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Feedback comments for LD28
Hypermagical's games and stats for all events →
| Timestamp | Since previous | Game | Hypermagical's comment |
|---|---|---|---|
| Dec 17 04:24:00 | Super Sneaky Sample Stealer | Fun, good use of the theme. | |
| Dec 17 04:28:00 | 4m 00s | Choices (Sea Wind) | I like the mood of the game. Contemplative. <br/> <br/>Took me a bit to figure out the controls; I think it's just that they weren't immediately responsive. |
| Dec 17 04:35:00 | 7m 00s | Aquila | A slow dungeon-crawl, creeping through the darkness. <br/> <br/>I found 17/17 artifacts and scored 3350 points. |
| Dec 17 13:23:00 | 8h 48m | Afterwife | Even though it's sort of a platformer, it has very different mechanics for basic things, like the glide instead of the jump. I like that. <br/> <br/>The pixel art is pretty neat. <br/> <br/>The way the camera works when you're gliding down makes it really hard to know where you're going to land. If I was going to make one change, it'd be to have the camera go up when you fly up, and then drop way further down as you start falling down. <br/> <br/>The walking speed is a bit slow, makes retrying huge parts of the levels painful. More checkpoints would help with this; if you want to go that route. <br/> <br/>I got stuck on the second level. After the annoying jump up and the jump over the fire, I ended up in the pit on the other side of the fire, dropped down, pushed the ghost to the door...and then nothing. Seemed like it was just getting to the interesting part, too. |
| Dec 17 13:38:00 | 15m 00s | One Heart | More checkpoints, please! Repeating sections in the first level is annoying, partially because of the long walking at the start. <br/> <br/>I liked the use of the mechanics to tell us something. |
| Dec 17 14:13:00 | 35m 00s | Rude Bear Resurrection | Most excellent game. <br/> <br/>I had to set my firewall to let it through before the desktop version worked. |
| Dec 17 17:33:00 | 3h 20m | Triangle Shooter Gather Level FTW XX ! | Nice evolution of Pachinko mechanics, and it works with the theme. I like the graphics and effects a lot. Winning is a bit random, but it feels like it fits somehow. |
| Dec 17 17:41:00 | 8m 00s | SUMMONING ONE | The fighting is nice and solid. Good gamefeel for that part. <br/> <br/>I don't like how you can't move the character while it's displaying the 'next wave' text. Makes the pacing feel choppy. The game would probably feel better if it accepted, or at least acknowledge input at times like that and the 'battle start' pause. <br/> <br/>I can't tell what the things in the talent upgrade screen do; some text to explain them (or even just names) would probably help. |
| Dec 17 17:45:00 | 4m 00s | Dude, You Only Get One! | I love the name. And the follow-through. <br/> <br/>The jump feels a little fiddly. Not sure what it is; maybe it could use some more hang-time? Or go a smidge higher? Not that it matters much, given the point of the game! |
| Dec 17 17:55:00 | 10m 00s | Lemmus Lemmus | This is probably the last kind of game I expected to see, but it works very well for the theme. A whole game of single-lemming style puzzles might be interesting. <br/> <br/>You've managed to get some fairly interesting puzzles out of the limited set of tools you give the player. That kind of puzzle design is harder than it looks, so well done. <br/> <br/>For things I didn't like as much, the timing of selecting the actions was a bit fiddly: you had to push the button slightly ahead of the time when you wanted the lemming to start. This makes problems like a lemming stuck in a narrow pit essentially random coin flips, which isn't much fun. Might help to look at the very deliberate pacing the original lemmings had; it made it easy to have very precise timing. <br/> <br/>Hope this helps. |
| Dec 17 17:56:00 | 1m 00s | YOGO Submarines | I'll have to find another player, but I love the idea. Very clever new twist. |
| Dec 17 20:05:00 | 2h 09m | Starbeard: The Curse of the Space Whales | I like the dotted lines. <br/> <br/>I really like the interpretation of the theme. It's a fun twist on the shooter-in-a-box gameplay. <br/> <br/>I'm rubbish at the game, but that's all my fault. Well, except for the bit where it's easy for whales to sometimes spawn right on top of you, but at least there's a little bit of warning there. |
| Dec 17 20:18:00 | 13m 00s | One True God | Good to see a strategy game on here. <br/> <br/>I was running into an issue that after a while some of the buttons didn't seem to line up with their clickable areas. This was on Firefox. |
| Dec 17 20:26:00 | 8m 00s | To That Sect | It's got a weird little unsettling vibe going on. <br/> <br/> <br/>The...Tomb? I guess? are pretty creepy. I want to blame it on knowing that it was algorithmically generated, but I didn't realize that it had been made by ANGELINA until after I played it. |
| Dec 19 03:16:00 | 30h 50m | Save Zoe | I really like that you can keep going after you lose Zoe; the fact that it doesn't immediately lose the game makes it more emotional somehow. <br/> <br/>I'm rubbish at it and can't last more than a minute or so, but I like it. |
| Dec 19 12:49:00 | 9h 33m | One Life to Lose | I like the way the game is lit by the fire. <br/> <br/>It takes a sec for the zombies to become visible; a sound effect or something when they spawn or get close would probably add a lot. As long as it didn't get too repetitive, I suppose. <br/> <br/>There were some bugs (bullets appearing when restarting, shooting after running out of ammo) but they've been mentioned already. <br/> <br/>My high score was 24. |
| Dec 19 12:55:00 | 6m 00s | First Hour Superpower | I really love the way this game feels. Really solid controls, jumping feels *right*. <br/> <br/>The one-power thing is clever. They're all well implemented, and I'd love to see a longer game built out of it. Maye with you picking one power per level? Or doing the switching thing like in the tutorial. |
| Dec 19 13:01:00 | 6m 00s | One gun only | I'm torn on whether I like or hate that the enemies are the same color as the walls. It makes them hard to spot, but I guess it counts as camouflage. <br/> <br/>The game itself is pretty basic, but you knew that already. |
| Dec 26 02:44:00 | 157h 43m | Match Girl | Normal Mode: 7:17:29, with 35 matches used. <br/> <br/>That's a lot of platformer to build in 72 hours. |
| Dec 30 13:26:00 | 106h 42m | The oil eater | I like the mechanics and the general idea of the game. I had a lot of trouble controlling it because the controls were so sensitive that I was careening all over the screen. Maybe that was intentional, but it felt like the player has no inertia and made it more about fighting the controls. My score was 10666 barrels, with 14/13 oil/rocks. |
| Dec 30 13:32:00 | 6m 00s | Don't forget your old shipmate | I like the parrot. It's a bit hard to aim, at least for me. This could really be something if you put some more polish into it. |
| Dec 30 13:56:00 | 24m 00s | knife, Gun, Rose, Watch | Love the art style. Seems to control slightly better for me in Chrome than in Firefox, but that might just be my imagination. Took me a bit to realize you have to click on the dealer, since there's nothing in the instructions about that. <br/> <br/>The rocket fist seems to fail to launch sometimes, or maybe it's launching and immediately returning? Either way, that was probably the hardest part about controlling it. |