Ursa Miner | My brain struggles with the way the controls flip when going backwards (in a good way). <br/> <br/>Could stand to have some nice ambient music in the background, perhaps! |
| Apr 30 02:41:00 | 5m 00s | AntiMine 3000 | The miners appear to be dying instantaneously in showers of colorful loot. Is that intentional? I'm not getting any points from it. |
| Apr 30 02:53:00 | 12m 00s | Syndrome | It appears I wouldn't make a good psychologist - but talking to these folks was fascinating nonetheless. |
| Apr 30 03:06:00 | 13m 00s | Heart of the Earth | First-person 3D platforming is tough to get right. This is a good attempt, but I think it could use more cues to help the player know where they're going to land. Some tricks that have worked in other games include a drop shadow under the player and automatically ducking the view down a bit so the player sees where they will land (as with Metroid Prime). |
| Apr 30 03:13:00 | 7m 00s | meltafreezeteleport: iceberg caver (I'm bad at names) | Reminds me of old shareware games I used to play a bit. Unusual systems (some form of spell casting?) but not much point that I could see - the spells mostly appears to get me stuck in deathtraps. |
| Apr 30 03:18:00 | 5m 00s | Whack-a-Meme | Sadly, it's unplayably fast-moving on my (fairly modest) computer. If you haven't already, you should implement a timing loop that limits the game logic to run at a steady pace, regardless of how fast the game renders. |
| Apr 30 03:23:00 | 5m 00s | Seismic Charge | It feels like the depth charges should cost me something. Right now there's no risk of failure - I can just spam as many depth charges as I want until I hit the monster, it seems. |
| Apr 30 03:31:00 | 8m 00s | Captain John's Buried Treasures | My question is this: where are all the bombs coming from? <br/> <br/>Perhaps it's best not to know. |
| Apr 30 03:40:00 | 9m 00s | Mine Story | I'm a sucker for well-implemented 2D lighting - good work on that front. I was a bit put off when I decided to see what the holes did and lost all of my power-ups to date - it felt like I was being punished for my curiosity. |
| Apr 30 03:43:00 | 3m 00s | Whack-A-Burster | The scream definitely makes it. Wish there was an easier way to start over than reloading the page, though! |
| Apr 30 03:56:00 | 13m 00s | Into the Milk | Cats? W-why are there cats in my milk? <br/> <br/>Overall, pretty fun. Work on the collision detection a bit, and maybe add a bit of logic to the enemy spawning so that it doesn't do truly unfair things like insta-killing you. <br/> <br/>(...holy crap, you can shoot? I made it to level 10 without firing a shot!) |
| Apr 30 04:06:00 | 10m 00s | Refuge | Really crisp looking art and nicely complimentary music, but unless I'm missing something it's just not possible to avoid some of the obstacles. <br/> <br/>(Is it really possible to survive, anyhow? The game over screen suggests that there's not much left of the planet regardless...) |
| Apr 30 21:27:00 | 17h 21m | Drowning in Problems | Spoilers! <br/> <br/>Feels buddhism-inspired. Not a happy game, but we probably need more unhappy games. <br/> <br/>(If this is in any way reflects on how you're feeling right now, hang in there!) |
| May 1 02:50:00 | 5h 23m | And the Moment Is Gone | Playing this on public transportation (specifically, commuter rail on the way home at night) made it all the more effective. <br/> <br/>One suggestion: make the characters remember conversation points they've already gone over. If I ask her about her music *again* she should probably get annoyed if she didn't respond favorably the first time. |
| May 1 02:55:00 | 5m 00s | FedIt! | Rather hard to play with a touchpad, as it turns out. I feel like it would be good to start out with larger blocks and then work down to the smaller ones as time wears on. |
| May 1 02:59:00 | 4m 00s | The Creature Beneath | I like the music and visuals, but I'm not really a fan of the trial-and-error style of gameplay. If you give the user three buttons to push, there should be logic behind the sequence of buttons to push - as it is, you have to brute force it. If you're making the player line up an image, make it a test of skill in some way (maybe you have to stop the spinner at the right time so it all lines up). |
| May 1 03:24:00 | 25m 00s | Firefly | This game makes me sad when I finish a level too fast. <br/> <br/>Not sure what it has to do with the theme precisely, but I'm glad I got to play it. |
| May 1 03:30:00 | 6m 00s | What Could Go Wrong In A Submarine? | Oh god everything is flooding! Reminds me a bit of FTL. <br/> <br/>Fun and funny, but for some reason the collision detection appears to be off in the lower-right room, making it impossible to fix some leaks that occur there. |
| May 1 03:38:00 | 8m 00s | Greys | The black lines problem is something I'm familiar with. Java is fine with taking floats as inputs to its drawing methods, but sometimes that leaves gaps between the tiles and the background shows through. |
| May 2 00:21:00 | 20h 43m | Please Come Back | Extremely clever and novel use of simple hardware that almost everyone has. Good job! |
| May 2 00:57:00 | 36m 00s | COVERUP | Having played this... I noticed that the agents can at least attempt to scan each other. I think it'd be awesome if occasionally one of the two agents was the second alien! |
| May 2 01:08:00 | 11m 00s | Cave | I felt like this could use some more audio-visual cues to know when you and/or the enemies are actually taking damage. Big props for doing a roguelike in 48 hours! |
| May 2 01:48:00 | 40m 00s | For the Blood | Great visuals. Would love to see a ramp-up in the challenge - fingers that move back and forth, smash down from above, etc. <br/> <br/>(This person appears to have an unusually large number of fingers at some points... perhaps he or she is attacking with both hands?) |
