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Feedback comments for LD27
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| Timestamp | Since previous | Game | Zap's comment |
|---|---|---|---|
| Aug 28 01:04:00 | Antidote | Amazing! Feels really satisfying to shoot and when you complete a level. <br/>A tiny bit more explanation would be nice. For example, I had no idea it cost gold to shoot until I read Mclogenog's comment. I guess it's because there's no real punishment for having $0, and no reward for having a lot. | |
| Aug 28 01:37:00 | 33m 00s | 10 Second shooting | Nice and simple. <br/>But the higher levels don't ask for anymore skill from the player- <br/> <br/>The black bars don't add anything to the game, rather it feels to me like a fault of the game that the targets are generated behind them- because now I can't shoot the centre, but it's not my fault. <br/> <br/>What if, the cursor can't pass through the black parts of the level, so you have to quickly calculate the most direct route to navigate around them, like a maze? |
| Aug 28 01:43:00 | 6m 00s | Wave every 10 seconds | Oh cool, a non-digital game |
| Aug 28 01:52:00 | 9m 00s | Antarctic-Toc | I found the controls a bit slippery, but, being ice, maybe they're meant to be. <br/> <br/>The random-event-every-ten-seconds works well. And the penguins look good :) |
| Aug 28 04:03:00 | 2h 11m | T minus 10 | This is great! The art is pretty neat <br/> <br/>It's a bit unclear where the helmet/health needs to hit in order to be collected - like helmet to head makes sense, but the health would often hit the body and just bounce away. It's also frustrating that collecting health destroys the helmet. <br/> <br/>It would be cool to see this expanded in the way you're thinking - more status bars. Nice effort |
| Aug 28 06:48:00 | 2h 45m | Justin Time | Nice to hear some voice acting ha ha <br/>Unfortunately I really suck at maths, especially when there's a time limit, so wasn't able to defuse all of the bombs :( |
| Aug 28 07:23:00 | 35m 00s | Origami Wings | Nice! <br/>I especially like the bird model and animations, and that it gets darker as your timer reaches zero. |
| Aug 28 11:55:00 | 4h 32m | Feather & Son | Pretty! And a great concept- I especially like the f(e)ather& son and sad-vibes <br/>It plays really well, but gets very difficult very quickly. <br/>An awesome, awesome effort for your first game by yourself |
| Aug 28 12:06:00 | 11m 00s | Gimme 10 secs, I gotta kill this horde | Pretty neat little game. <br/>I think the crates work really well to encourage accuracy so you don't accidentally destroy your cover. <br/>Solid concept. |
| Aug 28 12:32:00 | 26m 00s | Aliens and such | Oh! I really like this! <br/>The art is nice and clean, and the concept is great. I actually spent quite a bit of time playing :3 <br/> <br/>It took me ages to realise that where you click is where the bullet explodes, and that the bullets passing through an enemy does nothing. I found this really unusual and difficult at first, but felt I was getting better the more I played - which was really satisfying. <br/> <br/>The thing I'm not so keen on is the timer during the puzzle. When you do have pieces it doesn't seem enough time, and when you don't it's annoying having to wait. <br/>The game also got stuck for me on level 9 with 2 seconds left - enemies kept falling without damaging the shield, and the timer was stuck. <br/> <br/>Bonus points for the name :) |
| Aug 29 00:22:00 | 11h 50m | Get well soon | Creepy! <br/>Nice brain texture on the enemy ha ha <br/>Bonus points for voice acting AND subtitles! |
| Aug 29 00:34:00 | 12m 00s | Loopy Lumberjack | <3 Dance Mode! <br/>Bizarre combination of ideas, ha ha, and fun to play |
| Aug 29 05:20:00 | 4h 46m | Water Closet | ha ha ha, this is silly! <br/>A bit difficult to understand the controls. |
| Aug 29 05:27:00 | 7m 00s | Bored to Death | Missile riding is confusing, so I didn't get very far. But it's pretty fun and I like the concept. <br/>Quite like the simple, blocky art style too :) |
| Aug 29 08:50:00 | 3h 23m | I HATE AIRCON | I have no idea what's going on - everything is so fast - I feel like I have no control - why do I collect dollars as I commit suicide? Ah! <br/>My favourite part is the flailing character, he looks pretty good ha ha |
