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Feedback comments for LD27
BMacIntosh's games and stats for all events →
| Timestamp | Since previous | Game | BMacIntosh's comment |
|---|---|---|---|
| Aug 26 02:12:00 | 10s Paparazzi | Cute. Minor bug report - playing the game again after beating it, the game displays the "you win" message after only one level. | |
| Aug 26 02:16:00 | 4m 00s | Bangarang | Yay SDL! Hard game. The game window seems to be quite a bit bigger than my screen, so maybe I was missing some UI elements - it was hard to tell why I was dying. |
| Aug 26 02:24:00 | 8m 00s | Don't let Them Hug you! | Congratulations on finishing your game! It's terrifying :P. The hugging-person model is beautiful in its simplicity. |
| Aug 26 03:13:00 | 49m 00s | Clone Firefight | I like how it feels like old Quake or UT shooters. The ten-second life limit actually adds an interesting element to it, though I didn't really notice the impact of the clone mechanic. |
| Aug 26 03:19:00 | 6m 00s | Defuse the Bomb in 10 Seconds! | Great implementation of the theme! Are the levels randomly generated? They get quite hard to look at around 30, and it seems like sometimes there are weird really easy ones that just pop up. |
| Aug 26 03:48:00 | 29m 00s | Graveyard Shift | Solid game, very clever. The number of dudes escalated pretty quickly, I would have liked more time to look at the gravestones. |
| Aug 26 05:20:00 | 1h 32m | Streets of Rift | Clever use of the rift, I like it! I also like how the levels progress (night driving, parked truck in the way). I wanted to see what else you had done, but I got a bit dizzy by level 11 :(. |
| Aug 27 15:12:00 | 33h 52m | Rocky XXIV | If you can just get it to compile in release mode, people can download the runtimes. I know that that can be a huge pain though, since it took me like 3 hours after the deadline to make my game do it. |
| Aug 27 15:32:00 | 20m 00s | Second Legend | Nice solid roguelike. The later levels with all the boxes got a bit boring, and the game certainly had plenty of health potions! |
| Aug 28 02:46:00 | 11h 14m | I Am Time Bomb | I played it by myself, but I'm saving this one to find some friends to play with. Very solid. |
| Aug 28 02:51:00 | 5m 00s | evolution didnt happen overnight | I like your game, but are you sure you weren't competing in LD 24 :D? |
| Aug 28 02:59:00 | 8m 00s | Sacred Scarab | Does this require an XBox controller? |
| Aug 28 03:13:00 | 14m 00s | Button | Don't be so self-deprecating - I think in general you achieved what you wanted. Great example of how games don't have to be fun to be interesting. <br/> <br/>To critique: a time limit of 15-20 seconds might have been better if you weren't constrained by the theme. The scrolling text is annoying because it's difficult to read before the entire line is done - a typing animation would be better. Also, I never pressed the button, but the game still scolded me at the end. |
| Aug 28 03:35:00 | 22m 00s | 00000010 | I couldn't run it, the start game code was commented out... <br/> <br/>Nah, great game. The only thing I consistently had a problem with was wall jumping. Having to press *into* the wall to jump *away* from it was weird. It's a very hard thing to get these platformer controls just right. I never had a problem with say, Super Meat Boy's wall jumping, you might check that out as a reference. |
| Aug 28 04:12:00 | 37m 00s | Warp Drive | This is a great idea. Nice take on the FTL idea. It's damn hard, though. I basically just have to run away from every enemy. It would be nice to have some more down time to harvest and repair stuff. |
| Sep 3 00:58:00 | 140h 46m | Flash Memory | Congratulations! A useful feature would have been a more visual way of giving the answers. For example, you ask "what card was in the top left?" you show buttons with each different type of card. When these questions came up, I wasn't sure what the game wanted me to type ("A"? "red A"? "Red A"?). Not that it mattered :P. |
| Sep 3 01:52:00 | 54m 00s | Lucid Journey | Nice atmosphere. I got stuck on "Pulse". I solved "Pillars" and one other one (I forget which) without really knowing what was going on. Everything else has been said. |
| Sep 3 16:03:00 | 14h 11m | All 10s - Todo 10s | Mocodrilos Enterprise Present: | Love the music. |
| Sep 3 16:10:00 | 7m 00s | Text-Only Counterstrike | Nice reference, I guess :P. |
| Sep 5 04:29:00 | 36h 19m | Every Second Counts | Great idea, very innovative. |
| Sep 7 03:18:00 | 46h 49m | TenToDead | Really solid. I think the time limit does add to what is a fairly established genre of platformer. One thing that would have been nice is a short pause between the time you spawn and the time the game actually starts - less than a second, even - to give you time to release whatever key you were holding when you died and not mess up your next run. |
| Sep 7 03:29:00 | 11m 00s | Maze of Torment | Great idea with the sacrificing health for light. Sounds were scary as...hell, the first few times. I'm not sure the time pickups actually worked, fortunately I didn't seem to need them. |
| Sep 7 03:41:00 | 12m 00s | Thief Escape | I don't think I fully figured out what was going on - I thought I had to put the tiles together like one of those tile-sliding puzzles, but I beat the game several times and they didn't look like they were fitting together at all to me. Great sound and music, though! |
| Sep 7 17:43:00 | 14h 02m | Time and Time Again | One of the best looking-games I've seen so far. |