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Feedback comments for LD29
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| Timestamp | Since previous | Game | qualia's comment |
|---|---|---|---|
| Apr 30 21:19:00 | Act Natural | I liked the concept, and the implementation was good. The way the people move individually is nice. Sometimes the "You are standing on your own" notice pops up when I'm standing in the middle of a group. I feel like sometimes a guard lands on you at an unfortunate time and you instantly lose. Maybe some sort of gradation in "detection" effects with a cool-down would be nice, but you already implemented plenty of features for one competition :P. | |
| Apr 30 22:38:00 | 1h 19m | Lurks | You can provide .jars for linux, no need for this .sh hackery. Not rating as I couldn't play. |
| Apr 30 22:52:00 | 14m 00s | Fortune and Glory | I loved this! The mood created by the voice acting and the spelling was great. |
| Apr 30 22:57:00 | 5m 00s | Deeper | It wasn't clear to me at first that the blue floating things were enemies - I thought I had to catch them. Once I realised they were enemies, I realised it was too hard to dodge them effectively beyond the second level. I liked the music, but the transition sound effect was too grating. |
| Apr 30 23:15:00 | 18m 00s | The Sadness of Rocky Barbato | Hey, thanks for pointing out broken images on my game. Now to return the favour :P <br/> <br/>At http://rocky.paperblurt.com/#1l.3.p.a.b.c , "resides" "needs" and "hits" shouldn't have those 's's. <br/>http://rocky.paperblurt.com/#1l.3.p.a.b.c.t.1q.f.c.1g should be "fridge has been" <br/>http://rocky.paperblurt.com/#1l.3.p.a.b.c.t.1q.f.c.1g.s.c.1p.o.7.1m "lived has given", "elderly existence" <br/>http://rocky.paperblurt.com/#1l.3.p.a.b.c.t.1q.f.c.1g.s.c.1p.o.7.1m.1f.1e.5.1e "just not to oblige you" <br/> <br/>As for the rest of the game, "Schindler's Fist." <br/>That is all. <br/>But seriously, I really liked a lot of the jokes. |
| Apr 30 23:34:00 | 19m 00s | Reaper | Agree with GrooveMan that the tank controls didn't seem appropriate. Nice game, though :) I felt that the scanning was a bit too easy, given the warning - maybe they should only be coloured while you scan them? |
| Apr 30 23:45:00 | 11m 00s | Beneath - Look Out! | I liked that there was a character editor. I couldn't tell if "long hair" was meant to be female. |
| Apr 30 23:57:00 | 12m 00s | tell my story | I love the synths. I have to scroll to fit the game in my browser window, which is awkward. When I try to move up or down, the window scrolls too, and I can move faster than the camera scrolls, which is really frustrating. I think you left the debug mode in. Some of the text occasionally goes off screen. It wasn't clear to me that the black blob was the player for a while. My story is of little interest. |
| May 1 00:14:00 | 17m 00s | Dr. Pepsi Marriage Consultant | "Web" isn't "Download", and .exe means I can't play it. |
| May 1 00:21:00 | 7m 00s | Submarine of Death | I liked the random starting positions, making it unexpectedly challenging depending on luck. Incrementing the number of enemies guarantees the game is fun. |
| May 1 01:11:00 | 50m 00s | Olm | Such a happy gecko :P <br/>I loved the art style and the music. The game seemed impossible to win or lose, though. |
| May 1 01:19:00 | 8m 00s | An Ode to Violence | Very fun, I liked the slow motion. I couldn't tell if you could kill the planes, but I felt like that would be interesting. I didn't like killing the player if they go too far left or right, though. |
| May 1 01:22:00 | 3m 00s | Tycho | It's the stig! |
| May 1 02:35:00 | 1h 13m | Esc | I couldn't play to the end because it ran like a brick on my computer. Even accounting for that, the later puzzles seemed very frustrating. Obviously the music was great. I think the violin sound in context was a bit overwrought, though. Also, helmet hair. |
| May 1 05:36:00 | 3h 01m | Behind Mirror | I hate platformers, so bear that in mind when I say I loved this and played it to the end. The graphical style is great, and wonderfully consistent. the gameplay is solid and the level design is so good, accounting for the return trip; it manages to be consistently challenging without being frustrating. <br/>I can't rate you for audio because openAL doesn't work on my system. <br/>The enemies were generally good - I really liked the jellyfish. I found that sometimes the red enemies blend into the background a bit too easily, though, and arrows really shouldn't kill you once they've hit a wall. <br/> <br/>Oh, and it wasn't until I was a vampire that I realised there was a double jump. |
| May 1 06:33:00 | 57m 00s | Digulator | The individual graphics look really nice, but they didn't combine well. I feel like you need some kind of digging effect, maybe a 2d animation and/or particles. Just bouncing around didn't say "digging" as much as it said "broken" to me. |
| May 1 09:32:00 | 2h 59m | You're Pulleying My Leg | Every time I finish one of your games, I worry about you. |
| May 1 23:25:00 | 13h 53m | Under the kitchen surface | Great job! I hope you keep on making games :) |
| May 1 23:34:00 | 9m 00s | Coal Not Dole | Great job. Maybe one day you'll make a game as good as http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=31739 |
| May 2 19:51:00 | 20h 17m | Hell Manager | These stereotypes are not acceptable. Even stepping past how offensive they are, the use of any stereotype is only a substitute for humour or originality. The sad thing is, this had the potential to be funny, had you attempted to subvert stereotypes instead of enforcing them. <br/> <br/>I won't validate this by rating it, but I hope that you learn from the negative reactions and make better games in future. <br/> <br/>You might benefit from reading <br/>http://www.shakesville.com/2006/07/off-limits-humor.html <br/>http://wolfdrone.tumblr.com/post/70277781287/working-within-transgression <br/>http://geekfeminism.wikia.com/wiki/Sexist_humor |
| May 5 15:44:00 | 67h 53m | Igneous | "Bro" kind of assumes your player is male. |
| May 5 16:11:00 | 27m 00s | Deep Sea Mission | I felt that the green orb was a big ambiguous at first - followed by a warning about rocks, combined with what looked like a sudden level reset, it made me think it might be a rock. <br/> <br/>Making the submarine faster would have been nice. Other than maxing my engines, I didn't really see the point of the power management. |
| May 5 16:23:00 | 12m 00s | Digging for Gold | Fairly good mechanic, but it felt a bit frustrating when I made a mistake. Filling your levels was maybe a bit too forgiving, because it meant I could just carve my way to the target with a staircase every time, and the puzzles weren't very challenging. Good introduction of further mechanics, though. |
| May 5 16:32:00 | 9m 00s | Xen'Juru Adventure | Really ugly title-screen. Just having the name on the first level would have been nicer. Felt a bit like Thomas was Alone meets Risk of Rain. I feel the large level sizes would work really well with a Worms-style ninja-rope mechanic. <br/> <br/>Restarting the whole game when I died stopped me from playing on. |