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Feedback comments for LD27
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| Timestamp | Since previous | Game | Jwatt's comment |
|---|---|---|---|
| Aug 27 16:18:00 | Castle of Doom | While this is perhaps the most obvious idea for this theme, it's a solid execution. I get that randomly generating levels is outside of the scope of LD, but one way to cheaply add more variation would be to randomize the player's starting location. | |
| Aug 27 20:47:00 | 4h 29m | Total Spaghettification | I never thought I would say this about an LD entry, but this game is too long. The levels are varied, yes, but if you want us to speedrun it... well, after 18 minutes, starting over wasn't exactly on my mind. <br/> <br/>Pretty good production values. Only one slight physics bug where I'd stop sliding at the bottom of a hanging pillar, and I'd still get the speed boost even if I'm heading to the wall's direction. <br/> <br/>Bonus points for investing in audio. |
| Aug 27 23:05:00 | 2h 18m | YorkTime | Quite original and simplistic. Liking the music a lot. The level designs should be more involving, right now it's kind of "go to point B then wait for the timer to reset". <br/> <br/>I couldn't help but think of some RoboRally-style pseudo-programming game while playing. That would be neat with the main mechanic. |
| Aug 28 11:37:00 | 12h 32m | Hadean Rampage | I don't mind the difficulty, but there's some bad design accompanying it that makes it worse. Level 2 should totally be level 1, and you shouldn't have to start all over when you die, just restart the level. <br/> <br/>The audio seems to get louder as you clear levels. |
| Aug 28 11:50:00 | 13m 00s | MegaPunch | This feels like quite an achievement for LD. Not often do you see networked entries, or ones that are this well done. Great use of the theme to add extra dynamics to the gameplay. <br/> <br/>Some of the punching is a bit wonky I think, you can hit an enemy a few meters away but not when your sprites overlap. |
| Aug 28 13:37:00 | 1h 47m | Escape the Underground | Liking the difficulty. Feels like a quite complete game with some neat level design. Some of the collisions are buggy, especially with the small blocks. |
| Aug 28 13:50:00 | 13m 00s | Rude Bear Radio | Takes a while to figure the controls in each game, some more cohesion is needed. I mean Wario Ware only uses a few buttons, but this has mouse and keyboard, and sometimes the other doesn't work. <br/> <br/>The levels should cut if you fail instead of waiting for the timer to run out. |
| Aug 28 13:59:00 | 9m 00s | Hallucivian | A 5-star entry here. Unique (right down to the presentation) and fun. The egg's physics felt a bit too floaty on the first try, but later it leads to some funny results. I actually like how subtle the audio is, it does its job well. |
| Aug 28 14:27:00 | 28m 00s | ILLUSIOUS | GRAPHICS (feat. game) |
| Aug 28 14:33:00 | 6m 00s | Every 10 Seconds a Window Washer Falls to his Death | Made me smile on the inside. Not on the outside though because fun is not allowed. |
| Aug 28 15:18:00 | 45m 00s | The Grassfires of Veldstar | THE MAGIC OF THE CRYSTALLL |
| Aug 28 16:28:00 | 1h 10m | Hungry People With Swords That Are Too Big | Pretty awkward controls. Must be more fun with other players but sadly none connected. |
| Aug 28 16:50:00 | 22m 00s | Subject 18120 | It's a pretty fun arena shooter. I can smell a Super Crate Box influence. <br/> <br/>Suffers from a lack of music though, and the sound effects are too much like bfxr factory presets. |
| Aug 28 17:41:00 | 51m 00s | Solitude | Pretty impressive entry on all fronts. Great use of light/darkness as a gameplay element. |
| Aug 29 09:53:00 | 16h 12m | 10 | Pretty clever idea, enough variation in the level design. |
| Aug 29 10:52:00 | 59m 00s | Time Flies Straight | This was quite surreal, gotta love that FOV effect. |
| Aug 29 23:54:00 | 13h 02m | Timespunkers | Quite plain gameplay coated in a sugary presentation. |
| Aug 29 23:59:00 | 5m 00s | 10 Seconds in Hell | This feels really creepy, threatening. The low production values just add to the whole feeling of things not being right. A memorable entry. |
| Aug 30 00:23:00 | 24m 00s | Inherity | Not much tactics to it, it feels like you can win by placing your units anywhere. That's the only way you can interact, but it doesn't have much of an influence. |
| Aug 30 10:46:00 | 10h 23m | Space Rift | The controls felt clumsy, the ships don't move smoothly enough to actually do any leet bullet dodging. I feel like you tried to artificially balance that out by spamming extra lives. The cooldown thing with the first ship seems to add nothing meaningful or tactical to the shooting. |
| Aug 30 15:02:00 | 4h 16m | Audenary | I don't know about this. With these "conceptual" games I'm always left wishing they had more interesting gameplay. |
| Aug 30 15:12:00 | 10m 00s | Con 10 Sedi | Leftist Society: The Game |
| Aug 30 15:21:00 | 9m 00s | Ghost Voice | I didn't manage to get a 302 even when I recorded every 10-second segment. |
| Aug 30 15:33:00 | 12m 00s | Antarctic Glitch | I'm sure glad you managed to spend so much time on the intro that the game itself feels like it's barely been playtested. |
