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internetpaulicy

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TimestampSince previousGameinternetpaulicy's comment
Dec 16 04:26:00 The One Ship really cool fog of war effect. really neat. it was hard to tell i was getting hurt though. a tower defence game with objectives.
Dec 16 04:48:00 22m 00s Fort Meow When the first cat jumped out I lost it. So great.
Dec 16 05:05:00 17m 00s Nent The merging effect is neat to watch. Cool music track. I wish the control had a faster start rotation speed.
Dec 16 05:12:00 7m 00s Trick Shot I wish the red aiming line would show the complete path. Cool idea. I played through the whole thing.
Dec 16 05:17:00 5m 00s Wishing Well This is a well polished entry. The sound and music blend together well and the camera behaviour is really well done. The game is much nicer than the intro graphics.
Dec 16 05:26:00 9m 00s Drain Really nice intro tutorial. The animations are super cool. Very nice polish. Makes me want to try out love.
Dec 16 05:33:00 7m 00s Leap of Faith I like how simple this is. The missiles are really hard to dodge other wise its pretty fun.
Dec 16 05:47:00 14m 00s Unibrow Great music and atmosphere. The puzzles are cool. I like the writing - I never felt confused.
Dec 16 06:14:00 27m 00s One Shot! This game is hard! I like your voice tutorial idea.
Dec 16 06:16:00 2m 00s Square Warfare: You Only Get One Wish I could play! EXE Claims that I am missing msvcr110d.dll(windows 7).
Dec 16 06:19:00 3m 00s Pixel Factory It doesn't run.
Dec 16 16:51:00 10h 32m -- deleted -- Fun game. I like the tricks with the text. Reminds me of vvvvv. meek is right you could make sound effects in a snap with SFXR.
Dec 16 17:25:00 34m 00s Only one bullet/rectangle thing. Cool idea, I find that where I aim is a little off from where I shoot though. I got to level three but it froze. I'd love to see more puzzles.
Dec 16 17:35:00 10m 00s Save the Bullet for Later Really great entry. I hope more people play it! I like the story its inviting. Theres a lot there for the time given: good show.
Dec 16 18:43:00 1h 08m Miss Red I like the lighting effects. The gameplay in the darkness is tough though. Maybe a short range flashlight would make it easier but not detract from being in the darkness.
Dec 16 19:46:00 1h 03m One Button Racer This is a neat idea and its fun to play. I hope you make a version with two buttons and put it on kongragate or something. It would also make an excellent touch screen game. Good luck!
Dec 16 19:55:00 9m 00s Gods of Baloo This is one of the best entries I have seen. Cool art style - I love the clouds and the cute little guys. I found an Issue: I have to command-option-esc to leave the game on os x.
Dec 16 20:01:00 6m 00s Humanity's Last Hope The asteroids can kill the enemies as well :). I like being able to shoot the bullets, don't take that out.
Dec 17 01:13:00 5h 12m Rocks-n-Blaster I like the simple art style kind of reminds me of mine sweeper. I can see how this could be even better with multiple bombs. One Issue: On my macbook keypad(I duel boot) I could not play(no right ctrl). I ended up using the On-Screen keyboard.
Dec 17 01:28:00 15m 00s Only One World This is pretty neat. The only sound I hear is this piercing noise when ever I change turns. I think you should consider using a less piercing sound. Perhaps its an issue with my soundcard.
Dec 17 01:41:00 13m 00s Space Escape Catastrophe This is a fun idea. I played for a long time but I still wonder what my crew was doing. I think a module like this needs to be added to the science officers con on the artemis bridge sim. (http://www.artemis.eochu.com/). It's perfect for it.
Dec 17 01:48:00 7m 00s You Only Get One Impressive. This is one of the nicest looking entries I have seen. Also, I was able to shoot myself.