| Aug 29 09:28:00 | 38m 00s | 10 second unicorn | Growing the iconic horn made it for me, ha ha |
| Aug 29 09:42:00 | 14m 00s | SILX | The infinite-double jump mechanic seems like a cool idea, but is unnecessary when you can just hold down RMB and constantly fly. Maybe remove fly altogether? <br/>I really like the look of the character and it's trail :) |
| Aug 29 10:14:00 | 32m 00s | Attack of the Random Boxes | Shooting feels really satisfying and I love how the player explodes on death! <br/>Bonus points for cape :) |
| Aug 29 11:04:00 | 50m 00s | Boulder Runner | The character creeps me out a bit :/ <br/>The idea is solid enough, but it's hard to feel in control because most of the time you can't see. It seemed like chance that I made it to the end of each level. <br/>Maybe this could be improved by making the camera higher and the controls less slippery? |
| Aug 29 11:17:00 | 13m 00s | It lasts longer when you're a genius | Once I had read the story and instructions I was in love <br/>This is the first entry I've played that manipulates the length of 10 seconds - "because of Einstein" ha ha - great idea <br/>My only issue is that it begins with a million things on screen, making it quite difficult right from the start. <br/>It would be great to see this game worked on more :D |
| Aug 29 11:26:00 | 9m 00s | 10 Second Spike | Ahh! I love the character! Look at his little hat :3 <br/>Unfortunately I found it really frustrating that there was no clue where the spikes would turn up, and that dying sent you back to the start. Simply having different coloured tiles that hold spikes could help. <br/>The audio and art is great! |
| Aug 29 11:34:00 | 8m 00s | 10 seconds to die | Great concept! I admit, I never got past level 2 either, it's quite difficult :/ |
| Aug 29 13:19:00 | 1h 45m | Matchbox Ten | Pretty neat little game :) |
| Aug 29 13:25:00 | 6m 00s | Provider | So simple, but interesting. The art style is really neat. I found it very difficult to find the deer- very difficult over all actually ha ha <br/>Great concept though. |
| Aug 29 14:24:00 | 59m 00s | Dave's Marvelously Mediocre Game | This is an interesting idea, and nice to see a same-screen multiplayer game! And with 26 players- so inclusive ha ha <br/>My biggest criticism is that you write "Music and sound effects by someone else." - great that you admit it, but it would be super nice if you could properly credit your source :) |
| Aug 29 14:39:00 | 15m 00s | TooLoong | Yay! I got a smiley face! <br/>It's a bit too easy- the biggest challenge is putting up with the overwhelming visuals. <br/>The tile texture of the ground was strange- sometimes it didn't move at all, sometimes it went really fast. It never seemed to move at the speed of the character, this just added to the overwhelming-ness. |
| Aug 29 15:03:00 | 24m 00s | 10 Seconds To Win | ~* Congratulations on your first game! *~ <br/>I found it really difficult to jump enemies at first, but then I got the hang of it... <br/>Oh, reading through the comments it seems this is a bug - fooled me ha ha <br/>Nice touch to have the menu playable :) <br/>Keep making games! |
| Aug 29 15:09:00 | 6m 00s | 1010 Runner | Very similar to RobotUnicorn Attack yet doesn't add anything new. Also, very difficult. <br/>Nice character sprite though :) |
| Aug 30 09:39:00 | 18h 30m | V229 | Apart from the points other people have mentioned, it took me a while to realise I had died as there is no visual or audio change. I also initially mistook the squares as aesthetic, rather than pickups - I guess I was expecting the batteries to look like the player character. I also didn't know how much time was remaining. <br/>Having said that, the visual style is pretty cool, especially the projectile. Sounds are nice too :) |
| Aug 31 00:52:00 | 15h 13m | Stellar Countdown | I really like the visual style of the the ships, they look great. Interesting concept that could be explored more. |
| Aug 31 01:00:00 | 8m 00s | multiplayer mini games | I found the controls frustratingly slippery so that by time I managed to move where I wanted to the round was over. <br/>Online multiplayer minigames is a very cool concept- but unfortunately I was by myself so didn't get to experience this as intended. |
