Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → joserodolfofreitas
Feedback comments for LD28
joserodolfofreitas's games and stats for all events →
| Timestamp | Since previous | Game | joserodolfofreitas's comment |
|---|---|---|---|
| Dec 16 01:30:00 | DRAIN | Nice idea :) | |
| Dec 16 13:35:00 | 12h 05m | Shadow Night | Hey Man, nice job on creating the house and the enviroment. <br/>The game itself lacks a clear objective though, at least I didn't get it. <br/>The ghost scared me the first time, but then it was just messing up with my exploration. <br/>Anyway, nice job on completing it. |
| Dec 16 13:46:00 | 11m 00s | Hrytz's Sunday | At the end I found the 3 guys I was suppose to talk, but besides the exploration I don't really know if I was suppose to interact with other objects, it seemed it lack a little bit of gameplay. But I loved to explore the map with the bike and I liked the mistery created by the music, too. <br/>I just did't get what the mistery was about, since the dialogues wasn't clear enough. <br/> <br/> <br/>I bet it was a huge amount of work to do everything you did from scratch. Congratulations. |
| Dec 16 13:53:00 | 7m 00s | Budgetstorm 300 | I loled about the idea of having just one bullet. Also the yoyo mechanic was very nice implemented. Congratulations. |
| Dec 16 14:02:00 | 9m 00s | Apocalypse One | Nice Ref! I liked the graphic style, I loved the choppa shadow at the end, the difficult was nice too(not very hard, not very easy). It seems the collision was a little bit weird. Sometimes I felt I was stuck and it was a little bit weird since I had nothing clear blocking me. |
| Dec 16 14:21:00 | 19m 00s | Miss Red | I loved the graphics, the 2d red lights gave a really nice aspect for the game. <br/>the gameplay idea is something nice to explore too. I would say that you should go deeper with it. One thing that I didn't like it's that the game gets hard because it's too dark and you can't really see the way you're suppose to get. |
| Dec 16 14:31:00 | 10m 00s | Cmdr. Yogo | This is the best game I've seen so far, You did an amazing job. The game concept is very funny, and I loled on the dialogues between the commander and player. <br/>Congrats. |
| Dec 16 14:37:00 | 6m 00s | YOGOSec | I liked the concept, the game is fun. I like how it gets frenetic. It could give a nice point/click game for a mobile platform, especially if you can change the game clothes and add a different meaning for the abstract concept. <br/>Nice job on getting it done. |
| Dec 16 14:49:00 | 12m 00s | FowL Play | I loled on the chicken, and the game is cool, but it lacks a stronger link to the theme. Not being able to use the sword and shield is not the kinda theme approach I was expecting, at least if you could choose one from the three. |
| Dec 16 15:07:00 | 18m 00s | Star Cannon | Interesting puzzle and level design. You could add some more game elements to make the game richer. It could also have a pinball aspect. It would be nice to see it on my smartphone. |
| Dec 16 15:22:00 | 15m 00s | One Arrow | I really loved the concept idea. If more polished could be an awesome game. I would suggest you to create a higher notion of urgency to avoid player going just for the easy kills and force him to put himself in danger more times. By a urgency, I mean, something like the number of aliens that escape could bring failure, or you could create a score based on time, for instance. <br/> <br/>The collisions between player and platform are a little bit awkward, but that doesn't make the game less fun. Nice job! |
| Dec 16 15:52:00 | 30m 00s | L1ghter | The voice acting was great, I loved it. I had more fun hearing the player than playing the game itself though. <br/>The mood was very nice, but I missed some hints on how to solve the puzzles and sometimes the imnement danger appeared too quickly, without me even noticing it. I liked the idea of letting the tomb as a flag for where you died, though. Because, first, you know there's a danger there and take more careful, and second, because the player can use that to create a map for himself, using the tombs as map references. <br/>Nice Job! |