Dec 17 02:02:00 14m 00s Shadow Night I think that making a first person game in unity was a good idea as a first project. I wish the eagle head made some sort of creepy sound. The head appeared near the start for me after I went downstairs and returned to the spawn.
Dec 17 02:05:00 3m 00s ESCAPE FROM PRISON! This is really fun. I think you should definitely keep working on it.
Dec 17 02:13:00 8m 00s One Arrow Guy I really like your weird art style. Sweet animations guy. It was counter intuitive at first but once I got the hang of it I had an enjoyable time killing monsters. The one shot one kill is very well done and satisfying. The high up spots make it a little easier to kill the monsters as they rarely find their way up there. But they can get up there. You really got everything in there a background a world and everything. Nice work.
Dec 17 02:19:00 6m 00s STAR BATTER This is the funniest game I have played thus far. The intro reminds me of going to the arcade(like 20 years ago) back when it was amazing to hear a voice in a video game... like "blades of steel". Good show. If you don't know about blades of steel : https://www.youtube.com/watch?v=fDwQh-RGCHI
Dec 17 02:25:00 6m 00s PLANET HEALTH The control works well but the game seems a little buggy. Sometimes I start and the stars are overlayed with a big white box. It was completely silent. I was able to move around but I have a feeling that the game makes more sense with sound.
Dec 17 02:29:00 4m 00s Prototype This game is hard. It has a really interesting atmosphere mostly because of how the music and sound compliments one another in quality. I really like the crystal models and the way they are shaded.
Dec 17 02:34:00 5m 00s Catch the Bullet Brutally hard. I wish the teleport was a little easier.
Dec 17 03:03:00 29m 00s Choose Wisely I like the choice to try and make it all look like a line drawing. The paper background is a nice touch. When I chose double jump I found that it didn't work. So I could not play level 3.
Dec 17 03:24:00 21m 00s Existence I really like the jkli shooting control. Its a lot of fun and the simple shot animations are perfectly subtle. I hope more people see your game.
Dec 17 03:27:00 3m 00s Destroy The Core Awesome! I used to bullseye womp rats in mt t-16 back home :D
Dec 17 17:00:00 13h 33m Revenge in Company With only the light of my cigarette I wandered around in the darkness punching my coworkers. My rampage stood uncontested.
Dec 17 17:03:00 3m 00s Porcunipine This is super fun. I love the voice acting.
Dec 17 17:11:00 8m 00s One-legged man [mandatory] I guess he is on his last leg. I really like your primitives based art style. The pacing is interesting requiring patience and precision. I wonder how this guy happened to find himself in a dungeon with one leg anyways? ... I think you should rename this game "Last Leg".
Dec 17 17:46:00 35m 00s Lock Block Tower This is a weird/interesting idea. I don't think movement needs to lock to the grid though. I think its fine.
Dec 17 17:54:00 8m 00s P.O.W. Rescue Thats a huge amount of pixel art there in the background. Good show. I am pretty sure that in level 4 you want us to jump to the platform and back one to lure the second guy into spikes. But its really hard.
Dec 17 19:17:00 1h 23m Get over here! I love the control it is definitely fun to fight. The squire mechanic makes no sense and thats why I love it.
Dec 17 19:50:00 33m 00s Pilot's Last Stand I really like the simple color pallette and the low poly graphics. I truly felt ashamed when I shot the missile too early.
Dec 17 20:37:00 47m 00s Tether This is amazing. A perfect entry.
Dec 17 20:52:00 15m 00s Blight I really enjoy the atmosphere even though its quite tragic. The fog is neat. I am pretty sure that the sword swing effect is the sound of scissors :D I like how death is always a threat and can't be killed but can be delayed creating a sort of metaphor for going on.
Dec 18 15:34:00 18h 42m Diamond Warning Cool game. It reminds me of InfinityGene.
Dec 18 15:43:00 9m 00s The mighty spear This is a great idea. I did have to reload the page a few times for it to run and I'm not sure why. Certainly one of the best interpretations of the theme out there.
