Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Nisshoku
Feedback comments for LD28
Nisshoku's games and stats for all events →
| Timestamp | Since previous | Game | Nisshoku's comment |
|---|---|---|---|
| Dec 16 21:32:00 | Immortality | Nice game, the ASCII format was a good choice for this. The level design is rather sadistic in a funny kind of way, I won't spoil anything. | |
| Dec 16 21:35:00 | 3m 00s | Eggcited | Charming game, though I would have liked it if you could look farther ahead. |
| Dec 16 21:42:00 | 7m 00s | Otzi's Last Journey | Nice work on the background graphics and on the running animation. Would have liked some more "control", as in often an arrow is still pretty far away but its too late to change the outcome. I also liked the reference to Otzi, you've come up with such a tragic interpretation. :) |
| Dec 16 21:51:00 | 9m 00s | The Only Journey | The music synced perfectly with my playthrough, that made it really cool. I think I almost made it to the end but the game froze. Oh well, can only play once and I respect that. :P |
| Dec 16 21:59:00 | 8m 00s | the only one left | The atmosphere is done really well, like the darkness and the dripping water. One thing that put me off is that there is a sword in my hand, but no way to use it (I think?). Also some hallways are too dark, I found myself walking backwards (while looking at a light) just so that I could know whether I was still walking. Otherwise its so dark that you might be endlessly walking in a wall. I found the exit! Thats what I thought but when I looked around it seems like I stepped outside of level geometry. Is that supposed to be the exit or just an unintended hole in the level? :P |
| Dec 16 22:03:00 | 4m 00s | Teleport Hopper | Simple, short, to the point and an interesting idea. You managed to finish you game and I think that shows that you know how to plan for a game jam. I hope to see more of your stuff next jam! |
| Dec 16 22:09:00 | 6m 00s | Put A Word On It | I swear BIT HERD means something, its a herd... of bits, damn you game. *goes back to level select* Ooooh. |
| Dec 16 22:20:00 | 11m 00s | Dare to Dig! | Graphics and sfx go together really well! Like the game, it was easy to understand and the texts were funny. Got to 8000 and I'm pretty proud of that. :P |
| Dec 16 22:24:00 | 4m 00s | You Only Get Juan | Cool mechanic and I'm impressed you got it to work. I was a bit confused at the start, I thought the sudden jumps were caused by a bug, so I think next time you should focus more on explanation or more audiovisual cues for the time jumps. |
| Dec 16 22:32:00 | 8m 00s | Wall of Fingers | Creepy but funny concept. Nice level design! It was good that you introduced features exactly when they were needed (the jumpy things, the masks). The difficulty ramp was also nicely done. I detected a bug: not sure what triggered it but I chose the purple mask (walljump one) in the third level and fell down the level. I could still walk left and right even though my character was underneath the level, and the wall of fingers just passed by. |
| Dec 17 17:36:00 | 19h 04m | 0 AD - Zombie Uprising | Round 11 35k, good game! |
| Dec 17 17:49:00 | 13m 00s | Going Around | Nice graphic, music and great models! My only advice is when transitioning between screens, put characters at a position so the player knows from which door or stair she came. Finished the game, was a fun challenge! |
| Dec 17 17:52:00 | 3m 00s | Dangerproof Dan and The Temple of Aarg! | Nice levels and graphics, the idea was simple to understand (to me at least) once the first event happened. I got to the third screen, but couldn't get past the second spikes. |
| Dec 17 18:03:00 | 11m 00s | One Jump | The third level (excluding the start screen) was really hard, I just can't figure out how to do that one. :P Nice game. |
| Dec 17 18:09:00 | 6m 00s | Ghost Run | Cool atmosphere, was gathering data and got a nice surprise. |
| Dec 17 18:18:00 | 9m 00s | Boulder Boomerang | A pretty cool game once you get into the mindset of controlling the second direction of the boulder. The enemy AI worked really well for the gameplay. |
| Dec 17 18:33:00 | 15m 00s | 0RBITALIS | Cool graphics with nice attention to detail. The silent background (with some noise, I think?) was really fitting. |
| Dec 17 18:38:00 | 5m 00s | Trouble In Town | Audio was very funny (and fitting!). Nice and simple challenge, though I would have liked more visible bullets. |
| Dec 17 18:45:00 | 7m 00s | Hose Before Bros | Very nice graphical style. I can imagine its fun to play together/against each other. Just would have liked a bit more feedback on when my hose is dousing the fire, just to know whether the water is hitting or not. |
| Dec 17 19:59:00 | 1h 14m | Space Kitty Race | Very smooth experience, nice work. |
| Dec 18 08:36:00 | 12h 37m | You only get one! (match) | Nice graphic and music style, good work on the different art per stage and fun and challenging gameplay! |
| Dec 18 08:51:00 | 15m 00s | Yogo's Adventure | Simple, fun and damn you signs! Good work. :) |