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Feedback comments for LD27
folmerkelly's games and stats for all events →
| Timestamp | Since previous | Game | folmerkelly's comment |
|---|---|---|---|
| Aug 28 08:15:00 | 10 seconds Are An Eternity | Love the concept! Like, a lot. I played the web version and it's a little rough (it's a jam, can't hold it against you) but it has so much potential. <br/> <br/>Good work! | |
| Aug 28 08:20:00 | 5m 00s | Nut Commander : Squirrels In Fear | ahahaha this is insane but I love it. It's oddly polished in that there's a lot of attention to detail, even if all those details basically clash. The playscreen itself is kinda muted which detracts from the overall experience, might as well have gone bright colors, or even flashing colors on that. |
| Aug 28 08:43:00 | 23m 00s | ToTheRescue | Well done! Good pixel art, neat game mechanic, great music, and very good use of the theme. Solid! |
| Aug 28 08:48:00 | 5m 00s | Distress Signal | Awesome concept and mood, was really getting into it. The 10 second delay is too long but hey, theme. Would love to see how this plays with like a 1 second delay. <br/> <br/>Also, "Signal Quality: 1%" would've been an amazing title for this :) |
| Aug 28 08:54:00 | 6m 00s | Tokyo Station | Awesome graphics and presentation/use of screen space. Having the time countdown center screen really adds to it for me. There's not enough visual feedback to make it feel like I'm actually progressing or losing; for a while I was just moving the thing around without a clue what I was supposed to do. Went back to the description and figured it out, but more in-game feedback would make it feel a lot more alive. |
| Aug 28 09:03:00 | 9m 00s | TimeTester | I got into it, solid entry! |
| Aug 28 09:08:00 | 5m 00s | TooLoong | Yesssss all of the things on the screen forever! <br/> <br/>In all honesty it might be too much but still, I like experiences like that, when everything just gets thrown at you |
| Aug 28 09:11:00 | 3m 00s | Anhedonia in Memoriam | That is a good friggin color palette. <br/> <br/>It was a bit of a chore to play, not the best collision detection and some bugs here and there, or maybe just small niggles rather than actual bugs, but looking through that aspect of it, definitely potential here. |
| Aug 28 09:14:00 | 3m 00s | Coin Rush | Fun! Polish! Dang! <br/> <br/>*really* good effort for an LD game, one of the few games with serious replay value. Great work! |
| Aug 28 09:16:00 | 2m 00s | Gas and Air! | Aw man, this looks amazing. The gameplay is basic but personally I enjoy that, plus for the vibe of the game it really fits. |
| Aug 28 09:23:00 | 7m 00s | Thorvald | Yo you two are rapidly becoming ludum dare wizards. First Vast and now this? ugh. Stop being so good. <br/> <br/>Loved the concept combined with the visuals, I really enjoy the 10 second usage of items- would make for an awesome frantic puzzle game type thing. |
| Aug 28 09:27:00 | 4m 00s | CLIMB UP!! | As a non-technical dude I didn't really care about what it was made with, and I honestly wasn't expecting much... but somehow I really really really dig this thing, it just clicks for me. |
| Aug 28 09:47:00 | 20m 00s | Duke Dashington | Quite polished, neat mechanic. The controls seemed a bit unresponsive but that might just be me sucking at video games. |
| Aug 28 09:51:00 | 4m 00s | 1000ms | F YEAH. Not super intuitive but in a way that only means figuring it out makes you feel really dang good about yourself. Superb use of color and style as usual. |
| Aug 28 09:57:00 | 6m 00s | 1.863 million miles | Barebones as it is, I was getting into it. Definitely worth sticking with |
| Aug 28 10:00:00 | 3m 00s | Reassessment | Hard. Decent though! With some balancing it could be amazing |
| Aug 28 10:04:00 | 4m 00s | "Save the comrades" - CAT_IN_THE_DARK_WOOD | Decent game, Love those portrait graphics. |
| Aug 28 10:08:00 | 4m 00s | (48Mins) Can You Count To... | Aw man I like this! So simple but well implemented and easy to get into. |
| Aug 28 10:10:00 | 2m 00s | Gone in 10 Seconds | haha nice, digging it. |
| Aug 28 10:21:00 | 11m 00s | Just Desserts | Well done for a jam game, no doubt about it. Like I told you before, I don't feel that the 10 second theme is super clear, but I do *get* it. |
| Aug 28 10:27:00 | 6m 00s | Planet Monster | Hotdang! Graphics and level of polish are really something! Freaking hard but I'm ok with that. <br/> <br/>Thanks for taking on the challenge, you really pulled it off :) |
| Aug 29 08:47:00 | 22h 20m | TrI-Deca | Love the look and vibe, gameplay isn't super deep but I won't front: If I wasn't committed to making a tower defense game, this exact game probably would've been what i'd come up with for this theme. <br/> <br/>Kudos! |
| Aug 29 08:58:00 | 11m 00s | Time Surge | yo I'm too dumb to be good at this but I love the presentation; pixels and music and setting all work really well together. |
| Aug 29 09:09:00 | 11m 00s | Cop and Bomber RUSH! | Aw man that's really neat with the two player thing, really good use of the theme. |
| Aug 29 09:11:00 | 2m 00s | Unseen | Mood, through audio and graphics, is amazing. I was more immersed than a jam game usually manages to pull off. Awesome job |
| Aug 29 11:23:00 | 2h 12m | Mayfly | I'm super down with this. Hell yes. |
| Aug 30 08:57:00 | 21h 34m | The Hero's Journey (or get the treasure and run) | Quite enjoying the graphics and the mechanic. Also, props for attaching the semi-educational game aspect to it. |
| Aug 30 09:01:00 | 4m 00s | Subject 18120 | The first comment mentions Jazz Jackrabbit, that's exactly what it brings me back to. Friggin love it. |
| Aug 30 09:05:00 | 4m 00s | PAC MANy | haha this owns! Looking forward to seeing an expanded version. |
| Aug 30 09:10:00 | 5m 00s | Hell Pizza | I'm not completely sure what I'm doing in this video game but I feel like the answer is "everything". |
| Aug 30 09:17:00 | 7m 00s | 10 Seconds | Nice, very coherent experience. Oddly enough the first speedrunning based game I've found this compo. <br/> <br/>Not sure how I feel about the level switching after death, makes it very hard to progress. Maybe that adds to the overall experience, come to think of it? |
| Aug 30 09:34:00 | 17m 00s | Ain't Got Time For Lootin' | Solid! The dialogue lifted the whole experience up a notch for me. |
| Aug 30 09:36:00 | 2m 00s | Hallucivian | Heck and hell yes, this is perfect. |
| Aug 30 09:37:00 | 1m 00s | Origami Wings | Fucking gorgeous. |