Dec 18 15:47:00 4m 00s Cage Rage This is hilarious. At first it seems unforgiving though, maybe if your character could take a few hits I dunno. Once you get past the super easy dieing throwing guys makes up for everything. I found that I could throw multiple doods if I timed it right. I hope that more people see this as its a lot of fun.
Dec 18 15:51:00 4m 00s Perfect Match This is a bizarre experience but I like it.
Dec 18 15:58:00 7m 00s FinalDefender I was able to get the asteroids to run into the enemy and I assume thats what we have to do. Could use some more sound effects. I was not able to beat the game but I could get the ship to its red health phase.
Dec 18 16:14:00 16m 00s ENDLESS NIGHT This game looks great. It is pretty fun just to fly around and explore. On my laptop keyboard I don't have up/down so I can't shuffle crew members. I will come back to this later when I'm on my desktop :)
Dec 18 16:20:00 6m 00s Crystalline I love the art and the animations in this game. It really has a unique look and the look is complete. The control is a little strange at first but it quickly becomes intuitive. Its a shame you didn't put a little bit more effort into the in game GUI. I really think you should.
Dec 18 16:27:00 7m 00s Cure the infected! What if we had a cure for the infection and start a profitable venture built around it. Chilling real world implications ;)
Dec 18 16:44:00 17m 00s YOGOSec This is my favourite entry so far. Super fun to play. I can feel my micro getting stronger by the second. Maybe this game can help me to finally get out of the gold league in sc2. The possibilities are endless. You should make a mobile version fo sho.
Dec 18 17:31:00 47m 00s O.N.E. Says It would be cool if you could procedurally generate content using google searches or something.
Dec 18 18:35:00 1h 04m Bullet This is a fun game. I like that memorization is being used as a mechanic. really well polished game for the time given. Good luck!
Dec 18 19:20:00 45m 00s What The Sock This is awesome. I hope you win!
Dec 18 23:51:00 4h 31m Our Man, Dragon The spawn rate of the enemies is pretty out of control. But I think this is a pretty cool idea. I enjoy your usage of the unity primitive objects.
Dec 19 00:09:00 18m 00s FowL Play This is well done given the time allotted. Perhaps the backgrounds could be adjusted to go better with the platforms and characters. The chickens idle animation is cute. I guess its cool that it has a gun sure why not. I found the mouse aiming and gliding a little weird but I felt compelled to get better at it because the control is super tight otherwise. I don't think this is applicable to the theme at all and I had to give you and n/a.
Dec 19 01:46:00 1h 37m A shark ate your other oar: A game made in one hour. The constraint of 1.5 hours must have been very challenging. You may not have come up with this clever idea without it. Its interesting to think about. That type of constraint might make for an interesting game jam.
Dec 19 01:52:00 6m 00s Sixteen in One This is a resourceful use of the theme and a single level. After the first level I didn't know what to expect and I was always pleasantly surprised. I hope more people get to play your game.
Dec 20 22:34:00 44h 42m Moon's quest All my doods died within a short time. But I will play again. The writing is really great. I hope its an intentional parody. It must be. Yes. It is.
Dec 21 21:58:00 23h 24m Projectile 1 This is hard. At first I didn't realize I could move so when the squares came out I felt like I was getting executed. The impact of the shots against you and the enemies is very satisfying. Your interpretation of the theme seems more natural unlike many games including my own where the theme has been tagged onto an established idea. Good show.
Dec 21 22:07:00 9m 00s One Sword To Escape I think that your control does not allow for the influence of multiple directions at once. I think that might be easy to fix so that if you hit up and left at the same time both take effect rather than having to do one then the other for combined motion. The main thing I would change though is the zoom level, maybe making the game window larger so that we could see your pixel art more clearly. This would add a lot to the charm of the game. The beam animation is really cool though. I debated making dying more "rewarding" in my game but I chose to spend time elsewhere. But now after seeing your beam I regret my decision.
