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Brian Corr

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TimestampSince previousGameBrian Corr's comment
Apr 28 02:41:00 You Must SMASH! Hey! <br/> <br/>This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash. <br/> <br/>I really like the look and the game's got some style! Good effort.
Apr 28 02:52:00 11m 00s meltafreezeteleport: iceberg caver (I'm bad at names) I beat it. It was pretty good! Like it wasn't the best thing ever but you shouldn't be so negative! <br/> <br/>I think the spells didn't really add anything. The most fun I had was from trying to control my guy quickly, so maybe adding a timer element would be helpful. <br/> <br/>Overall not bad. Be proud!
Apr 28 03:44:00 52m 00s LogiFig This is really really good. It took me a while to figure out exactly what my goal is and how it works, but it's really super great. <br/> <br/>It's really polished and also a lot of fun. It's funny that because it keeps looping it's like a distraction from actually solving the puzzle. Which somehow adds to it. <br/> <br/>If I would change anything, it would be to make the goals clearer. Even if it's just a blurb on what the heck is going on. Also, I'd default to making the game bigger: it could be because my screen is very high res but the game is like a postage stamp for me. Also, it wasn't clear at first that the gates might look the same but behave differently. I'm cool with you asking me to experiment but you should let me know. <br/> <br/>Overall this is really, super amazing. I'm excited to play more.
Apr 28 04:15:00 31m 00s Totems Hi! I really liked this. The atmosphere is oddly intriguing for something so small. If it wasn't a game jam I'd be expecting/hoping for some grand unifying mystery to it all and I'd be way on board. <br/> <br/>I think the graphics and sound and mood are all really great. It would be nice maybe to have something other than total silence when you're not near a totem. I get that it's supposed to be about listening, but some chirping birds or wind noise would suit I think. I didn't understand for a while that the 5-dot structure was not a totem, so that was confusing. <br/> <br/>I think if you were going to change anything, I'd have some kind of cooldown so that i didn't have to tap tap tap and wait for the buzz to know that i was 'starting' my melody. <br/> <br/>Anyhow these are minor gripes. This is a cool concept and the execution is really polished, great job :) :) :)
Apr 28 04:23:00 8m 00s Infinite Island I had a problem playing the web version. The textmeshes are not displaying properly and the browser slows down. Sorry but I couldn't get it running on chrome.
Apr 28 04:36:00 13m 00s Nesty Fall Hey! I played a little bit. Unfortunately when I unlocked the gun i couldnt' shoot. So maybe there's a bug somewhere, I'm on chrome. <br/> <br/>I think that overall it's a little bit slow. It's great the way things unlock but I found the left/right controls were frustratingly slow. I like how you designed things to be methodical, but it made backtracking and retrying tedious at times. <br/> <br/>The graphics are very nice - in particular the main caharacter's animations are great. Overall an awesome 48h game! I'll check back later to see if the shooting bug goes away. <br/> <br/>:)
Apr 28 04:48:00 12m 00s Deep This is nice! I found it a bit too slow to be really fun, but the different speeds of fish with otherwise similar patterns and a constant downward speed made the basic mechanic very satisfying. <br/> <br/>Great look, although I think the gems looked a little out of place. They aren't really the same style as the rest. <br/> <br/>This was really fun! Could work really well with tilt/touch controls on mobile. <br/> <br/>:) :)
Apr 28 05:03:00 15m 00s We Grow This is excellent, you ought to be really pleased. <br/> <br/>I found the transitions a bit jarring, especially how they contrast with everything else being low-fi. However that's a really minor gripe. Awesome mechanical idea and executed well. Be pleased :)
Apr 28 05:09:00 6m 00s Gophers and Choppers This is a nice concept. Very original. I didn't really have a lot of fun per se, but I think that children would really like this. Great educational game. <br/> <br/>Looks good, pretty polished too! Be proud!
Apr 28 05:16:00 7m 00s Undercover Hey <br/> <br/>I couldn't quite figure out how to play. It wasn't clear to me who had the information and who didn't. I suggest providing some more detailed instructions. <br/> <br/>That being said, the game looks amazing. The controls are good, and the ambience is really good. Great job for 48h, it's really impressive. A great concept.
Apr 28 06:09:00 53m 00s Strawberry in the Underworld This is really nice. <br/> <br/>I found the controls a bit floaty, and it was frustratuing to lose my progress when i died. Hoever, the puzzle aspect was really well done and it looks great. <br/> <br/>I wish there was more than one level!
