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hyouko

Feedback comments for LD30

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TimestampSince previousGamehyouko's comment
Aug 25 02:08:00 devoid Fascinating - will come back and give it another go during the ratings phase. I did manage to get a green-and-black box to shuttle between planets, I think by clicking almost exactly as one planet transitioned between red and blue. Bug?
Aug 25 03:06:00 58m 00s Ignis Getting a malware warning (not the 'uncommon download' one) on this one in Chrome.
Aug 25 03:14:00 8m 00s Human and Alien You may want to mention somewhere that you need to collect the appropriate red and blue crystals to proceed - I hit the end of the level and was a bit stumped when nothing happened.
Aug 25 03:23:00 9m 00s Rift Walker Cool visuals. Rather than using numbers to represent all the stats, I'd recommend using icons or bars of some sort. I couldn't tell when my health was down far enough to be in danger, generally, so I died quite a bit. <br/> <br/>(Also... a button to quit would be appreciated. Had to give the three-finger salute to close out when I was done!)
Aug 25 03:35:00 12m 00s Sender Turned off Chrome's malware detection and checked with two standalone app (Avast, Microsoft Security Essentials). It looks good. The game itself looks absolutely beautiful, and I like the concept (farming the gelatins for energy to seal them away). Physics glitched out on me a couple of times, with the blocks getting stuck/unwilling to move. I also found behavior at the top of a ladder to be a little unintuitive - maybe make the character auto-jump?
Aug 25 03:49:00 14m 00s Her I suspect this is going to be one of the best takes I play on "controlling two characters at once" coming out of this compo. Great integration of theme and play. I'll be sharing this one around.
Aug 25 03:58:00 9m 00s Drift Off I wonder if I'll dream about ninjas after this... <br/> <br/>(Is there any way to stop the evil spy? I thought I ran pretty fast, but still got the "end of the line")
Aug 25 04:05:00 7m 00s Universal Charger One of the more amusingly literal takes on the theme that I've seen so far. Feels like it would play a lot better with a gamepad, though the frantic out-of-controlness is kind of part of the charm.
Aug 25 04:17:00 12m 00s Last Call For Magrathea Playing this felt a little bit like going crazy, though not necessarily in a bad way. I'm going to give it another go when I'm not quite so tired from 48 hours of game-making. <br/> <br/>Given the name of the game, it's clear that you know where your towel is.
Aug 25 04:42:00 25m 00s Breach of Dimensions Ran in circles a lot, and then got lit on fire. All in all an above-average day! <br/> <br/>Would love to see a bit more variety in basic enemy types / movement patterns.
Aug 25 05:00:00 18m 00s Protoplanetary Disk I'd love a 'visualize how everything is interacting' button. Very cool - would be fun to use in a physics class to demonstrate the concept of gravity, too.
Aug 25 05:14:00 14m 00s TORN Reminds me of some of the stranger shareware that I used to play as a kid. My brain does not map well to this isometric viewpoint, but I enjoyed hunting down the questions.
Aug 25 05:20:00 6m 00s New World A bit buggy (ran into stuck ships and eventually a crash on the 4th wave). Also, I noticed that I could run towns into negative gold... running a trade deficit, I suppose?
Aug 25 05:25:00 5m 00s Brillium As others have noted, this would be much easier to play if the keys matched the resource bars. Right now it feels a bit like rubbing your stomach and patting your head at the same time...
Aug 25 05:45:00 20m 00s The Final Novel I fully expect to come back to this tomorrow morning and find something utterly bizarre written. It already has flaming dragons - not fire-breathing, mind you, *on fire*. Definitely keep developing this; I want to see where the story ends up. <br/> <br/>One small, marginally ironic nitpick: there are a fair number of typos and misspellings in the intro text crawl.
Aug 26 00:48:00 19h 03m Dr Blake Saves the Universe I liked the art and music. Would like to see some more obstacles in the player's path - enemies, environmental hazards (other than the laser pits), etc.
Aug 26 00:53:00 5m 00s DON'T. BREAK. MIRRORS. Well, that was strange. Doesn't seem like Alex has learned his lesson; better stab him with glass some more.
Aug 26 01:06:00 13m 00s IsoWorlds Made it over to the second island-in-space, started to build my second bridge, and the game crashed. Are the workers supposed to eventually deplete the resources (trees, etc)? And on the first island, where does all the stone come from, anyhow?
Aug 26 01:37:00 31m 00s Starcular Rhythm platforming! Neat art, challenging, and I dug the tunes. Made me think of 90s platformers. <br/> <br/>Why no auto-reboot on death/fall-off-the-world? I can understand a suicide button, but it makes no sense to make the player responsible for this functionality.
Aug 26 01:46:00 9m 00s Road Rage Only slightly disappointed that this was not, in fact, an N64 game from the file name. High score for me was 117, which is a bit lousy, but the hearts kept spawning on/around logs for me.
Aug 26 01:59:00 13m 00s The Moon Has Come ...You got me with the flaming obstacle 2/3s of the way through. But I'm not going to play through again. <br/> <br/>One recommendation: make jump height / strength variable depending on how long the button is pressed. See Cave Story for a good example of this in action; it gives the user a lot more control over the jump.
Aug 26 02:07:00 8m 00s Homeostasis The direction indicator flew me straight into the ground in the cold zone, and then I froze to death. Reminds me of an experience I had with an early GPS device. <br/> <br/>("Exceeded" seems like the wrong word for a minimum temperature. Maybe "passed"? Something that doesn't imply going upward.)
Sep 11 00:36:00 382h 29m Rift Knight Darned good fun - played through to the end. Keep working on this! Add a time attack mode or scoring mechanism and it'll be even better.
Sep 11 00:47:00 11m 00s Ghostnet Made it to wave 2 and almost got carpal tunnel syndrome in the process, I think. Simple and neat! Could do with a wee bit more explanation of what you're supposed to do.
Sep 11 00:50:00 3m 00s Connecting LD30 to the Real World Hell of a neat concept. Reminds me of something I built for a hackathon at work, actually! And it got me to go out and play more games, so it achieved its purpose.