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Feedback comments for LD27
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| Timestamp | Since previous | Game | SmudgedCat's comment |
|---|---|---|---|
| Aug 25 20:39:00 | Disminer | Wow, that was intense! I really thought I could finish it but everything started going wrong near the end. Great game! | |
| Aug 25 20:44:00 | 5m 00s | Time Robbery | Yeah, I second the idea of putting the controls on that page, they're WASD for anyone else looking. <br/> <br/>I did find I could keep capturing robots and never really felt I was in danger of losing at any point. Maybe the robots could keep getting faster over time or something. |
| Aug 25 20:53:00 | 9m 00s | 10 Second Paths | Interesting idea! I really like the shimmer animation on the pieces. <br/> <br/>I found I didn't have that much time to direct the bombs around though. I either got lucky and they ended up going the right way or I floundered a bit and had them explode. If they travelled faster there would be more scope to plan their route. The warning about where they were coming from might need to be longer in that case to give you a chance to plan. Just a thought though! |
| Aug 26 12:46:00 | 15h 53m | Gravity Spy | Awesome game! It's really well polished. <br/> <br/>It took me a while to figure out I had to get into an orbit to complete the second. Once I did that it made me realise what the possibilities were. <br/> <br/>I'd suggest making the points where the sensors change color more obvious, have them flash in the last second or something. And at times I wasn't sure where the source for a sensor was, might be nice to have a graphic for the sensor to remove any doubt. |
| Aug 26 12:55:00 | 9m 00s | The Run | I found the controls a bit awkward with this game which is a shame because I really like the visuals. It seemed like sometimes I could walk of an edge and sometimes I couldn't. |
| Aug 26 13:00:00 | 5m 00s | Countdown Hell | That was fun! It feels a bit slow at first but with everyone coming at you from all angles the speed is probably about right. |
| Aug 26 13:17:00 | 17m 00s | 10TICK | Man, this is hard! I like the basic idea but it took me ages to realise I needed to hit the targets and then back into the middle of the map. Those gun turrets are pretty lethal. |
| Aug 26 13:59:00 | 42m 00s | Edwards' Quest for 2nd | Popping up a dialog box whenever you die gets a bit annoying. That 3rd level was really hard. |
| Aug 26 15:53:00 | 1h 54m | Ringtastic | This is really good fun! For such a simple concept it works surprisingly well. I got a top score of 256. |
| Aug 26 16:00:00 | 7m 00s | Space Blitz | I like the idea of the game but I found it difficult to develop any kind of strategy for what I was going to do. 10 seconds is just too long with the ships fixed in one direction. |
| Aug 26 16:08:00 | 8m 00s | Make way ! | Cool game! I made it to the end, although I wasn't sure why the last level was really easy compared to the previous ones. <br/> <br/>It would be nice to be able to just look at the level before starting any kind of timer. I found myself ignoring what was going on while planning my route and just restarting once I knew what I was going to do. |
| Aug 26 18:00:00 | 1h 52m | House Of Wolves | It ran quite slowly on my PC but it does look quite pretty. |
| Aug 26 18:14:00 | 14m 00s | CubePocalypse | Great looking game. I was also puzzled about what was going on with the timer. It just seemed to reset all the time. |
| Aug 26 18:29:00 | 15m 00s | Escape From The Temple of Eternal Dooom | I feel like this might be a good game but I'm really struggling to get to grips with it. I'm on the second room, sometimes the floor seems to give way when things are paused, I'm at the bottom now but I can't see anything because it's totally dark. |
| Aug 26 18:36:00 | 7m 00s | Fast delivery | I thought that was really good. My main complaint is that the course could have been longer because I was really getting into it. |
| Aug 27 09:02:00 | 14h 26m | Stuck in a Clock | Interesting concept but, as others have pointed out, it needs a bit more work. |
| Aug 27 09:12:00 | 10m 00s | inTENse | It's an interesting idea but I didn't really understand what was happening at first. I thought I had to walk into people to reincarnate their bodies before the time ran out. Once I knew what was going on it made more sense but wasn't that challenging. |
| Aug 27 09:20:00 | 8m 00s | Hunted | The music and graphics set the mood nicely but I got bored just wandering around. I wasn't sure what the connection to the theme was either other than 10 seconds being written all over the floor. |
| Aug 27 09:26:00 | 6m 00s | Test Subject 13B | You should definitely start off with some kind of a weapon. I did manage to survive and buy a weapon at first but it feels very unfair to be dumped into the room right on top of a load of monsters. Nice idea though! |
| Aug 27 09:47:00 | 21m 00s | The only one | Fantastic game! The only comment is much the same as other people, getting to Daisy was really hard. |
| Aug 27 15:19:00 | 5h 32m | AntiVirus | Definitely the best entry I've played so far. I played it up until (I think) level 15 where there we some complicated pre-programmed dudes. Absolutely fantastic! |
| Aug 28 10:01:00 | 18h 42m | DogRocket | Utterly brilliant, can't stop playing this! |
| Sep 13 15:32:00 | 389h 31m | Time Crystal | I was a bit confused as well. It seems like there might be an interesting game here but I was sending people up to defend and people just seem to occasionally disappear. |
| Sep 13 15:42:00 | 10m 00s | SF-1 | I quite like the idea of this game. I couldn't finish it unfortunately as stuff can kill you quite quickly. |
| Sep 13 15:51:00 | 9m 00s | 10 Seconds Jump | Short but fun. The controls seemed OK to me but it does that thing where you stop falling just before reaching the platform and then fall down again a little bit. <br/> <br/>I'd have happily played a few more levels. |
| Sep 13 16:03:00 | 12m 00s | The Necromancer | I couldn't really get into this. Moving units and the camera around seemed quite awkward. |
| Sep 13 16:10:00 | 7m 00s | Corn PoP | That was good fun, I managed to get a score of 45 in the end. The bouncy physics work really well for the game. |
| Sep 13 16:52:00 | 42m 00s | Tactical Mission | This is brilliant. Very tricky to get the hang of but once I did I spent quite a while working out the levels. I still haven't quite managed to do final mission but I intend to return to this and try again. Outstanding game! |
| Sep 13 19:32:00 | 2h 40m | Furnitorture | That was good fun! I liked the way the elements were gradually introduced so you could get used to them. |
| Sep 16 13:24:00 | 65h 52m | 10 Second Tai | I like the music and sound effects. Quite a bewildering experience! |
| Sep 16 13:34:00 | 10m 00s | SliP | Nice graphics and some well put together levels. I played through to the end and really enjoyed it! |