| Dec 16 15:56:00 | 4m 00s | You only get one bullet | I liked the game, it could see a little bit of light from the real world if you take some time to polish the game. <br/>Right now, there are some things that feels weird, like not being able to retry only the current level. |
| Dec 16 16:14:00 | 18m 00s | Last Chance Supermarket | Pretty neat game, and the graphics are awesome, especially considering that you made it within the 48h + gamecode. <br/>It was very nice to see how you got the music get more dramatic mixing it with a piece of LoTR OST. <br/>As you pointed out, the theme wasn't really in place. But I had some fun crashing my cart around the supermarket. <br/>Congratulations. |
| Dec 16 16:30:00 | 16m 00s | In a maze with one | It's crashing on my mac. I've played other ld games made with java today, though. |
| Dec 16 16:53:00 | 23m 00s | One upgrade in heart | Nice usage of rythm aspects. I've also used rythm with arrow keys on my game entry. <br/>I liked the way you created the upgrading choice. I missed a way to compare my current equipment with the one I'm about to choose, though. <br/>I also felt that choosing "+1 live" is a generally better than others powerups, which make the choice a little bit unbalanced. <br/>In overall the game is pretty neat, and the music fits the ambient nicely. |
| Dec 16 17:14:00 | 21m 00s | Space Escape Catastrophe | I liked the idea. It took sometime for me to get the spirit of it, but then I had some fun. But the game is very easy, if you add more stress, the game could be much more fun. |
| Dec 16 17:21:00 | 7m 00s | Diamond Warning | I like the game aesthetics, and how the enemy connect itself with other parts. Especially the inner circle with the main armor, connecting seamleesly through the line. |
| Dec 16 17:46:00 | 25m 00s | Jump Chip | Wow, instaclassic. Congratulations! <br/>I loved the game concept, story and art style. Way to go! |
| Dec 16 17:57:00 | 11m 00s | You Only Get One Earth | How can I move my units through the map? <br/>Tried to point and click, wasd, arrow keys, nothing worked. Also alt + Q didn't work so perhaps the game is having a problem to recognize my keyboard. |
| Dec 16 18:04:00 | 7m 00s | You only get 1111 | Nice idea and the aesthetics are cool, but I felt that the difficult of the game is based most on hard controls than on the maze itself. |
| Dec 16 18:45:00 | 41m 00s | Atomic Fission! | Interesting concept and style, however I felt that the game gets easier at the end because of the number of particles, I mean, it seems the progression is inverted. At first I even thought that I would need to avoid the particles instead of make them collide with the cubes. |
| Dec 16 19:07:00 | 22m 00s | Bomb | Repeating the first level always was quite frustrating. <br/>Also, I noticed that the arrow collider sometimes picked me when I felt certain that it wouldn't. |
| Dec 16 19:18:00 | 11m 00s | One Sword To Escape | The controls are hard, and jumping feels a little bit weird. <br/>On level two it would be nice to have a lower platform so player can start again without hitting 'R', when he fall down. |
| Dec 16 19:26:00 | 8m 00s | Smashy Smashy | The concept is fun, but randomizing the level would be very dangerous if it was for a game on real market. |
| Dec 16 19:31:00 | 5m 00s | Channel | Very nice art and animation, but I didn't get the link with the theme. <br/> <br/>btw, is it possible to use the items you get somehow? |
| Dec 16 19:47:00 | 16m 00s | One Take | Hey man, <br/>the zip for MacOSX seems to be corrupt. I downloaded it two times, both won't work. When you fix it, please let me know, I'd like to play your game. |
