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Feedback comments for LD29
01101101's games and stats for all events →
| Timestamp | Since previous | Game | 01101101's comment |
|---|---|---|---|
| Apr 29 10:16:00 | Damn It, Rabbit ! | That was awesome ^^ Lots of fun! <br/>I love that the controls are not too precise, the art is really good and the concept works well. <br/>Background music would have been a cool addition but other than that I can't find a flaw :) <br/>Great job for this LD, maybe the first of a long series ^^ | |
| Apr 29 10:27:00 | 11m 00s | Drowning in Problems | This was a cool experience, it really touched me. Nice work. |
| Apr 29 10:40:00 | 13m 00s | Super Stomp Combo | The controls were a bit confusing at first (especially dashing)... I want to play this with a gamepad! :P <br/>Cool FX, nice moves, I'm sure this was a great experience for you! |
| Apr 29 11:01:00 | 21m 00s | Beneath the City | Absolutely beautiful, too bad the story was cut short by the lack of time... Gameplay works pretty well and is fairly intuitive, great job on this! |
| Apr 29 11:45:00 | 44m 00s | Surface Tension | Cool concept and pretty well made. Would work great as a mobile game ;) Nice job! |
| Apr 29 16:59:00 | 5h 14m | Planetary Fruit Miner | Nice game mechanics, and fairly intuitive. Good take on the theme :) Not a fan of the music though. <br/>I would definitely come back for an extended version with probe upgrades, better graphics and more polish. |
| Apr 30 11:46:00 | 18h 47m | Deep Diver | Can't see the whole screen on my 1366x768 laptop display... I'll have to download the source and compile it myself before I can rate it ^^ |
| Apr 30 12:11:00 | 25m 00s | mungo: wrenchlord | That was great, I loved the minigames! :D The art is excellent and the whole thing is polished to the max. Well done! :) |
| May 2 08:52:00 | 44h 41m | Cave-In Jumpin' | Nice idea, too bad we can't use the pick (or at least I didn't find how to). It would be really fun to mine the rocks to get gold and stuff before they despawn, while avoiding getting crushed by the next ones ;) <br/>I can see this becoming a pretty cool game with a bit more work, some sounds etc. Well done! :) |
| May 2 09:30:00 | 38m 00s | Wormhunter | One of my favorites so far: the idea is original and pretty well done, although I had the impression that beacons don't really do anything. If they do, maybe some feedback is missing. Other than that, I love the art. The mood is perfectly set by the music and sounds. Nice job! |
| May 2 09:55:00 | 25m 00s | Vertico | Impressive work! The idea is excellent and really well executed. I had trouble figuring exactly where I was on some on the platforms, but it gets better with practice :) Art and music are really nice too. |
| May 2 10:04:00 | 9m 00s | PERCEPTION | Not sure I understand the story, especially with this ending. The art and music work very well together though. A bit short maybe. |
| May 2 12:16:00 | 2h 12m | Gold Miner | Good mood thanks to the music and dark surroundings, too bad there isn't a bit more to do. |
| May 2 12:27:00 | 11m 00s | AcidWorm | I love the art and fx :) Not that easy, the 7th level got me ^^ Nice job! |
| May 2 12:41:00 | 14m 00s | Please Come Back | After reading the description I get what you were aiming for, pretty cool idea! I didn't really get that experience though, so being able to stay afloat and click continuously just to see the screen turn black was a bit frustrating ^^ But apparently the game worked as intended for most people, so good job! |
| May 3 07:54:00 | 19h 13m | Prehistoric Kerfuffle: Tussle at the Rumble Dome | Very nice game! Cool idea, cool mechanics, and the result is pretty polished. The only thing missing is the ability to start a new game right away at the end. Well done! |
| May 3 08:13:00 | 19m 00s | Fall From Outer Space | Couldn't get very far but I like the idea :) |
| May 3 08:39:00 | 26m 00s | Woodcutter's Folly | Nice platformer, I liked the "delayed circuit" mechanic. As the others said, too bad we didn't get to use the axe more ;) Good job! |
| May 3 09:10:00 | 31m 00s | A Glorious Escape for A Lich King | Impressive work! Your pixel-art is really cool, the sounds are great (they end up making some sort of music themselves ^^) <br/>The idea is really good, it's a lot of fun to play. One of my favorite from yours and from this LD. <br/>PS: My game froze once while I was on the surface (presumably when the goblins unlocked the Graveyard Wall upgrade, but the path to the castle wouldn't have been blocked by that anyway, so I don't know...) |
| May 3 09:22:00 | 12m 00s | Ice Fishing Mystery | I get a black screen, some snow and a few particles spawning when I click with the green mask-thingy cursor. A few sounds, and nothing else... I guess something's not right? |
