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Feedback comments for LD28
Sean Noonan's games and stats for all events →
| Timestamp | Since previous | Game | Sean Noonan's comment |
|---|---|---|---|
| Dec 16 05:48:00 | 1 Day, 1K | Nice idea. I'm always a fan of games where you can chip away at pixels :) | |
| Dec 16 05:50:00 | 2m 00s | Escape from planet YOGOAAT | I cannot get through the title screen :( |
| Dec 16 06:02:00 | 12m 00s | One Shoot | At first glance I was annoyed at the lack of an explanation, then was happy that I worked it out after a fail or two. It's a nice idea, reminds me of Peggle or pachinko. <br/> <br/>The huge screen covering number is a little abnoxious, especially that it's using such a common type face and the lack of music made me give up at level 5 when I started to get stuck. |
| Dec 16 06:14:00 | 12m 00s | One Eye | Saw this over at the Construct forums - good work! I know how hard it can be to work on that engine and get the results you desire. <br/> <br/>Music reminded me of a mix between Doom and Mario :D |
| Dec 16 06:31:00 | 17m 00s | Experience Legion | It's a nice idea and cute to boot, but I wasn't aware if there were any other players or not, which kinda eliminated one of the most interesting aspects of the pitch. |
| Dec 16 06:41:00 | 10m 00s | GRAIL | Wow. That's a really impressive volume of work for 48 hours. Nice use of the theme and I LOVE the visuals. Like a modern game boy :) |
| Dec 16 06:46:00 | 5m 00s | a Pantless Man with a Clueless Plan | So much art, and so awesome! There's not much to the game itself, but it was still a pleasant and enjoyable experience for the short time it lasted. |
| Dec 16 06:51:00 | 5m 00s | Blip | Nice idea - it's not hard to imagine what more could come of this. |
| Dec 16 07:00:00 | 9m 00s | You Have One Box | Nice idea - when I first saw that level with all the doors and blue switches I was going close the game, but then I realised it wasn't going to be a memory puzzle ;) <br/> <br/>I have to say the music was really annoying though. |
| Dec 16 07:06:00 | 6m 00s | Leap of Faith | Really nice. Very polished. Adorable. But hard as nails (to it's detriment). |
| Dec 16 07:14:00 | 8m 00s | Deep Life | Sooooooo much polish but so little game. Do you think you'll be going back to this one at some point? Really love the visuals. |
| Dec 16 07:20:00 | 6m 00s | Robogenesis | Nice idea and rather cute, especially that final shot :) |
| Dec 16 07:27:00 | 7m 00s | Your Friendly One-Hour Lawn Mowing Service (from hell) | It took me longer than it should have done to work out what to do, but didn't really find much in the way of depth. It was nice from a technical and visual point of view though, and the concept is pretty funny :) I wasn't getting any audio - was it broken? |
| Dec 16 07:44:00 | 17m 00s | DISTANT WORLD FOR THE BOTH OF US | Nice simple design, controls were tight too. The highlight is the excellent artwork across the characters, environment and effects. However, the screen shake was incredibly obnoxious - it really took away from the power of the weapons and just added unnecessary noise to such an awesome aesthetic. <br/> <br/>For some reason in had some trouble running on my machine - this rig can run Crysis... |
| Dec 16 08:42:00 | 58m 00s | Aquila | I really love the way the level is formed as you play and the snapshot of your final layout at the end is brilliant. <br/>The only thing I was a bit unsure of was the combat and I never found any relics..? |
| Dec 16 15:52:00 | 7h 10m | disINTEGRATE | A really cool idea, Asteroids + Ikaruga. I like the simple, clean graphics. Also a fellow Construct 2 developer! #indiehigh5 |
| Dec 16 18:31:00 | 2h 39m | Trick or Treat | Based on the simple art I assumed I could skip the instructions - I was wrong :D |
| Dec 16 23:21:00 | 4h 50m | Singular | Great idea and clean visuals. I wasn't sure why the enemies would sometimes multiply though. |