| Aug 31 01:09:00 | 9m 00s | Off Balance | For me, the controls were fine, rather what I found frustrating was the light weight of the objects, causing them to be very sensitive to input. <br/>I really like the concept of this game |
| Aug 31 16:02:00 | 14h 53m | Sky Turkeys Extreme | Because I really suck at these kind of games I found it really repetitive, ha ha <br/>I think it feels really responsive, the music is perfect and the art style is very simple yet attractive. Pretty solid little game. |
| Aug 31 16:07:00 | 5m 00s | The Royal Dogs | Neat little game, though I never managed to win. Could be cool to make the bullets have more of an effect on impact- explosion, louder sound, camera shake, or whatever- so it's clearer that you've managed to hit the enemy. <br/>I like the crisp, simple art style :) |
| Aug 31 16:23:00 | 16m 00s | Final Glow | Man, it took me ages to figure out what was going on- this game is in desperate need of instructions because it's really good! I fear some players may not have the patience to work it out themselves (I'm still not sure what the different colours mean :S) <br/>Interesting interpretation of the theme by creating a fun, unique mechanic, executed with high polish. Really cool entry! |
| Sep 1 13:26:00 | 21h 03m | Con 10 Sedi | <3<3<3 <br/>I agree with GarethIW that too much time is spent looking at the icons. What if the arrows were right near the corresponding runner? |
| Sep 2 02:16:00 | 12h 50m | Jackton Factory | Pretty cool idea, it's interesting trying to work out everything that could happen. I didn't manage to solve it though. <br/>The signs could be bigger - it was tricky to click them if there was a person standing in front. <br/>Thanks for including a walkthrough :) |
| Sep 2 04:20:00 | 2h 04m | 10 Seconds | A bit unclear what was going on. I just held down LMB and swiped over everything. But even still, it was kind of satisfying seeing the squares split into smaller squares and I played for some time. |
| Sep 2 04:32:00 | 12m 00s | 10 Seconds of Grey | ~* Congratulations on your first game jam! *~ <br/>Honestly, I ended up just randomly clicking on responses, but I understand you didn't have time to implement everything you wanted to. <br/>Amazing presentation! |
| Sep 2 05:02:00 | 30m 00s | Back for Seconds | A Twine adventure! Awesome! <br/><3 Porpentine (I admit, I was very dismissive of interactive fiction until I read Propentine) <br/> <br/>I love how coarse this is and how it forces you to be such an offensive character. Well written and a unique experience. <br/> <br/>The pink was a bit hurty after a while, and when I looked away everything looked green *o* <br/>but it fit well with the abusiveness of the game itself. <br/> <br/>Good length and sweet interpretation of the theme! |
| Sep 2 05:18:00 | 16m 00s | Royal Defenestrator | Bizarre concept with lots of character! I really like it! <br/>When the guards were chasing me, I grabbed random objects to throw in their way like the heros do when they run away in action movies, ha ha |
| Sep 3 00:43:00 | 19h 25m | Color Shift | I think this is a really interesting concept - the reward for finding rings allows you to move through the level easier, and the punishment for touching an enemy is restricted movement. Simple but very effective. <br/>It wasn't clear how many rings were left to collect (unless you scroll through and try to work it out) so therefore it wasn't clear when to head back to the castle. What if the player had ring 'slots' around them, so you could see how many were left and which have been collected? <br/>Holding down the LMB to control was a bit annoying, but MMB scroll worked well. <br/>And yes, it was a bit laggy, but I managed to play through the whole thing (Chrome) |
| Sep 3 00:57:00 | 14m 00s | BombUniverse | Didn't solve it - my dreams of being in the bomb disposal unit destroyed! <br/>Really sweet presentation and mood. |
| Sep 3 01:07:00 | 10m 00s | Polarity | Attractive, neat aesthetics- nice touch having it throb in time to the music. <br/>I kind of wish lasers were a toggle, it was a bit annoying holding down LMB. <br/>Feels like the more I play the better I get, which is really satisfying. <br/>Interesting idea executed really well |