Apr 28 07:18:00 1h 09m Speak Softly and Carry a Big Stick As others have said, this game has slightly funky collisions and a great look. <br/> <br/>Seriously, it looks great. I'd prefere if the lines were a constant thickness, so that the character didnt' stand out from the background. <br/> <br/>I really like the marshmallows' behaviour, the way they jump around and they can get cornered. It made things tactically interesting. <br/> <br/>Great effort, good compo entry. You should be proud!
Apr 28 22:30:00 15h 12m Lilu's and Lula's Mountain Adventures This is nice, but it's really hard! Maybe if it started out more slowly and ramped up it would be less frustrating! <br/> <br/>The interplay between the two worlds is a really neat concept, and well executed. Great job, buddy!
Apr 29 02:44:00 4h 14m DownDown Hey! <br/> <br/>This is really fun! I wish I had a real mouse to play with. <br/> <br/>I would warn that the penalty of 'mixing things up' when you fail on certain colours is actually a benefit as it reveals a lot of blocks and evens out everything. <br/> <br/>I'm not sure if that was intentional. If so then great! Because i think it turned out to be a very cool mechanic in case of panic. <br/> <br/>I think it's really good. If i could change anything I'd make it 2d. The 3d isn't really serving a purpose and it lokos a bit out of place with the lovely beach backgounrd. Coule be as simple as a little camera change in unity. <br/> <br/>Anyhow, really nice entry! The first few levels move a little slowly but it ramps up into a really addictive puzzle game! :) :) be proud
Apr 29 15:19:00 12h 35m Cave Ghost This is lots of fun. If you had more time, you could add a bit of sizzle, like some indications that you were hitting the ghosts (maybe knock them back). <br/> <br/>Ireally liked the way the scrap was hidden around the map so there was a bit of exploration. Kiting the ghosts was a lot of fun! <br/> <br/>GREAT JOB
Apr 29 15:32:00 13m 00s Underball Hi! There's a problem the the controls as many have stated (win8, chrome). It took me a while to realise that you're not supposed to have control once the ball is moving (or are you?). Still, the initial click was turning up not where my mouse was. <br/> <br/>The concept seems cool overall, and the art is great. Nice little parallax in the background too. Good job. Try to fix up the controls and I'd love to play again.
Apr 29 18:17:00 2h 45m Cuteopia Hi! <br/> <br/>I encountered a pretty nasty bug: the enviromnent didn't seem to load. Still, the alliies and enemies spawned, so I could basically play to get a feel for things. This is well done. Things look good (from screenshots and what i COULD see) and the controls are pretty nice. <br/> <br/>I think that the sword feels 'far' from me, a little unnatural in that sense. Maybe you could make it bigger and bring it in and the mechanics of the swing would be more intuitive. The AI seems fine and the music, atmosphere and story are neat, especially for 48h. <br/> <br/>Well done!
Apr 29 19:28:00 1h 11m Under Arctic This is a neat game. I wish that I could see further ahead. If I'm near the surface of the water then the game is the most fun (cos you can jump and so on), but I can't see what's coming so it become a bit too luck based for me. <br/> <br/>Satisfying controls and a neat concept. Looks good, too! Be proud!
Apr 30 01:56:00 6h 28m Hi It's Julian Dude, dont be so hard on yourself. That was really, really good. I understand what you mean about it being kind of 'all about the intro' but the mood you struck was really superb. <br/> <br/>I think if you added a bit more 'game' this could be really super. I was pleasantly surprised by this :) :) be proud
Apr 30 02:09:00 13m 00s Revenge of the Kraken This is very nice. I like how little control one has. <br/> <br/>It looks great too. I think perhaps the tentacle attack is a little underpowered. In my first play I didn't realise you could boost to kill, and I was 'roleplaying' by sneaking up on ships. It would be great if there was some stealth. Once i realised you could smash ships with boost, the tentacles were basiaclly useless. <br/> <br/>I also wish that there was a little more happening, especially under the water. Maybe a way to get more health or something. <br/> <br/>Overall a really good effort! Cheers!
Apr 30 02:21:00 12m 00s Spelunker Boxing This is really very cool. The ai seems a bit cheap, although I think it would be great in multi. Good job! I think you're right though, it's not especially theme-appropriate. <br/> <br/>Great job!
May 1 02:10:00 23h 49m Rewire This game is baller as shit. What a great one. Good job. <br/> <br/>I think the controls are a little janky on moving components: it would be nice to have a visual cue of where exactly to drag things. It was kind of annoying. Also, in stage 4 there was a bit of luck, sometimes the explosion destroyed the block on the button and I had to retry. <br/> <br/>Would be nice to have some more sound, and some more animations. Still, that's 48h for you... <br/> <br/>Overall this is great. Nice boss battle, too. SUPER