| Dec 16 23:26:00 | 5m 00s | One Arrow | I really like the idea of this and the visuals are cute. My only problem was the pacing, it was a little too slow and the controls were too cumbersome to play at any length. Perhaps consider Keyboard movement + Mouse aiming? |
| Dec 16 23:46:00 | 20m 00s | Space Escape Catastrophe | This is a super cool idea. You're winning no awards for visuals but the idea is solid as a rock. I really like the idea of random typing challenges per activity. I'd love to see an expanded (and prettier version of this). |
| Dec 17 02:33:00 | 2h 47m | One Arrow Arena | I've seen this idea from someone else today, but they did zombies. Chickens are better, especially when they're running about sans head. The sound was a little repetitive though. |
| Dec 17 02:40:00 | 7m 00s | One Video Game | Great idea and funny too! Though it was slightly ruined by YouTube making me watch a 30 second advert beforehand :( |
| Dec 17 02:48:00 | 8m 00s | Unholy Dungeon | The Princess on the right? "dat ass" |
| Dec 17 02:53:00 | 5m 00s | 0RBITALIS | Not really my cup of tea, but I appreciated how well made it was and it's consistent aesthetic. |
| Dec 17 02:56:00 | 3m 00s | STAR BATTER | Kinda made me think about going to the toilet........ |
| Dec 17 03:02:00 | 6m 00s | Prototype | A nice use of the theme, I guess in some ways it's just a big grind, but I played long enough to get through. Nice music. |
| Dec 17 03:07:00 | 5m 00s | VisiOne | A little confusing in regards to player collision. |
| Dec 17 03:13:00 | 6m 00s | Choose Wisely | Cute art. I wasn't sure why on some levels I didn't get a bonus selection... |
| Dec 17 03:19:00 | 6m 00s | Destroy The Core | Nice effort! Silky smooth too. The sound is a little grating on the ears, but it's a minor complaint in an otherwise great LD entry. |
| Dec 17 03:29:00 | 10m 00s | The Colosseum | Good stuff! I played to the end :) I found the feedback loop to be a little too favoured towards the player. I kept getting stronger, but the challenge didn't increase, which started to lead to boredom. If it wasn't for my curiosity in seeing what the next weapon was, I would have stopped at about the fourth wave. |
| Dec 17 03:36:00 | 7m 00s | Shadow Night | Not a lot to do, but nice effort. I appreciate these 3D games. |
| Dec 17 03:50:00 | 14m 00s | Unibrow | Very nice homage to Paper Mario. The music was great too. I noticed a typo or two, but can't remember specifically where... |
| Dec 17 03:54:00 | 4m 00s | FowL Play | A very very strange idea for a game. It's like something off Action 52, only it works and has a degree of polish :D |
| Dec 17 04:00:00 | 6m 00s | Only One Earth | Inventive take on Asteroids. Shame it's missing any audio feedback. |
| Dec 17 04:04:00 | 4m 00s | Asteroids:Omega | Nice little challenge, also somewhat impressive that it was done under the constraints of the free version of Construct. |
| Dec 17 04:12:00 | 8m 00s | Fly Treegator | 1800, but it would have been higher if there was an instant restart ;D <br/>I could imagine playing this on iPhone using tilt... |
| Dec 17 04:16:00 | 4m 00s | One Shot to Glory | Pretty simple game and severely lacking sound, but really polished visuals. No source files? |
| Dec 17 04:23:00 | 7m 00s | clic only | Great little game - as others have said, the difficulty ramps up fast, but it's a rewarding little experience. Pretty too. |
| Dec 17 04:34:00 | 11m 00s | CROSSBORE | Nice little game, though a little annoying I couldn't shoot up or down. |
| Dec 17 04:42:00 | 8m 00s | Crystalline | Not a huge fan of the controls, why won't the left mouse button shoot if it's a keyboard and mouse game :(? |
| Dec 17 04:58:00 | 16m 00s | Shine | Solid execution of a good idea. Music is great :) |
| Dec 17 06:01:00 | 1h 03m | YOLO, Obviously | I have to say, the way this game was leaning made me troll it as hard as I could. |
| Dec 17 06:04:00 | 3m 00s | Keyboard With Friends | foreveralone.jpg <br/> <br/>(neat idea, reminds me of BUTTON) |
