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Feedback comments for LD26
Kvisle's games and stats for all events →
| Timestamp | Since previous | Game | Kvisle's comment |
|---|---|---|---|
| Apr 29 13:02:00 | Minimalism Tower Defense | Works fine in Linux, just run it like this; <br/> <br/>java -jar LD48.jar <br/> <br/> <br/>I managed to cover the entrance with a tower, making it impossible to lose. <br/> <br/>The UI could use some work, since the circular menu can appear partly off-screen, some choices are unavailable for certain cells. <br/> <br/>I like it! Good job. | |
| Apr 29 13:16:00 | 14m 00s | INO | Cool concept! <br/> <br/>The isometric view made it a bit difficult to control for me, as I'm not used to orienting in that perspective. |
| Apr 29 13:35:00 | 19m 00s | Dream Fishing | This is really cute. The quotes that come up reminds me of certain people's Facebook-postings. <br/> <br/>I like the sound. <br/> <br/>I'm not sure if there's an end in this game; I didn't reach it. |
| Apr 29 17:27:00 | 3h 52m | Invertigo! | Really fun game! |
| Apr 29 18:32:00 | 1h 05m | Arena | I like the concept, the style and the sound a lot. <br/> <br/>But I have difficulties controlling the box due to the isometric view, so I don't know if there were more levels or anything - I kept dieing pretty fast. |
| Apr 30 08:55:00 | 14h 23m | (Follow the) Line | Very nice, but I had to give up at level 18 -- I don't have the reflexes required for this :) |
| Apr 30 09:02:00 | 7m 00s | RUNNERIST | Really pretty stuff, and a nice execution. I gave up at level 3 - record 33 seconds. |
| Apr 30 09:47:00 | 45m 00s | Bong Out Wars | Works in Wine in Linux. It'd be cool to be able to control the pad with the mouse. At one point I both beat the level and got game over at the same time; But I was sent to the next level so it worked out well. <br/> <br/>Neat. |
| Apr 30 09:58:00 | 11m 00s | MONO | I gave up at 'sprint'. <br/> <br/>Neat mechanics, I like it :) |
| Apr 30 12:11:00 | 2h 13m | Random Legend Adventure | Since it's a java-game, it's probably not too hard to make this work in Linux/Mac OS X as well. I'm in Linux currently, so unable to review it. |
| Apr 30 12:37:00 | 26m 00s | Flingler | I beat it! Pretty nice - I'd love to see the mechanic developed further. |
| May 2 19:40:00 | 55h 03m | ++Pet; | I have no idea what I was doing, but apparently it got 9 years |
| May 2 19:48:00 | 8m 00s | Break All The Pots! | I like that you included a Linux-version, but it doesn't seem to contain any executeables. |
| May 5 22:00:00 | 74h 12m | Justice | I think the mood of this game was great. The trilemma is great, and I love the storytelling. |
| May 8 19:44:00 | 69h 44m | Add Removal | Most clever use of the theme so far. I love it. <br/> <br/>I got stuck at some point, not sure which level it was - yellow/green guy. |
| May 8 20:24:00 | 40m 00s | Cruxton | The game is very hard - harder than mine, and I don't make it very far. I like that the game renders from a different perspective than the common space shooter; It makes me think that there's probably a market for it. |
| May 8 21:53:00 | 1h 29m | Piano Stairs | Got this to run in Linux without any big problems - just had to install the missing packages. For me, in Ubuntu 13.04 that was python-pyglet and libavbin0 ... <br/> <br/>As you say, it's unfinished - but you've got something going on, I like that. |
| May 8 22:11:00 | 18m 00s | RGB | First I was wondering what this was all about, but reading the instructions you posted in the comments helped alot. Now it's actually quite fun. <br/> <br/>Worked fine in Ubuntu 13.04 with sun java 7. |
| May 8 23:05:00 | 54m 00s | A Puzzling Composition | I finished it! This is really polished - I like it a lot. <br/>I'd like to see more mind-bending puzzles. |
| May 8 23:19:00 | 14m 00s | Colosseum | This is incredibly hard. |
| May 8 23:26:00 | 7m 00s | Occam's Razor | I died. I'm also probably gonna get epilepsy.. |
| May 9 15:16:00 | 15h 50m | Depth | This is both excellent fun and really innovative. <br/> <br/>I'm stuck on level 10, and one part of me wants to try and map out the maze somehow |
| May 9 16:12:00 | 56m 00s | The Journey of a Blob | My game is about a blob, too! <br/> <br/>I didn't understand the grey box-mechanic, and I got stuck by the lava - I didn't find a way to get past. |
| May 9 16:18:00 | 6m 00s | Allied | I don't think this is wrapped up correctly in the Linux download; This is the error message I got - http://pastie.org/private/knqdcf5jn8s8zpxowiyag <br/> <br/>I've played a lot of games with lwjgl, so I suspect it's a problem with the archive. |
| May 9 20:46:00 | 4h 28m | Cubique Noire | Shooting the boxes was really satisfying. Good job. Bummer to have to start all over when I was killed by the big box, though. |