| Dec 16 20:18:00 | 31m 00s | Boulder Boomerang | The game is entertaining. <br/>As a first time player, I missed a feedback for not being able to throw the ball sometimes. |
| Dec 16 20:40:00 | 22m 00s | Agent LD28 | The game is great! I made a panic of 1420% LOL. <br/>I loved the game concept and the way it connects with the theme. Nice pixel art too. <br/>Congratulations. |
| Dec 16 21:01:00 | 21m 00s | Ghostup | I liked the idea of haunting for fun, at least that's the mood built up with the happy music. <br/>The graphics are very nice too. <br/> <br/>p.s.: I just don't get it why do I need a key to open doors since I'm a ghost and could walk through it, hehehe. Just kidding, man. Nice job! |
| Dec 16 21:21:00 | 20m 00s | One Bullet | I couldn't figure it out either, lol, but I had fun anyway. Nice job! |
| Dec 16 21:31:00 | 10m 00s | COR | Beautiful! <br/>Btw, "cor" in portuguese means color :) <br/>Which is coincidentally nice, since the only colorful aspect of the game is the heart itself. |
| Dec 16 21:41:00 | 10m 00s | Choose Wisely | I liked the game, I had some fun and I appreciate the level design, it was pretty good. The jumping control on other hand, doesn't feel very nice, especially when double jumping. <br/>Btw, I loled at the mouse sprite. |
| Dec 17 04:21:00 | 6h 40m | Sludge City | Interesting level design and theme usage. |
| Dec 17 04:32:00 | 11m 00s | Eggcited | I sucked at it, hehehe. But I got the idea, and it's nice. I think it could be nicer to have a bigger fov for the camera, so we can see more of the screen and therefore of the egg when it is flying. Most of reasons why it's so difficult is because you can really see the egg, and handling the acceleration it's already a fine mechanic to keep the game fun. |
| Dec 17 10:37:00 | 6h 05m | YOGOK | Nice usage of the theme. I loled on the comments and the game itself is very funny. |
| Dec 17 11:01:00 | 24m 00s | YOGO Cookie | Nice approach to the theme. It took me sometime to get past the initial screen though. |
| Dec 17 11:26:00 | 25m 00s | St. George's Day | Nice shump. The graphics and music are very good, but I missed some sound fx. For the next time, if you're lacking them, try using http://www.drpetter.se/project_sfxr.html <br/>I used it for some of mine sounds. |
| Dec 17 11:36:00 | 10m 00s | Treasurequest | The graphics and music are impressive, and the game itself is nice. I only wish we could disable the initial tutorial boxes. |
| Dec 17 11:52:00 | 16m 00s | Defusement of the Pyong | Great job on finishing this. <br/>With some sound effects it could have been even cooler. <br/> <br/>p.s.:Playing fps with just keyboard is hard as hell, I did't remember that, lol. |
| Dec 17 11:56:00 | 4m 00s | Only one Cookie | Great art style! |
| Dec 17 12:03:00 | 7m 00s | Mystery Tower | Interesting theme approach. Roguelikes ftw! |
| Dec 17 12:20:00 | 17m 00s | Holiday Chopper Frenzy | Nice job! The core mechanic is very solid, making the game accessible to everyone and providing a lot of fun. |
| Dec 17 12:25:00 | 5m 00s | You only jump once | Interesting use of jump as the unique element. <br/>My game is kinda also about jumping only once, but I added a rythm aspect that is the challenge before jumping. |
| Dec 17 12:33:00 | 8m 00s | A Stone's Throw | Wow, very nice core mechanic. Loved the idea. |
| Dec 17 12:39:00 | 6m 00s | blomster | Wow, that's a very charming game. I loved the mood and the art style. Well done! |
| Dec 17 12:48:00 | 9m 00s | The Library *Real Name: Welcome to the Library* | Nice graphics! |
| Dec 18 10:35:00 | 21h 47m | The Wizard's Quest | Nice usage of the theme! |
| Dec 18 10:41:00 | 6m 00s | One Path | The idea is interesting, and the audio e draws were nice. <br/>But the jumping was weird, although I suspect that you wanted to have a surreal jump like that, soh that's fine. |
