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parDal

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TimestampSince previousGameparDal's comment
Aug 26 04:35:00 Audenary That was amazing, really. <br/>But where is the source code?
Aug 26 04:51:00 16m 00s Dungeon Crawling Simulator 2013 Although is a pretty amazing job to code such a game in C++, like, with no assets, no libraries, nothing at all, I wouldn't recommend the same next time you try to make a game. I can kinda of feel the effort you put in there, but we gotta admit it, it's pretty buggy and fond for some bizarre errors, and it's pretty counter intuitive. There are pretty much good game makers (even text adventure making ones), try to play with that, and save your coding pr0ness for real engines (like Unity, maybe xD) <br/>Nevertheless, I liked your 10-second idea, you could invest on that to make a good future game.
Aug 26 04:53:00 2m 00s 10seconds Oh dang it! <br/>Can't rate this one x__x <br/>I'm using XP Windows for the weer, srry dude =p
Aug 26 05:12:00 19m 00s Lair Raid "Diablo's minion grows stronger" <br/>OMG gotta kill 'em all! <br/>I really didn't know what the fuck was going on, but then I read your notes, and it became easier to abstract the concept. <br/>This game is pretty much automatic and you could add some instructions in the main menu or whatever. <br/>But you know f*ck it! My wizard's name is Ygritte AND THIS MUSIC IS TOO AWESOME! <br/>P.S.: Gotta ask, did you use flixel? <br/>P.S.S.: I laughed my ass off with raincole's commentary LOL
Aug 26 05:46:00 34m 00s DeepField Not going to rate it until its done.
Aug 26 06:03:00 17m 00s Boxer's Seconds DID I JUST KILLED AN ANT? (srsly, man, I thought it was some real deal 2-3 times) <br/>Well, this one is pretty solidin the amidst of so many buggy and incomplete feeling games, it has that Dukope (www.dukope.com) feel to it, excellently polished, if It wasn't for a certain dose of repetition, I really would say that every man is pretty much unique (and has some pretty cool quirks)(Talking about man, you could've tried adding some females too, if it was supposed to have any, I didn't get them in my gameplay run). <br/>In my opinion, you just got one thing wrong, and it was theme part, although you stimulate the hyperfast hiring/killing thing, this is a game that is best played slowly and patiently for achieving best results, I don't know if it was supposed to have a time bonus or something, if there is one, I'm sorry couldn't notice. (But I liked the tick tick clock-"oh shit, i'm out of time"-part) <br/>This is yet, another game that I would recommend you, author, to implement and develop deeper, it would make an awesome full game if released with some story and/or other cool features ;D.
Aug 26 06:17:00 14m 00s 10 seconds to LAUNCH!! Mashing the buttons, is that the only option? <br/>jk <br/> <br/>Dude, your game is pretty simplistic, in a way I would say, you didn't put too much effort in that. <br/>Ok, I can be wrong, my own game is pretty much minimalist too, and I had a hell of work to make that sh*t work properly on construct, but you could at least try to explore something different, srsly, it's pretty dumb, I don't know if you love rockets or anything, but if you do try to put some extra effort next time, even your game lasts 10-seconds or something xD
Aug 26 06:28:00 11m 00s Dead End Corner 10 second Wave Evolving Zombie Games Pretty good, hard as hell, but good. <br/>First zombie-themed game of this ludum dare that I'm playing, and I don't expect to see many. <br/>This game reminded me of those classic NG games from the 2000's, when indies developed games just for fun (like you), in the amidst of this Unity wave, it's good some good ol' .swf. <br/>Loved the way you "painted" the Title and Menu buttons on the wall, also I think that Game Over is pretty slow, dont know if it is my shitty computer, but even then it's just a little detail in this big pile of awesome. <br/>P.S.: Also loved the 10-second evolvin thing, ingenious!
Aug 26 06:42:00 14m 00s Juu Byo HOLY <br/>SHIT <br/>... IS THAT MORGAN FREEMAN?
Aug 26 06:47:00 5m 00s Micro Management Simulator 2013 Plain and simple, who could ask for more? <br/>Also, I have to agree with @tork, this would be awesome in Touch devices. <br/>P.S.: Loved those glasses.
Aug 26 06:54:00 7m 00s Sixth of a Minute simplistic but nice <br/>Liked the idea of health system, and how you seamlessly go from one level to another, gives a pretty chaotic feeling. <br/>Missed a menu and/or a exit button, It would be a good idea for the windows release.