Dec 22 20:01:00 21h 54m TankoKitty 5/5. I particularly enjoyed the music. It would be nice if the cat made some cat noises. I hope you make more levels it seems like you have only *scratched* the surface.
Dec 22 20:20:00 19m 00s The Depths of Kargron It would be fun if the wizard could use magic to help somehow. Maybe if he could teleport with a cool down and there was a timer for the level. I found myself scouting ahead to find what I have to do but if there was a timer maybe I wouldn't.
Dec 22 20:29:00 9m 00s Square Invaders! This is fantastic but a little weak on the theme. The only thing I would change is your fonts. It looks like you are using bold times roman or something. I think you should go here for inspiration: http://www.thealmightyguru.com/GameFonts/Series-Retro.html
Dec 22 20:45:00 16m 00s SpaceDock This game is tough. My main complaint is the colour contrast: In the second level its actually pretty hard to see the target space module extent.
Dec 22 20:57:00 12m 00s lambda I really think the hero needs a way to avoid the faster enemies out of the gates. As soon as a faster guy comes you have to start shooting at him immediately or else he will hit you at least once. I want to see your perks so I am going to play some more. Overall it plays well and I like the pixel art. Good show.
Dec 22 21:43:00 46m 00s Castle Uno I really enjoyed all of the animations and art. The level end portal effect is pretty neat. I like the pacing of the game it feels like I have time to sort things out. I would rather the game had instant death rather than taking damage. But the main issue I have is the music: It needs a few more ideas in it so that the looping isn't so dizzying.
Dec 22 21:55:00 12m 00s Midnight Minigun I think there is a bug perhaps with flash runtimes... When I click to shoot I hear an electronic typewriter and nothing happens. The arrow points towards some units and when I get close they kill me. I think that the gun is supposed to shoot but it doesn't. I bet this game is really fun when the gun works :D It looks great for 15 hours of effort as well.
Dec 23 16:16:00 18h 21m A Precious Arrow Thanks for showing us mml!
Dec 24 05:37:00 13h 21m Bomberanian Hands down one of the best names for anything ever. I like this game a lot and I think it deserves some expansion. The explosion animations are really cool. Nice work.
Dec 24 21:10:00 15h 33m Impressive Dog This is great entry. Good show. But I think the rotation speed is too sensitive. Its either the camera follow is too eager to catch up or the dog just rotates too fast. <br/>Definitely better with the controller. I can imagine a fun split screen multiplayer mode where two people compete for the girl.
Dec 27 05:07:00 55h 57m TITAN SOULS The music is really outstanding. I love the opening ambient piece the most. I am very fond of the camera work as well it really compliments the atmosphere and heightens the drama. Bravo.
Dec 27 17:33:00 12h 26m Jump Chip This is very impressive but not very themey which I'm certain is not a word. It's fun to play and its really challenging. I wonder if it would be as challenging if we could have full control each character. I suppose it would have to be a time attack or something.
Dec 27 18:10:00 37m 00s YOGO RocketFist Super fun. Its actually quite hard. It reminds me of a megaman type world in its style. Sometimes I find it easier just to stand still and kill everything rather than move. Moving can quickly cause your character to be overwhelmed.
Dec 28 15:59:00 21h 49m clic only This is really neat. It didn't take that long to figure out. Were you able to generate those puzzle shapes from possible paths of the ball? I imagine you could.
Jan 6 23:16:00 223h 17m Wifes This is a cute game. Nice work on the ai/animations. I was never able to wed the guitar girl :( Those bros are fast!
Jan 6 23:26:00 10m 00s Channel This is one of the darkest games in the compo. The hand illustrated animation is really effective. The mouse control is nicely done as it allows for different types of interactions to trigger the hit -- I found it quite intuitive. I only found one issue where the hit animation gets caught between two states. I found it a little stressful to play so I had to stop :)