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Kvisle

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TimestampSince previousGameKvisle's comment
Dec 16 19:54:00 Dolphin Rescue I made it to level 4 before an avalanche of sharks got to me. I like it, and I like the use of shaders on the bottom (I'm assuming it is a fragment shader using time as input to move things around). <br/> <br/>Well made entry.
Dec 16 19:58:00 4m 00s Wack Only One A short and sweet entry. Got 29207103 points! <br/> <br/>I noticed that the seconds are a little short - no way this is a full minute.
Dec 16 20:07:00 9m 00s ACCELERally Several things I like about this entry that I want to ask you about. How is the "sort of but not really" cell shaded graphics made? I tried to look at your shaders, but I was unable to find them in the source code. <br/> <br/>Also curious about what's used for physics. <br/> <br/>Nice entry, played multiple runs, but never made it past 400 meters.
Dec 16 20:11:00 4m 00s The oil eater Fun little game - really hard to master, I hit a lot more rocks than oil pockets -- I tend to try to avoid everything that huddles towards me for some reason, regardless of what it is.
Dec 16 21:00:00 49m 00s Mikes toy Very nice entry. I really liked the level where I hurdle myself across the gap with the hook. I'd love to see more of this. <br/> <br/>Game froze as I beat level 5, though.
Dec 16 21:13:00 13m 00s [OBVIOUS] I bought lots of machines, they made me rich. Didn't get the hang of buy/sell.
Dec 16 21:22:00 9m 00s Point&Click Concept This was a nice entry. <br/> <br/>I remember I played some flash games a few years back that were similar - where you had to solve a bunch of puzzles to get out of a room you were locked in. It's a concept that has more than enough potential to go around. <br/> <br/>A bit short, but I'd love to see what more you can do with it.
Dec 16 21:44:00 22m 00s You Only Get One Earth Some nice core concepts here. I hope you work more on it. <br/> <br/>A bit clunky to move around - one have to right click in the middle of the cell, and if there's text rendered on top of it (like in the bottom of the screen) it wont work. <br/> <br/>Felt that my people died too fast (The counter clearly states 8 turns before death, but it's closer to 3) - more than often I was unable to find usable resources for that unit - took a while before I found forest at all. <br/> <br/>It would be nice if the turn ended automatically when one's out of things to move, just to add some more flow to the game. Also if it did like in Civilization, where it would select a unit for you - and you'd have to do is move the unit.
Dec 16 21:51:00 7m 00s Otzi's Last Journey Nice little entry. <br/> <br/>Took a while before I understood that I had to use space to move -- I thought space was only to start the game. <br/> <br/>Pretty brutal game, really - that's a lot of arrows. I'd love to see who's chasing him. I had no chance at surviving more than 2-3 flowers, so I'm not sure if there's a win condition. <br/> <br/>I remember an exchibition about Otzi in a museum near where I live - got disappointed when I could only see Otzi on a webcam though.
Dec 16 21:57:00 6m 00s OneShot Nice little entry. I had problems beating the one with four rotating balls before I gave up. Not sure if there's a win condition, or if the levels are proceduraly made and will go on forever. <br/> <br/>I liked how the audio worked when hitting the balls - it worked well with the music. <br/> <br/>A bit frustrating use of the theme - restarting the entire game for one miss isn't very forgiving :)
Dec 16 22:05:00 8m 00s Get over here! I beat him in 324.05 seconds. Took a while before I understood how to use the shield. Very neat entry.
Dec 17 18:10:00 20h 05m One Eye I really like the game, I believe I managed to get past quite a few obstacles in the end. However, the implementation of the theme makes it a little too hard to be enjoyable in the long run - I did ragequit when I died and had to start all over after something I suspect was a pretty good run on the obstacle course. <br/> <br/>Adding checkpoints beats the point of having 'one life' - but it would make it more enjoyable to me at least. <br/> <br/>Adding some sort of hint at how far I've made it may change that -- as knowing that I almost beat it makes it more tempting to retry. <br/> <br/>I hope you do more work on it.
Dec 17 18:49:00 39m 00s Yogo Grenade Fun little game. I haven't seen libdumb before, so that was new to me. I got consumed around wave 25 or so - Too many bunnies. <br/> <br/>I also enjoyed the Monty Python reference.
Dec 17 19:16:00 27m 00s Shadow Night I explored a big part of the house, and then I got knocked around by that black thing. I don't know if there's a win condition - it's how far I got.
Dec 17 19:20:00 4m 00s Battle of the Orange The graphics remind me of the C64 era. I like how the boat rocks up and down. The colission when I fight is a bit off I think -- I'd love to see a win/lose condition added to the game.
Dec 17 19:22:00 2m 00s One Shot. One Kill. Hi! The Linux version is the Windows version. <br/> <br/>Would it be possible to put the Linux export out there somewhere?
Dec 17 19:41:00 19m 00s Going Around I think this entry has it all, really. I never figured out how to dry the phone, but I believe I figured out the rest. My feedback would mostly be about small user experience things, most of which has been mentioned by others. <br/> <br/>Very good entry.
Dec 17 19:53:00 12m 00s Onions Only Chance I have a big problem mastering the game mechanic. I've gotten a maximum of one hit, before I do something wrong on the next one and die. I'm not sure if I'm supposed to click exactly when the ring comes in, slightly before, slightly after -- but I do know my fail rate is high - very high. <br/> <br/>Fun esthetics, and I love the sound of the enemy.
Dec 18 16:28:00 20h 35m Dude, You Only Get One! A fun little piece :) <br/> <br/>Proper use of the theme.
Dec 21 16:55:00 72h 27m Tiny Thor Very fast paced game. I like it a lot. I felt that killing enemies was a bit difficult than it should have been - but the mechanics of the game was very enjoyable nonetheless. <br/> <br/>I hope you make a full version, this is a well designed piece.
Dec 22 15:15:00 22h 20m Crystalline Fun little game - not very touch pad friendly, but I managed to survive a few levels nonetheless. Good job!
Dec 22 15:28:00 13m 00s Cure the infected! It was fairly easy until level 8, then it suddenly got incredibly hard. Nice little entry, not sure if it has a win condition.
Dec 22 15:34:00 6m 00s Mayor's Holiday Nice use of the theme, and highly humorous entry. I liked it a lot.
Dec 22 15:58:00 24m 00s Unibrow I was two minutes late to the conference! D: <br/> <br/>A lot of good mechanics here, and I'd love to see more of this game. However, some parts of the game were a bit mean; The parts where you lie to the player is mean in a way which differs from KPs deception game - as it's not obvious to me that it's a part of the core mechanic here. But you can still get away with it, since you don't lose a lot of time when it happens. <br/> <br/>I'd like to see a post compo version of this.
Dec 22 16:04:00 6m 00s Lumen Looks incredible, but got the better of the laptop I was testing on - so I couldn't play for too long due to overheating. But the mechanics that I got to see were very solid, and this looks incredible.
Dec 22 16:16:00 12m 00s 0RBITALIS Interesting mechanic and a nice entry. A little bit hard to master the mechanic, but it's not because there's anything wrong with the design. <br/> <br/>A great job on the graphics, too. <br/> <br/>I like it, and I feel it's complete as it is. Thumbs up.
Dec 22 16:44:00 28m 00s Mama is Sick This is a very sad game. It's good, but it's so depressing. I had my entire family die before me, before I managed to keep myself alive (but on the other hand, it suddenly got very easy)