| May 2 01:54:00 | 6m 00s | Mermaid Scientist Massacre | The art (both pixel and drawn) is great, and the game proper is fun. I wish the scientists had a warm-up animation of some sort before throwing their nets - it feels somewhat unfair when you have no time at all to react. |
| May 2 02:02:00 | 8m 00s | Inside Look Activity Book | Delightfully gross. |
| May 2 02:08:00 | 6m 00s | Surface Tension | Simple, hard, fun. |
| May 2 02:17:00 | 9m 00s | Troubles beneath the surface | This one has a lot of potential. A few thoughts: <br/> <br/>- Going up to the surface for air takes a long time and it's pretty boring - there's a lot of empty space near the surface. Air bubbles or something similar would work better. <br/>- Visualize the different stats (air, battery, harpoon, etc.). Doesn't need to be anything flashy, but it's much easier to keep track of. <br/>- More audio feedback. When I collect a crystal, I should know it! |
| May 2 02:26:00 | 9m 00s | AHH LAVA! | One of the more straight-up fun / addictive games I've played from LD29. For some reason my sub gets caught on empty space at the very top, but I was eventually able to win. |
| May 2 02:30:00 | 4m 00s | Metro Delivery | A really clever real-time puzzler... which sadly I only got to play once, and now it's refusing to start again. Quite hard, like stigmawall said. |
| May 2 02:36:00 | 6m 00s | Lim | The platforming reminds me a bit of Nifflas' early stuff (Within a Deep Forest, for one). The controls can be a bit bugged - I was stuck with my character moving right constantly for the first few screens, which made it very challenging indeed! |
| May 2 02:42:00 | 6m 00s | Playbuck | If you're going for the full rabbit experience here, there probably ought to be a button for pooping tiny little pellets. |
| May 2 02:45:00 | 3m 00s | Magnum | Funny, but I feel like the connection to the theme is pretty tenuous. |
| May 4 15:57:00 | 61h 12m | Elite Submarine | Made it to level 2. I liked the sub-customization aspect, but the way the health was set up it wasn't super clear how armor works (does it block 0.5 damage per bullet?) <br/> <br/>Found it a bit amusing how every enemy sub apparently carries exactly $1. Times must be tough in the Land of Red Submarines! |
| May 4 16:01:00 | 4m 00s | Atomicle - LostAutumn.net | Hard, fun, and nicely polished (particularly given it was made in 14 hours). Good going! |
| May 4 16:09:00 | 8m 00s | Maniac PengMaku!! | Fun, and it has plot progression (of a sort)! The hitbox feels a bit big for a typical danmaku game, which makes it pretty hard to dodge some of the burst attacks. |
| May 4 18:02:00 | 1h 53m | Digable Planet | Rather challenging, and I think some of the mechanics (particularly the don't-pop-the-core one) could be better explained. But it's otherwise very well polished and quite fun. Recommended! |
| May 4 23:21:00 | 5h 19m | Wormhunter | Neat proof-of-concept, and I love the way the character animates / controls. Once I figured out how to lay the beacons, though, the worm virtually never went for me. Maybe a setup with obstacles or other hazards would be good? The sandstorm/wind is a good first step. |
| May 4 23:29:00 | 8m 00s | Ant's Revenge | Good job for a first try! For platforming collision detection, I find it's often helpful to check on horizontal lines above/below the character as well as vertical lines to the left and right. When those lines are triggered, you can apply force in the opposite direction, preventing the character from traveling 'through' the material (as often happens here when jumping at the smaller platforms from the side). |
| May 4 23:34:00 | 5m 00s | FoxyTank | Has some neat effects (like the persistent tire tracks) but the enemies didn't really pose much of a threat, so the only challenge came from finding the pieces. Could stand to have more varied environmental features and enemies. |
| May 4 23:37:00 | 3m 00s | Hair Spirit Adventure | Can't seem to get this to run - nothing responds on the title screen after the Unity Player finishes loading. Sad, as this looks like it could be fun. |
| May 4 23:43:00 | 6m 00s | Baum | Wonderfully creepy. I understand the lack of audio given the aesthetic, but I think a tinkly piano soundtrack would work really well here. |
| May 4 23:50:00 | 7m 00s | It Came from Beneath the Surface: Wormgun | For a worm, you sure spend a lot of time above bottomless pits! Made it as far as 'Let's Fight' but couldn't get much further (even with a controller). Something to indicate where the goal is relative to your character would be helpful. |
| May 5 00:20:00 | 30m 00s | Beachcomber | The 1-bit visuals remind me of old Mac OS shareware games that I used to play over at a friend's house. Very well done! |
| May 5 00:25:00 | 5m 00s | Mole Position | Almost got everything, but got trapped under the last treasure chest. The controls listing doesn't mention the ability to climb, which is fairly important - you should add that. |
| May 5 00:31:00 | 6m 00s | Icesome! | Though I was unable to win this game, my heart will go... <br/> <br/>pffft, no, can't do it. Funny concept for a game here. Couldn't really figure out a good way to time my jumps, though. |
| May 5 00:38:00 | 7m 00s | Beneath the Surface | Beautiful, but just too darned hard for me to get much of anywhere. |
| May 5 00:42:00 | 4m 00s | Mobius | Interesting concept, but very buggy - as with a lot of other commenters here, I had problems with falling off the world and with getting the 'warp' to register. |
| May 8 00:21:00 | 71h 39m | Burrow Down | Excellent fun. Maybe some collectable powerups to restore mana would be good? Also, as others have noted, it's super easy to click outside of the small window and accidentally lose focus. |
| May 19 14:08:00 | 277h 47m | Wunderheilung | Would definitely love to see more of this! <br/> <br/>Looking at the screenshots, I realize that I got the bird fellow sans beak, which only served to make him (her? it?) even more surreal-looking. Probably that's a bug, though! |