| May 10 19:58:00 | 23h 12m | The Simple Clicker Game | Crashed on my 32nd click. |
| May 10 20:17:00 | 19m 00s | Defense of the 8-Bits | I finished it! I like it, this is something that can become really good with some work. The core game mechanic is there - you can make this quite nice with small modifications here and there. :) |
| May 10 20:32:00 | 15m 00s | energized | With the right mind-bending levels, this can become a pretty good puzzler. <br/> <br/>First I just popped up the game, started to drive, and was told that I was out of energy and that I had lost the game. I tried several times, and beat it on the fourth attempt. I think that if you worked on how you were presenting the core mechanic (the transfer of energy from the battery to you, and from you to the world) - it would be easier to dive into. |
| May 10 20:38:00 | 6m 00s | ABSTRAIT | Trying to wrap my head around level 5 with no luck. <br/> <br/>Cool puzzler, but a bit difficult to master the mechanics properly. Almost finished it but gave up on level 5. |
| May 10 20:53:00 | 15m 00s | The Parasite | A bit unforgiving, I think - having to start from the beginning makes it a bit too hard for me. <br/> <br/>Are the levels generated, or are they picked randomly from a pool? <br/> <br/>The game is pretty, and the mechanics are solid. |
| May 10 22:04:00 | 1h 11m | Baron von Tater: Attack of the Taters! | My only question would be: Is this game beatable? I start it, I get to pull two, maybe three shots - I die. |
| May 10 22:18:00 | 14m 00s | Weapons of Minimal Destruction | A very pretty implementation of a very simple mechanic. The "two-stick-shooter" works very well with wasd+mouse. Would be cool with title/end-screen, sound/music, and a possibility to win (that may be possible - I may just suck :P) |
| May 10 22:24:00 | 6m 00s | You Must Escape | This is scary stuff, really innovative, fun mechanic - and a lovely take on the theme. |
| May 10 22:50:00 | 26m 00s | Formless Reliquary | I finished it it! I was a bit confused about the levels that aren't beatable on the first try - but as I kept playing I figured out the mechanic. Nice job. |
| May 11 00:35:00 | 1h 45m | essentia | Lovely art-style, a little confused by the ending. |
| May 11 00:40:00 | 5m 00s | Minimalist RTS | A lovely take on the theme, great fun, great graphics - an overall good game. And incredibly suitable for IOS/Android as well. Add a multiplayer-option and you've got yourself a hit. |
| May 11 00:43:00 | 3m 00s | Battery | I beat it, and I like it! <br/> <br/>I really like how the Game Boy tilts when you move around - it reminds me of when I was a kid and introduced my friends to NES. How they handled that controller was weird -- |
| May 11 11:32:00 | 10h 49m | Beeat | Thanks for creating the standalone versions so I could try it! <br/> <br/>This is very hard, and it took me a few attempts to figure out what ended the game and what were good things to hit. I don't think any of my attempts lasted more than 30 seconds. <br/> <br/>I noticed that if I held down the mouse, you could see a trailing line - but my bee/wasp/thing would only fly directly to the end of it; Having it follow the trail could be a cool mechanic to add when flying through the more complicated areas. <br/> <br/>I like the music and the graphics a lot. |
| May 11 13:05:00 | 1h 33m | Art games | I wonder what the artist who made this game is trying to tell us. Since the game moves faster and faster, I can't help to think it's some kind of criticism to the never ending pressure of being more artsy. |
| May 11 13:28:00 | 23m 00s | soundscape | This game is really cool. I didn't manage to win yet, but it def. deserves some special kind of attention. The mechanic is great, and wonderfully implemented. The only downside is that I can't show it to people I know who are hearing impaired on one side. |
| May 11 15:32:00 | 2h 04m | Minimalistic Shooter | I like it. It would be cool if the camera moved along with the craft - showing the ship at the center of the screen at all times. Would be cool for aiming, I think. |
| May 12 01:18:00 | 9h 46m | Linewalker | Pretty cool game, and really tough puzzles. I got the bad ending, it seems. |
| May 12 01:37:00 | 19m 00s | Art Attack | I beat it! I think you've done quite a good job with this. I think the graphics are quite stylish, but I had some trouble seeing the cave entrance - I think maybe some places could emphasize what kind of items are interactable. <br/> <br/>It's good adventure gaming fun, and we like that. <br/> <br/>You're off to a good start. |
| May 20 22:09:00 | 212h 32m | Undercolor Agents | This was excellent! You certainly know how to juice your games. I didn't do hardcore mode, but I did play through it - although I was about to quit when I arrived at "The Final Battle", since I wasn't too sure if it would go on forever or not. |