| Dec 18 10:52:00 | 11m 00s | Hammerfall | The game is fun, the shooting buttons could be on arrow keys, as in bind of isaac, so the hands get a more confortable positions. The graphics are awesome. Congratulations. |
| Dec 18 10:57:00 | 5m 00s | Your Friendly One-Hour Lawn Mowing Service (from hell) | I took me sometime to get understanding how to play it, but then I saw what you wanted to do. If you add more demon choices and problems to solve, this could be a nice strategic game. |
| Dec 18 11:09:00 | 12m 00s | Sugar Rush | Solid impldemented core mechanic. The game is fun, the aesthetics are nice and I loved the level design. Well done! |
| Dec 18 13:22:00 | 2h 13m | The oil eater | The game is fun and the controls are nice. Casual enough to be appealing for smartphone market, specially if you work with accelerometer. Nice job! |
| Dec 18 13:30:00 | 8m 00s | soulmate | I like the way you gave emotional meaning to the theme. <br/>Should I have earned a weapon? |
| Dec 18 13:35:00 | 5m 00s | Don't Deploy Your Chute | I couldn't play it, It's missing a dll (MSVCR110). Perhaps I should have visual studio installed, but it should be an way to have the dll inside the game folder. <br/>Through the video the game seems nice tough. |
| Dec 18 13:41:00 | 6m 00s | Toy Soldiers | Nice acomplishment. Didn't get the connection with the theme though. |
| Dec 18 13:46:00 | 5m 00s | Robogenesis | At first I thought that when it ends that the game has crashed, then, reading the comments I understood that the game had finished. <br/>The graphics are charming. |
| Dec 18 13:58:00 | 12m 00s | John Power | Challenging game! |
| Dec 18 14:11:00 | 13m 00s | The Lone Tower | The game is nice and it requires interesting choices. |
| Dec 18 14:20:00 | 9m 00s | One-legged man | I like the concept, though I felt it was too slow. The level design is very cool, especially for the first two levels. <br/>Well done! |
| Dec 18 14:35:00 | 15m 00s | Minute Dreams | One of the nicest, well polished games I've played on this ludum dare so far. The graphics are charming, the level design are awesome and the controls are very solid. I loved the mechanic of jumping on the side(almost like grabbing) of a platform to save you from falling. Congratulations, sir! |
| Dec 18 14:47:00 | 12m 00s | Fly Treegator | The core mechanic is really good, the game is fun, addictive and has a nice flow. I'd would suggest keeping track of a best record and also bonus for aerial combos. |
| Dec 18 15:05:00 | 18m 00s | Love, Bullet, Minute | OMG, the game's mood is amazing. I'm glad that I was patience enouhh to let the game start, because at first I was very confused. <br/>Awesome job, man |
| Dec 20 11:46:00 | 44h 41m | KERNEL | The concept is neat and the level design was consistent, but IMHO the controls need to be a little bit more precise. |
| Dec 20 13:11:00 | 1h 25m | The hunter | This game is great. I like the aesthetics and the atmosphere really gives you the feeling of blindness and fear. Congrats! |
| Dec 20 13:25:00 | 14m 00s | Desperado | Very interesting game, I felt it was very easy, but I had fun anyway. Also I liked the aesthetics and how the permanence of some effects affects the visual style of the hill. |
| Dec 20 16:13:00 | 2h 48m | One Minute Hero | I missed some more dynamic enemies, but the game is nice considering the overall. Audio and Graphics were great! |
| Dec 20 20:09:00 | 3h 56m | Darkness will crush me | Nice experience. Very tense atmosphere. I loled at the end, though, in the good way. Funny. |
| Dec 21 13:21:00 | 17h 12m | Christmas Cookie Craze | The graphics are pretty neat, and the gameplay is cool. It would be nice to have cookies over the scenario that could be picked by both elves and santa. That would change the game a little bit but it would reforce a sense of urgency, to keep the player concentrated on the game. Nice entry. Did you made the graphics yourself? |