Aug 26 07:09:00 15m 00s Time Loopy yay time-travelling! \o/ <br/>I just hoped that would be more gameplay time, but the concept it's pretty awesome, you explored the theme quite well. <br/>First time-travel game, I play in this LD, I have a strange feeling that this is one of many. <br/>Just quoting @Andrewves <br/>"...I really like the main character art..."
Aug 26 10:00:00 2h 51m The Saddest Landscape Yet one of the best games I've played so far <br/>The drawing, the mood.. it's almost perfect <br/>The saddest thing is that isn't complete yet, but I guess you can't make that much in 48h. It would be just impossible.
Aug 26 10:21:00 21m 00s Mayfly At first, I thought it was some kind of "Explore what you can in 10 sec", and I was like "Oh, what the hell, at least the graphics are awesome", and then I found out those pink things are collectable and the whole thing turned upside-down in my mind, couldn't make past the level 3 though, not because it's impossible, it's really because i'm lazy. <br/>Nice way of using the theme, simple and creative, the controls felt kind of clunky though. <br/>P.S.: the main character deeply reminded me of those Rayman's lums xD
Aug 26 10:32:00 11m 00s The Duellists What can I say? <br/>Best LD27 so far <br/>Incredible graphics, nice sfxr-like sounds, addicting gameplay (can't stop playing xD), hilarious names and so on <br/>Oh.. and unbelievably polished for 48h parameters, this is just amazing. <br/>Definetely going to be checking your site from now on. :DD
Aug 26 11:25:00 53m 00s Anti - Explosive Babies Didn't play it all (yet) <br/>So still don't know if any surprises are awaiting for me at the end xD, but dude I will be hearing those beats for quite time, I mean, Is there any other game in this compo with SOUNDTRACK? dont think so. <br/>Random, good physics, simple, functional, challenging and fun, there is nothing left to ask for. <br/>Excellent Job, Roan!
Aug 26 12:20:00 55m 00s Tick Tick Mother F***er DAT MENU SCREEN <br/>Just.. wow.. <br/>I never thought I would see a dubbed game in any Ludum Dare.. ever. <br/>The sounds are kinda low, I had to pump the volume to the maximum, only then I could hear those clocks' voice and your guitar normally, talking about guitar, you could've improved on the soundtrack and tried to compose something original, just a suggestion for the next time. <br/>The gameplay is kinda quirky, making it difficulty to play smoothly in the final levels, leading to a unfair difficulty <br/>But amidst all of that, your game shines in the AWESOMENESS, and there is no way of rating AWESOME.
Aug 26 12:24:00 4m 00s 10 secoonds to boom I really don't know how to play this <br/>what is a shame, because the concept seems pretty awesome to me :(
Aug 26 12:34:00 10m 00s ApocalypTEN DAMN YOU LEVEL 14! <br/>Simple and.. kinda of fun <br/>The only thing I would suggest you is: Try to put more effort next time, this one is not bad, but you could done much better if you got dedicated to it (Capitally music, music and sounds make an huge difference in any game atmosphere)
Aug 26 12:36:00 2m 00s QuickWar No offense, dude, but this look rather like an prototype then a game itself, music is pretty fine though
Aug 26 12:52:00 16m 00s Don't let Them Hug you! "You stop them from hugging you by shooting them, like any normal person would!" <br/>Well, that synopsis made my day, really xD <br/>Jicken, your game is playable, but I wouldn't say "real". It misses some basic concepts and this bothers me a little. <br/>First, I got nothing against endless games, on the contrary, I pretty much like them, but reading one comment and another makes me conclude that your game runs until the computer can't even process it anymore, some level design or "wave" planning would've helped. Also, a miss a crosshair or anything that gives me a reference on where the hell i'm shooting at. Another thing, your game is not losable, kind of misses that feeling of challenge, since nothing "punishes" you for being hugged or whatever you are trying running of from. <br/>I liked music though, it's pretty cool.
Aug 27 02:50:00 13h 58m Dinosaur Jr. vs the 1960's [spoiler] <br/>Did I just Rainbowned Jimi Hendrix? <br/>[/spoiler] <br/>60's psychedelic timetravelling nonsense? I love it <br/>One of best entries in here, definetely. <br/>I would totally play other episodes to come (moon landing's one mostly) <br/>P.S.: "OR PRESS ESC TO ADMIT DEFEAT" <br/>NEVEEEEEEEEEEEEEEEER!!!