| Sep 3 10:05:00 | 8h 58m | There is no time | I've recently been watching Star Trek Enterprise, so loved this game- great atmosphere! <br/>I also liked the reference to Twin Peaks ;) <br/>The 'ghost' was a little confusing- I guess I was expecting a visual representation and it was unclear which actions were saved. <br/>I enjoyed playing through to the end, would be cool to see this expanded |
| Sep 3 12:52:00 | 2h 47m | The Relativity (of 10 seconds) | I am embarrassingly bad at maths :/ <br/>Neat little idea, felt like a Psychology test. I'd like to see more rounds in the more 'gamey' style like the second, third and fourth rounds. <br/>Perhaps I'm just really silly, but I must admit in the first round I thought that it started counting down from 13 was the 'distraction'. <br/>Good little idea with nice, clear presentation <br/>(I had no problems running the game in Chrome) |
| Sep 3 13:12:00 | 20m 00s | Time Perception | It was nice, but I wanted a little bit more from this. It could be interesting to incorporate the visuals more or have more distractions, as others have commented. <br/>The Directors Cut was weird, but an awesome inclusion ha ha - maybe the actual version should be the Directors Cut? |
| Sep 3 13:21:00 | 9m 00s | Dust in the Candy Megaverse | Bizarre idea that I'm not too keen on. I didn't find the character very appealing. The controls are a bit too sensitive and make me a bit motion-sickness-y. <br/>The voice was my favourite element, and added a lot of character to the game. |
| Sep 4 02:01:00 | 12h 40m | 10 Seconds to Lava | The insane camera sensitivity spoiled it for me. Nice concept though. |
| Sep 4 02:09:00 | 8m 00s | t.i.m.e | The controls were too slippery for me. I like the concept, and it looks like the beginning of an interesting art style. <br/>The ticking sounds make it :) |
| Sep 4 08:16:00 | 6h 07m | Count To Ten | Ah! I really like this one! <br/>Unique and interesting presentation with the camera moving around, great art style and sounds. Pretty fun and a nice take on the theme. <br/>Bonus points for the patient's eyes! <br/>I agree with Sestren that more people need to see this entry, consider rating other games to get noticed :) |
| Sep 7 07:11:00 | 70h 55m | Rabbits and spaceships ! | I also won without knowing what I was doing. I felt like I was just randomly clicking and everything I clicked on told me to wait. <br/>It's a very cool premise though- reminds me of the spectacular game 'Candy box !', and could really be something with a bit more work and clarity of instructions. |
| Sep 7 08:03:00 | 52m 00s | Ready Or Not | I love the presentation and the sounds - really set the mood. <br/>I experienced a bug where I was stuck with three dots, even when I got Game Over and started again. <br/>Pretty solid entry (although, from what I can see, nothing to do with ten seconds :S) |
| Sep 7 08:21:00 | 18m 00s | Cautionary Halt | As already said in the comments, too much time spent waiting. On top of this, I also found it very difficult, which made me more impatient and lead to an overall frustrating experience. <br/>But having said that, it's a very interesting idea, but I feel like it could be explored more to create more interesting mechanics. |
| Sep 7 08:27:00 | 6m 00s | 10sShmup | I especially like that you gamed the game making process. I had no idea what was going on though :3 <br/>Bonus points for including your face! |
| Sep 9 11:50:00 | 51h 23m | Hold My Beer! | Awesome, awesome presentation and sweet art! <br/>Although, it was a bit unclear what was happening sometimes, I had to read through the comments to understand the hamburger eating contest :3 <br/>It could be cool to have the games presented in a random order after each game over, so losing is not so painful. But having said that, I kept at it until I bet the game :) <br/>Overall, pretty neat little game |
| Sep 9 12:03:00 | 13m 00s | Yea | Eeeep! I really like this game! Amazing, unusual atmosphere and A+ audio. My only issue was that I was a little unsure what to do, but I think that was part of the charm. <br/>I want more of this, please make more :) |
| Sep 9 12:14:00 | 11m 00s | Realities | ~* Congratulations on your first Ludum Dare! *~ <br/>I love that you took the more experimental approach. However, I didn't feel as though I had much agency over what has happening and the purpose of the blackouts was unclear. The loss of controls over time felt really powerful and meaningful, but unfortunately the message was lost on me. Very, very pretty though, with an interesting atmosphere. |
