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Colorvade

Feedback comments for LD29

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TimestampSince previousGameColorvade's comment
Apr 28 02:29:00 Beneath Wireframe Quite cool. The way a shape encloses itself the moment you get inside of it felt kind of jarring to me, but the concept was new and enjoyable. Nice work. <br/> <br/>Also this totally fits the theme, you're going beneath (or behind) the surface of shapes, which serve as the main obstacle.
Apr 28 02:37:00 8m 00s Atomicle - LostAutumn.net Like what's been said, was very polished and pleasent, and a little disorienting control-wise. Good stuff.
Apr 28 03:48:00 1h 11m Blunderer I'm not sure I got anything out of it other than a sensory trip, but it was enjoyable if just for that.
Apr 28 04:04:00 16m 00s Room Cleaning Simulator 2014 Saved my dog. Style reminded me of Katamari.
Apr 28 04:12:00 8m 00s Revenge of the Kraken Nice. The lesser maneuverability felt like it was holding it back some, but when the action is there it's working well.
Apr 28 04:49:00 37m 00s Exo-Aquatic All the stats and icons made the game look intimidating at first, but what's past that is simple and relaxing. There wasn't much to it, but it has the feel of an idle game with less idle and more input.
Apr 28 04:56:00 7m 00s Root Command Works well. I'd say it takes just a bit took long for the pace to pick up, things can feel dry early on.
Apr 28 05:02:00 6m 00s 29 Leagues Really liked this. Despite being one of the more high-speed entries I've played it came off as more relaxing. If I had to make a complaint it would be that the arcade-y sound effects don't go well with the serene music, but that's an understandable problem for an LD game.
Apr 28 05:11:00 9m 00s bts Simple, clever, and engaging.
Apr 28 05:15:00 4m 00s Inside Look Activity Book Well that was novel. One of the more original and accurate takes on the theme.
Apr 28 05:23:00 8m 00s Growing Weird Plants Unique and aesthetics, but like what they've said, growing the plants can be a tedious process, particularly with moving the yellow bits around.
Apr 28 05:38:00 15m 00s Klein Bottle Asteroids Interesting concept. I agree with the difficulty complaints, but rather than making the stages easier I'd prefer if there were a way to toggle between them, lest something be lost in the experience by making things simple. <br/> <br/>If anyone is determined to make progress, the dominant strategy for me is to sit still and aim at oncoming asteroids.
Apr 28 05:55:00 17m 00s Scary Ugly Face That was seriously funny and entertaining to watch play out. I'm not sure the 'game' parts of it added anything, but they didn't hurt either.
Apr 28 06:08:00 13m 00s Gold Submarine Really empty, but I always like the feel of being a ship exploring the depths.
Apr 28 06:12:00 4m 00s Sandworm Rampage Oh man I love sandworms. I thought this was quite enjoyable, the simple rules and the way the action picks up consistently make it easy to get into.
Apr 28 06:23:00 11m 00s Beneath the Trolls Feels like quite a complete package. Good stuff.
Apr 28 07:21:00 58m 00s Anomaly #LD48 Difficulty seems insurmountable without a lot of practice, and the jumping can be inconsistent between the two characters and against walls. I enjoyed it when I wasn't facing those issues though.
Apr 28 07:24:00 3m 00s The Sadness of Rocky Barbato Nice stylization of things. 'Bout all I have to say on that.
Apr 28 07:41:00 17m 00s Tunnel Runner Wow that's disorienting. I like it.
Apr 28 07:45:00 4m 00s Underneath Our Faces Quite fun. I find it kind of impossible keeping tabs on how all 4 characters are doing happiness-wise in all of that chaos, but I still had a good time with it.
Apr 28 07:51:00 6m 00s Soul Dive The aesthetics are very soothing but the gameplay seems to clash with that some by being so quick. I liked playing this but the harmony isn't quite there.
Apr 28 08:02:00 11m 00s GuppyShark The gameplay concept's there but needs some fine-tuning. I was able to get through the game just by holding the mouse button, the motion is really sharp and sensitive, and there's hardly any room to practically avoid the sharks.
Apr 28 08:05:00 3m 00s Upstream Clever. The core elements make for some interesting puzzles. Good job.
Apr 28 09:03:00 58m 00s Hi It's Julian Neat. I had to do a double-take on that 'download' page.
Apr 28 09:47:00 44m 00s Three Paths Plays very nicely, although one room layout was bothersome to me (many single tile platforms in a pit), and I encountered a bug where enemies phased through the wall, halting progress. All-in-all though good work.
Apr 28 22:49:00 13h 02m Wunderheilung Haha, very charming and unique to play.
Apr 28 22:53:00 4m 00s Mine Explorer Fun while it lasted. I always like seeing such a thorough iteration of mechanics, too bad there's just the one element to it.
Apr 28 22:56:00 3m 00s Total Tipanic This isn't funny my dad died on the Tipanic.
Apr 28 23:25:00 29m 00s async The premise works but I think this would be significantly more enjoyable if the controls were much less slippery.
Apr 29 03:41:00 4h 16m The Valley Rule Great atmosphere, smooth controls, and simple yet fun gameplay. I was expecting the first puzzle to be more generic and straightforward than it ended up being, which was resulted in a nice surprise, and the progression adds a nice flow to things. Not seeing much tie-in to the theme, but probably one of my favorite entries so far, so good job! <br/> <br/>I also ran into the bug where you don't respawn, which I believe is caused by dying too quickly after respawning (in Stencyl you can't transition when a transition is already happening).