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Nisshoku

Feedback comments for LD26

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TimestampSince previousGameNisshoku's comment
Apr 30 09:36:00 One Word RPG great style and animations! i also think you should keep on working on it, keeping the one word idea!
Apr 30 09:43:00 7m 00s Minimalism for Dummies I like the ladders and bridges mechanic, makes for some interesting puzzles by themselves. I noticed the game sometimes detects that you completed the level before the entire level is painted.
Apr 30 11:41:00 1h 58m Cyberkinetic Levels were designed well. Passing by enemies was also quite a challenge at the start, which I liked. A problem that I noticed is that my cursor can move off screen to the left and to the bottom a bit further than the actual screen boundary.
Apr 30 11:48:00 7m 00s A Game of Boxes Great because of its simplism! I liked how the title and credits screen were also levels, somehow seemed to fit this. I thought it was kinda mean not to explain the red box until after you found out by yourself. :p
Apr 30 12:00:00 12m 00s Life/Routine The sound I finally got was hypnotizing as hell. I didn't really understand the mechanics, except that when placing objects/sound bytes, the progress bar filled faster. Maybe the point was that by facing more obstacles, we get further? Despite the game being odd and the instructiones being vague, I thought it was oddly attractive. I liked how the sound changed a bit near the end, didn't expect that.
Apr 30 12:05:00 5m 00s Way Out The controls feel good. Mood is nice. :) Didn't get to complete it. Like Max said, a checkpoint would have been nice.
Apr 30 12:15:00 10m 00s a-mazing TowerDefense The character control feels awkward, its too 'floaty' imo. The game works well, its nice to play a TD that you can get into really fast. Too bad you have to start over from the beginning as soon as you die once, would have liked an option to just replay the current level.
Apr 30 12:19:00 4m 00s Newborn Great atmosphere. I couldn´t figure out the goal of the game though.
Apr 30 12:25:00 6m 00s Random Legend Adventure Fun idea, generating RPG backstories. Some walls in the grassy world weren´t visible really well and I kept walking into them. Also, sometimes after generating a hero, the intro story doesn´t show up. I do believe that for your next Ludum Dare entry, you should try to save the music files in another format than wav (ogg perhaps) to reduce the download size.
Apr 30 12:32:00 7m 00s Line Knight I also wasn't sure whether I beat the game or not, I thought the blue screen effect meant that I took a water wave to the face, but apparently it means that I hit the guy.
May 2 19:00:00 54h 28m -End- The audio was nice. I would have liked it if you could press jump while holding the run button, because that doesn't seem to work here at least.
May 2 19:07:00 7m 00s Seventh World Problems Nice style, the levels were the right amount of challenging for the game to be fun. Good work!
May 2 19:10:00 3m 00s MINUS The idea is fun but the controls feel to awkward for me, maybe make it less floaty or keep the direction movement axis aligned.
May 9 12:31:00 161h 21m Prison Retreat short but functional :)
May 9 12:33:00 2m 00s Uber Tic Tac Toe Finally, having Matlab installed paid off!
May 9 12:37:00 4m 00s Block Run R -First LD- Good job! Next time, spend a little more time on an ending screen and perhaps a tutorial screen. Level reloading was a bit buggy.