| May 3 09:33:00 | 11m 00s | Mine flood | Cool idea. The controls are a bit weird at first (as Dominator said, it would make it a bit easier if the character would continuously jump as long as the Up key is pressed). The platforms could do with a bit of colour to help differentiate them from the background too. Pretty cool for a first game ever anyway, congrats! :) |
| May 3 09:45:00 | 12m 00s | Village By The Lake | The reflection idea is cool, and the graphics and music work pretty well with it. The game is a bit short. The message though, I'm not too sure... |
| May 3 10:29:00 | 44m 00s | From the Under | Pretty game , i really love the arts, But some little things are strange: Hitbox, mouse control, ... Maybe some music for the ambiance should be a good idea. <br/>Good joke a the beginning ! |
| May 3 13:51:00 | 3h 22m | Beneath Wireframe | I too had the dot orbiting around the mouse sometimes, making it impossible to continue. Other than that, could be a fun game with a bit of tuning. For now it's too hard/vague for me to really enjoy on the long run. The concept is good and the art works well with it. |
| May 5 07:28:00 | 41h 37m | Gravity | Pretty cool game, I like the procedural levels, gives a bit of a Spelunky feel to it :) <br/>The hitbox for the falling stalactites must be a bit off though, it's pretty frustrating when it gets you from a block away... <br/>Anyway, a really good and polished game, especially for a solo entry. Congrats! |
| May 6 12:18:00 | 28h 50m | Wriggle Worm | Very polished and well thought through. The controls work perfectly. Great little game! |
| May 6 12:23:00 | 5m 00s | Atomicle - LostAutumn.net | I love this! Nothing much to say, this is great, good job! |
| May 6 12:46:00 | 23m 00s | ScubaBear | Great game, congrats to you guys! So much attention to details in so little time, it's impressive. I loved how the music changed depending on the environment. |
| May 8 07:59:00 | 43h 13m | Flooded Mines | huhu, really funny! |
| May 8 08:08:00 | 9m 00s | Under Our Feet | very nice anim, the character slides too much on the ground but it's just a detail. I wasn't bored to start again and again from the beginning :P |
| May 8 08:18:00 | 10m 00s | Alamogordo | I didn't play the Enhanced version so my comment is about the Jam one. <br/>It feels like something's missing, maybe a timer of some sort? That said, it's more relaxed like it is. Doesn't feel like it's complete but the last minute thing explains it :) <br/>You sure did put some thought into it: the reference, the palette, the music... It contributes to the mood a lot. |
| May 8 08:29:00 | 11m 00s | Duelo | Cool mechanics, and you designed the puzzles well. I didn't get how to complete the one with the "King monster" though... Got both characters together but didn't find how to unlock the door... Nice job anyway! |
| May 8 08:36:00 | 7m 00s | Snake Driller | I was expecting the store to be between game sessions, so you can start a new one with the improved drill. It took me a while to figure out how to access it. The red/green square was confusing at first, I kept turning too soon because of it. <br/>With more work on feedback and ergonomics, this could be a nice Snake-inspired mining game, there is definitely potential! Good job on the concept and for making this in 16 hours. |
| May 8 08:46:00 | 10m 00s | Pyramid Escape | I had to hit the walls to find the way to the door, but couldn't find how to open it, even if I had plates. So I got stuck pretty fast :) I did punch a bat to death though so there's that ^^ |
| May 8 08:56:00 | 10m 00s | Dany's Room | really nice, little sounds when you feed the bugs would have been great and a race song also. Good Entry! |
| May 8 09:09:00 | 13m 00s | Dwarven Kingdoms | Well done! The game is really cool and the rules pretty easy to get. The camera moving when the others are playing gets a bit tiring though. Maybe switching to a fixed top-down view of the board while you're not playing would fix that. Nothing to say other than that, great job! |
| May 8 10:14:00 | 1h 05m | ants | I didn't really understand what I was supposed to do, tried to discover more grass but that's it... Feels like an early prototype, would be interesting to see something more complete! |
| May 8 10:23:00 | 9m 00s | Series Of Choices | Good job on programming this core gameplay in little time. That said, I feel like the game would need a lot of work and tweaking to differentiate itself from Braid and other similar games that already exist. |
| May 8 10:27:00 | 4m 00s | Delve Into the Deep | Nice game, very consistent! Everything works well together: the art, the music, the "dialogs"... Makes for a great mood that serves the gameplay well. Good job! |
| May 10 10:23:00 | 47h 56m | Iron Rising | Not that easy to dodge enemies, but well done. The mood is pretty good. |
| May 10 10:34:00 | 11m 00s | KA-25 KAMOV | Very polished game, great job! Too bad the end screen is disappearing so fast, not time to read anything (at least for me)... |
| May 10 12:08:00 | 1h 34m | Dig Hard | Pretty good game ! Love the music and big funcking lazer ... there is no score ranking or it's me ? |