| Dec 17 06:10:00 | 6m 00s | un-Equipped | Really nice game, though I'm getting a little tired of that Hotline Miami style rotating face/text. <br/>I would have played for a lot longer, but I kept getting stuck whenever I went near a wall - almost always the cause of my death :( |
| Dec 17 06:12:00 | 2m 00s | One Button Computer | So meta. |
| Dec 17 06:18:00 | 6m 00s | The most beautiful day of her life | Hilarious :D |
| Dec 17 06:22:00 | 4m 00s | Redemption | A bit too frustrating for me, but I loved the little pixel guys :) |
| Dec 17 06:57:00 | 35m 00s | Second person pronouns receive no more than a singular amount | I like the wee teleport pickup - reminds me of Jetpack Joyride. |
| Dec 20 07:48:00 | 72h 51m | Sixteen in One | That was really good. Music was good too. Thanks, I enjoyed that. |
| Dec 21 04:44:00 | 20h 56m | Touch | Didn't understand why the number changed at the end, but yeah, pretty damn cool. |
| Dec 21 21:30:00 | 16h 46m | The sidekicks | Really nice. Great visuals and an amusing tone throughout. I'm not sure if you're looking for feedback, but I found the game to be a little passive. It might have a little more engaging to add an element of skill to each of the computers, i.e. the health computer could involve mashing the space bar, hacking could be typing a series of words that are prompted by the computer, pumping the power could be alternating between the left and right arrows, etc. <br/>Just a thought. <br/> <br/>Oh and you say that hitting Enter will interact in the tutorial, whereas I only managed to get the down arrow key to function this way. |
| Dec 21 21:41:00 | 11m 00s | Cardocalypse | Neat litte idea. As stated by others, it's pretty difficult to read the tutorial text at the start - a sans serif typeface would have been better, and on a darker background. |
| Dec 21 21:45:00 | 4m 00s | One Every Five | I like the simplistic visuals, consistent colour scheme too. Shame there's no mode against AI. |
| Dec 22 18:46:00 | 21h 01m | UNDERDEEP | I did not find the sword of badassery :( |
| Dec 23 22:53:00 | 28h 07m | Singulus | Really good use of the theme :) |
| Dec 23 22:56:00 | 3m 00s | Straight Ahead | A well executed simple idea. Good work. |
| Dec 23 23:01:00 | 5m 00s | YOGO PATH | It's a shame you regenerate the stage upon death - I never had the chance to "try again". <br/>Otherwise a well made entry :) |
| Jan 4 20:39:00 | 285h 38m | Don One goes to space. | Not too bad, the theme is amusing. The fixed jump height stopped me playing for any extended period though. |
| Jan 4 20:43:00 | 4m 00s | Food Survival | Really nice art - I found it clashed with the sound though. Also, just an FYI, but I found the performance to be very choppy on my Surface Pro. |
| Jan 4 20:59:00 | 16m 00s | Landfall | Really great game. Super grim though! |
| Jan 4 21:02:00 | 3m 00s | Mother | Super atmospheric - nice :D |
| Jan 4 21:06:00 | 4m 00s | One Cigarette | I didn't quite understand the goal, but I really liked the style :D |
| Jan 4 21:08:00 | 2m 00s | Collector's Quest | Neat idea. Also, those "deal with it" shades were ace. |
| Jan 5 01:42:00 | 4h 34m | Ninja Theif | I forgot where I spawned :p |
| Jan 5 01:48:00 | 6m 00s | Lost in Space | A really impressive amount of scope for 2 days. Not my cup of tea, but impressive nonetheless. |
| Jan 5 01:54:00 | 6m 00s | TankoKitty | I found the controls pretty confusing, but otherwise a nice polished game. Also, it's awesome that you used your cat :D |
| Jan 5 07:46:00 | 5h 52m | Marvie! | The character was cute :} |
| Jan 5 07:49:00 | 3m 00s | Pivotal Point | Nice idea, I love the art - shame there's no sound. |
| Jan 5 07:54:00 | 5m 00s | ($SRCROOT)\dungeon | Nice art! It's a shame I found the controls a little too unforgiving to get far though :( |
| Jan 5 07:56:00 | 2m 00s | Into the Fortress | Nice art! It's a shame I found the controls a little too unforgiving to get far though :( |
| Jan 5 19:33:00 | 11h 37m | One Job One Shot | Incredible, can't believe I only found this on the last day of rating - one of my favourites of LD! |