Aug 27 02:59:00 9m 00s Chicken Philosophy This is some deep shit
Aug 27 03:32:00 33m 00s OHNOES At first I thought it was unbeatable after the second level, but my friend did it, so I said "why not" and made it. (Best part was actually discovering that we suicided in different ways) <br/>Loved the ending, got me by surprise. <br/>I would recommend some sound and music next time ;D
Aug 27 03:51:00 19m 00s Graveyard Shift Unexpectedly moody, didn't even got to the first boss (my current pc is kinda of shitty), but really liked the experience. <br/>The game is simple, but I noticed your effort in there, it's impressive how you managed to create something solid and in 3D at the same time in only 48 hours, good job.
Aug 27 03:57:00 6m 00s Jack is gonna Die! Didn't beat it, but at least I know the ending by the screenshots <br/>Well, didn't like this one so much, but I found the lack of a timer thing interesting, it gives an unique tension that makes you getting pills not matter what time do you have, this would've been frustrating in a long game, but in this one, it works nice. <br/>Some more animation and sense would help.
Aug 28 02:32:00 22h 35m <-Saccade-> Hello thear, fancy reviewer! <br/>After seeing your face in so many comments I was pretty damn curious to check out your 48hour piece of art, and wow, can't say i'm darn impressed. <br/>This is some genious work, implementate time dilating illusion was something that I would never think being included on a game before, you really should start working in a full release, I would buy that gem without thinking twice. Hope you make to the top.
Aug 28 04:05:00 1h 33m Interim I liked the way you used the perspective on this one, The thrill of finish on a level on the run without dying pretty much makes the whole experience, missed some sounds and music though, it would've helped a lot. <br/>I find the presence of a level editor very impressive, but I couldn't manage to use it, hope I'm the only one on this boat, level editors in 48hrs games are pretty rare.
Aug 28 04:11:00 6m 00s The Choice Grayscale, choice-based, piano-scored, ten seconds makes all the difference in the world.. this is so familiar..
Aug 28 04:16:00 5m 00s Survive Blank Screen :(
Aug 28 04:38:00 22m 00s Chez Angelo Almost Home I feel kinda of lost, I imagine that I should've played something before this.. <br/>Well besides, my feel of complete lack of context, the surreal setting + music made for a quite unique experience in this devastating situation. I look forward for a sequel, also will check the prequel you mentioned. <br/>P.S.: Missed a better interpretation of the theme.
Aug 28 04:56:00 18m 00s Perfect Ten Challenging! <br/>Amazing level design and music, another rare solid game around here in 48 compo, excellent work.
Aug 28 05:21:00 25m 00s Are you? Don't know about the others, but for me this game was truly amazing! <br/>Although the gameplay was almost about absent,the story was so well written, that was enought to get me completely sucked in, even for a short experience, what is pretty impressive. <br/>It would be awesome to see you working in a full-fledged story-driven game.
Aug 28 05:45:00 24m 00s The only one Nicely done, good drawings, excellent score, unbelievably solid.
Aug 28 06:40:00 55m 00s Dance Instructor Using a timer in a text game, that's something, very nice way to pratice my dynamic reading xD <br/>Still don't know If I managed to beat it, there's no more options and the rewind doesn't work, so I think maybe this is it. <br/>Also, creative title.
Aug 28 06:48:00 8m 00s Stellar Countdown 19080 <br/> <br/>Hell, that was pretty addicting for something so simple, liked the concept, you could improve it into something bigger, but didn't like the music so much <br/>P.S.: What's with the girl?
Aug 28 07:10:00 22m 00s In Vivo Amazing idea, but poorly executed <br/>I find it too hard to progress, maybe i'm taking the wrong steps, but it could've been a little more intuitive <br/>Also, itens are pretty hard to see
Aug 28 07:28:00 18m 00s 1.863 million miles What a plot twist xD <br/>The text could've been faster at the beginning or better, totally controled by the player (I read pretty fast), also that sudden now-you-see-me-now-you-dont teleportation felt pretty awkward. <br/>But besides that the pixel art is great and it has potential for an amazing full game, hope to see some progress in the future ;D