| Sep 10 01:26:00 | 13h 12m | Robby | Yay! It took me a while, but I finished it! <br/>Cute tone, amazing presentation and concept, I really enjoyed it. Experimenting with different actions and choices (even if I knew they were probably wrong,) was really rewarding :D |
| Sep 10 01:41:00 | 15m 00s | Rescue Run | Pretty cool. The text/narrator added a lot of character. The difficulty didn't really feel like it increased, but maybe that's something that could be addressed with more levels. |
| Sep 10 15:38:00 | 13h 57m | Tachyon Rupture | Neat idea and nice art style. <br/>As others have said, the controls are a bit odd. Using the mouse made no sense to me as you can only interact with things the character is standing right next too - perhaps assigning this to a key could feel better. <br/>I'm quite fond of the art style, and the concept is interesting idea and could be explored more. |
| Sep 11 12:56:00 | 21h 18m | Meat Basket | The aesthetics are a weird choice, can't say I'm much of a fan. For a long time I found it confusing that the meat didn't appear to actually go in the basket. I also didn't realise that the pickups were the text. <br/>The highscore table on the title screen was extremely encouraging and it kept me playing much longer than I intended (made it to third place!) |
| Sep 11 13:04:00 | 8m 00s | Kittens Go! | White text on yellow was a poor, poor choice. Don't do that again. (Thank you for including the instructions here as well) <br/>Interesting idea, but it's too easy and has no real strategy. Maybe it could be balanced by introducing a limit on how many pellets you can give at a time, or how much money is received. <br/>The cats are pretty cute though! But I wish they had little legs that were frantically running :3 |
| Sep 11 14:26:00 | 1h 22m | Escape From Homeshank | Beautiful presentation! The art style is amazing, I especially love those wallpapers. The music is great and matches the visuals perfectly, I just wish it was a longer loop. <br/>I found the controls were frustratingly loose and, although a small thing, it was annoying having to swap back to mouse click restart. Also, collisions on obstacles sometimes seemed to be larger than the visuals suggested (bottle of poison for example.) But it was pretty enough that I persevered until the end of the game. Cool entry. |
| Sep 11 14:34:00 | 8m 00s | Emergency Stop | Ha ha, I love this! <br/>So simple, yet so good. Awesome use of mouse wheel. Perfect selection of assets (although a little bit of a shame that it appears none are of your own creation). <br/>Brilliant! |
| Sep 12 07:00:00 | 16h 26m | Destroy the Rebel Scum. | "WINNER!" YES! This too silly, I love it- and played for much longer than I expected. Each level made me giggle. <br/>Being able to still shoot and walk and explode and fly off the map after the ten seconds is up is so great! And first person cam is a really nice touch. I want more, please. |
| Sep 13 11:29:00 | 28h 29m | Corn PoP | Really interesting choice of aesthetics, and I have to say the music is what kept me playing. Simple, but kind of cool. |
| Sep 16 06:49:00 | 67h 20m | Mission Luna | Awesome atmosphere! I found it very difficult to control, but that was all part of the challenge. And even though I only managed to see objects zoom past my window too fast to take a photo (full throttle, all the time!), I still really enjoyed this and played for quite a while with a few attempts. Pretty cool. |
| Sep 16 07:00:00 | 11m 00s | Omnom10 | Things that bothered me: the repetitive explosion sound, neither flash light facing forward, the inaccurate cross hair, and being unable to shoot a spider when they are close. <br/>I do like that you destroy the spiders for time to benefit your own self preservation (rather the usual, pointless 'points'), and I was quite fond of the controls. |
| Sep 16 07:13:00 | 13m 00s | <-Saccade-> | Really awesome interpretation of the theme and aim for your game! Unfortunately, I too wasn't able to last long enough to fall under the illusion. Does the difficulty of the game help to create the effect / would it be possible to have an easier version of the game and still achieve the same effect? |