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Feedback comments for LD29
BMacIntosh's games and stats for all events →
| Timestamp | Since previous | Game | BMacIntosh's comment |
|---|---|---|---|
| Apr 28 05:55:00 | Rogue Miner | The bombs are pretty neat! I think they might feel better if they busted all the tiles near them immediately instead of taking a few turns. Could still have lingering fire to damage enemies. | |
| Apr 28 06:15:00 | 20m 00s | Wolfy Blast | Nice graphics and feel. Super punishing, though. It was really difficult to get up or down ledges or stairs when there were enemies camping the other side, since the weapon only shoots horizontally. |
| Apr 28 06:21:00 | 6m 00s | Ben Eath The Surf Ace | Hey, it did have sound after all! |
| Apr 28 06:47:00 | 26m 00s | Flash's Cash | Nice puzzle game. Couldn't figure out level 5 for the life of me, though. |
| Apr 29 04:40:00 | 21h 53m | Ants at War | Really nice looking game! I had one serious issue where all the ants on the map just stopped moving. They just stood around playing their idles. |
| Apr 29 17:35:00 | 12h 55m | Delph Ops | Very polished. I found a circle-strafing type of strategy to be ridiculously effective, though, because the enemy doesn't lead their shots at all. That would be a good addition. I was also a bit miffed that the wikipedia link didn't open in a new tab. |
| Apr 29 23:10:00 | 5h 35m | Debt Diver | Nice looking game! Like you said, could use more variety to keep it interesting, but great for a jam. |
| Apr 29 23:21:00 | 11m 00s | Yellow Submarine Treasure Hunt | Surprising amount of fun. I thought it was awesome when the grappling hook whipped back and destroyed me :P. It does damage to you if you just pull it in too far, too, though. |
| Apr 30 00:19:00 | 58m 00s | Cave | I had a strange problem where the camera didn't scroll at all. I tried generating a few levels, but I could never get more than a few coins before I was going out of the screen. No one else seems to, though. |
| Apr 30 00:54:00 | 35m 00s | In the Black | "You've now earned $9994 towards your $10000 goal." <br/> <br/>Gah! |
| May 1 03:20:00 | 26h 26m | Shark, Shark, Shark! | This game is amazing :). First one I've played several times over. Did you record all the music live? |
| May 1 04:52:00 | 1h 32m | Water Miner | This is great! It didn't grab my mouse, though, which made it a bit annoying to play. |
| May 1 05:16:00 | 24m 00s | A Pirate's Cove | I love where this is going. It was quite satisfying to aim and fire that little pixelly gun for some reason! |
| May 1 05:24:00 | 8m 00s | Heavy Drizzle | Worked great for me, and great idea! The controls were just a bit twitchy for me - it was difficult to precisely maneuver through those 1-tile gaps. |
| May 4 19:56:00 | 86h 32m | Murder Tank: Sub Surface Arena | Seems like a fun idea, I'll have to get someone to play it with me later. |
| May 4 20:18:00 | 22m 00s | Explore Beneath the Surface | I kept reading the text as "Rugby Pickaxe" for some reason. Nice game :). Was a bit grindy - could have used some variety. |
| May 6 17:15:00 | 44h 57m | Not All Of Them Died (And They had Beef) | The Educational Corps and Military Accounting seem to be particularly lethal... |
| May 7 06:06:00 | 12h 51m | FalloutRun | I chuckled a bit when the car plowed through the people on the street, then promptly got wrecked by a car that was driving on the sidewalk for some reason. This is a very silly game. |
| May 8 17:38:00 | 35h 32m | Five little Submarines | This game is extremely hard. Nicely polished, though! I enjoyed the bubbles and the follow AI. |
| May 8 17:43:00 | 5m 00s | Black Bile, Inhuman Circuits | "Ok cool" |
| May 16 05:08:00 | 179h 25m | Jumpland Underground | I don't know if it was a bug, but I really like the fast animation speed of the miner's feet. It reflects how hard he has to work to keep this poor kid alive. Art, I say! <br/> <br/>I also think the difficulty is spot-on. |
| May 16 16:13:00 | 11h 05m | Terror from beneath | I played with an XBox controller. This was very fun, even though like others I had trouble with the controls. For gamepad, the best way to do aiming in a game like this is to aim (immediately) in the direction the right stick is pressed. I was expecting the trigger to be "throw", but it was actually the bumper. Also, jump is traditionally on "A" (it's much easier to reach quickly). |
| May 17 17:54:00 | 25h 41m | Baconizers: Into The Abyss | I dig the character animations! I found the dash to be more of a hindrance than a help - I triggered it accidentally a few times, but I never really needed it. |
| May 17 18:14:00 | 20m 00s | Anthill | I got the crash error, too: "Uncaught TypeError: cannot set property '59' of undefined (game.js:32)" (Day 65 Ants 165) |
| May 17 18:27:00 | 13m 00s | Train Wreck | The controls were unique and interesting. Good job. It is quite short, though! |