| Aug 30 15:41:00 | 8m 00s | Lokopolis | Traps attacking you from the darkness smells like artificial difficulty. |
| Aug 30 16:20:00 | 39m 00s | Notiempo | Rounds are unplayably short even when other players happen to join in. Should be something like "you have 6 HP that each lasts 10 seconds, one shot gives/loses a HP" |
| Aug 30 17:12:00 | 52m 00s | The last time crystals | lol |
| Aug 30 17:36:00 | 24m 00s | DogRocket | PHYSICS GAMES FUCK YEAH <br/>DOG GAMES FUCK YEAH <br/>ROCKET SCIENCE FUCK YEAH |
| Aug 31 16:01:00 | 22h 25m | Ochre | I like "toy games" like these. This is like an environment of its own. Feels like there should be something more to do and grow though. |
| Aug 31 23:02:00 | 7h 01m | Point One Hurts | This isn't T IN Y WORLD. |
| Sep 2 14:01:00 | 38h 59m | Lucid Journey | It's kind of awkward to move any objects around. |
| Sep 2 22:10:00 | 8h 09m | The Thief | They should hire smarter guards. |
| Sep 2 22:18:00 | 8m 00s | 10 Sec Hero | This is pretty cute, board game vibes. Too fast to get anything really done though. The resolution is a bit awkward, you really didn't need that much scaling. |
| Sep 2 23:16:00 | 58m 00s | Lepton Epoch | The holders of the secrets of the oracles have deemed you not worthy. |
| Sep 4 16:41:00 | 41h 25m | Kitty Force 10 | Running, jumping, spikes. Been there, done that. |
| Sep 4 17:01:00 | 20m 00s | Meat Game | Awkward controls. |
| Sep 5 13:57:00 | 20h 56m | Nut Commander : Squirrels In Fear | Much more dynamic than the usual LD game. |
| Sep 5 14:01:00 | 4m 00s | Space Hunt | It's unintentionally humorous because of how shoddy it is. Can't tell the bullets from the background, a timer with a default font floating in the middle of space, popups, that music loop... |
| Sep 5 14:06:00 | 5m 00s | 10 Seconds to Lava | "That's it?" <br/> <br/>Also I won the last level basically by jumping at the right time. |
| Sep 5 14:13:00 | 7m 00s | CatAstroFree | The melody in level 2 sounds kinda like Legend of Aokigahara by ZUN. The music is pretty much what makes this so funny. |
| Sep 5 22:35:00 | 8h 22m | 10 Second Sculptor | This is a pretty clever take on the theme, glad every level wasn't as monotonous as it seemed at the start. <br/> <br/>I was hoping for a sandbox mode where you just build things without a time limit, haha. |
| Sep 6 21:45:00 | 23h 10m | Clockwork Cat | This game made me feel good. :1 <br/> <br/>I loved how not only the clock and the platforms are connected, but you also extended that idea to the key dropping part. The audio was sufficiently subtle, not the usual loud bfxr noises. I'd definitely like to see a more complete game based on this. <br/> <br/>(I found this from here: http://www.ludumdare.com/compo/2013/09/05/list-some-really-cool-games/) |
| Sep 6 21:55:00 | 10m 00s | Hyper Furball | Woah, great job with the audio. The masses want more and promise to do their best to not execute the emperor this year. I also like the details like upgrades having their own icons. <br/> <br/>Too bad the core gameplay gets old fast. It's like eating rice with lots of spice, there's spice but it's still just rice, y'know? |
| Sep 6 22:29:00 | 34m 00s | Royal Defenestrator | Everything about this is hilarious. The music, the crude 3D models/AI, and obviously throwing things. |
| Sep 7 09:11:00 | 10h 42m | Zero Gravity Free Runner release :D | I really really love the controls, everything feels responsive. There's details like how you can control yourself in mid-air (and even a level built around that, nice). The hyperactive camera adds to the hectic feeling. Hell, any game that reminds me of N is a good thing. <br/> <br/>It crashes when you're out of focus though. |
| Sep 7 15:52:00 | 6h 41m | Ten Second Sketch Racer | Pretty surreal. Feels quite shoddily programmed, lags with a reasonable amount of obstacles and there's those things like the level slowly building itself every time. Some of those details add to the weirdness I guess, but it still feels dangerously "Unity factory presets" to me. |
| Sep 7 23:20:00 | 7h 28m | Antidote | Whoa, talk about polish. <br/> <br/>I was hoping to be able to use gold to buy some extra swag. The rooms get pretty repetitive after a while. |
| Sep 10 21:07:00 | 69h 47m | Macro | Pretty clever use of the theme. |
| Sep 16 21:22:00 | 144h 15m | exposure | I love the style in this, stands out. |
| Sep 16 21:28:00 | 6m 00s | Meowfinity and Beyond | Yeah, don't do that thing where you don't give the player any cues as to where to go. |
| Sep 16 21:32:00 | 4m 00s | I'll Give You A Head Start | This makes me feel quite paranoid. <br/> <br/>DAAN DAAN DAAN DANANANA DANANANA |
| Sep 16 22:07:00 | 35m 00s | Castle Clocksworth | Doesn't appear like a jam game. |
| Sep 16 23:12:00 | 1h 05m | The only one | Well, that got annoying quite fast. |
| Sep 17 00:52:00 | 1h 40m | Lost in the Darkness | There's something strangely moody about this. A lot of it has got to do with the pressure in the gameplay, and the audio too. Having to protect the friends somehow would add more difficulty/variety to an otherwise immediately accessible game. |