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Feedback comments for LD27
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| Timestamp | Since previous | Game | DreamTeam's comment |
|---|---|---|---|
| Aug 27 19:02:00 | Thorvald | The way the game moves and sounds is incredibly pleasing. The music is great and the graphical style is very lively and fun. The 10 second pickup and puzzle mechanics are simple yet effective! Good job! - SB | |
| Aug 27 19:13:00 | 11m 00s | Campfire | This poor, poor man! His life is a constant battle against time. Great story/comic to get the player interested about the situation, but the gameplay is a bit unforgiving. An innovative idea/premise! |
| Aug 27 19:26:00 | 13m 00s | Apotheosis | Completed it my first time playing with a score of 23 seconds. This is a really great approach to the theme, and the graphical style is an odd yet pleasing blend of elements. The song is very fitting but the sound effects are a bit harsh and drown out the beauty of the experience, I think. Great work all around! -SB |
| Aug 27 19:35:00 | 9m 00s | Legend of Troll | Wow. First of all, the stage music and visuals go so well together. The design of the characters, the colors, and the layering/shading in the stage are all very well done. I ran into a few bugs and it needs some tweaking, but what you were able to create here is a great starting point for something that could be incredibly satisfying. Please keep working on this! |
| Aug 27 19:49:00 | 14m 00s | Antarctic Glitch | The intro sequence has some really great artwork, and the characters in-game are interesting. The idea is really cool, and I like how random the transformations are. Good work! - SB |
| Aug 27 19:57:00 | 8m 00s | Low Battery | At first, I tried to play it with some kind of strategy, but it's obvious that the only way to do it is to jump as fast as possible and fire rockets like mad. It leads to a very frantic and action-packed quest to beat the clock. Some of these levels are designed really well to where you will only have a few moments to spare. I like the particle effects but I would personally prefer there to be less. Oh, and the messages are hilarious! -SB |
| Aug 27 20:04:00 | 7m 00s | Proletarian Ninja X | Surprisingly difficult, and it really turns into a sort of challenge against yourself to remain focused and calm after repeated failures. Great concept, nice interpretation of theme, and really innovative take on stealth games. |
| Aug 28 09:53:00 | 13h 49m | Castle Clocksworth | This is one of the best LD entries I've ever seen. It has tons of charm, catchy music, great graphics, wonderful pacing, a decent challenge that isn't too steep, and a rewarding boss fight. This is seriously a triumph. CONGRATS! -SonnyBone |
| Aug 29 18:00:00 | 32h 07m | Audenary | This is really good, very hard and very very good! :D Great job! |
| Aug 30 17:12:00 | 23h 12m | Shuutshimi | Hilarious! I love the zaniness of it all. At first I was confused when my controls got jacked up, but then I realized what the heck was going on. The music was REALLY rad, too! Lots to like about this game. - SB |
| Aug 30 17:27:00 | 15m 00s | Solitude | Great combination of audio and lighting to create an appropriate mood. Simple mechanics used to deliver an interesting and compelling little story. Great work! |
| Aug 30 17:37:00 | 10m 00s | Rude Bear Radio | Before the compo, everyone said, "Oh it'll just be a bunch of WarioWare clones". What you've done here is an obvious Wario Ware clone, but let me explain why it works. <br/> <br/>1) IT'S HILARIOUS, especially Rudey Island. <br/>2) Everything works. RRRRRRR is a bit rough but you get the hang of it. The minigames are challenging but aren't frustrating. Good balance! <br/>3) Topical / relevant references. You immediately know what's happening as soon as the game pops up. You don't have to guess what's going on (well, other than Rudey Island lol) <br/>4) RUDE BEAR <br/> <br/>I am humbled by the things you said about me on our game page. I'm glad that I could make you feel welcome and I'm so glad that you keep coming back. Your games are always entertaining, and I look forward to them. <br/> <br/>Great job with everything on this one. You just keep getting better. Keep at it! <br/> <br/>-SonnyBone |
| Sep 1 15:41:00 | 46h 04m | Choice Matters | Funny moments with a nice little 'sleuth' soundtrack. Clean visuals and an interesting take on the theme. |
| Sep 1 15:51:00 | 10m 00s | 10 Second Army | Lots of content packed into this little game! The implementation of theme is a bit weak, but it's a fun game with solid graphics and a nice sense of progression. |
| Sep 1 16:20:00 | 29m 00s | Highway Hero | Really innovative concept! It's a little hard to get the hang of it at first, but then it gets much better when you start to learn the timing of things. Great use of theme! Gonna check out the post compo version now! |
| Sep 1 18:03:00 | 1h 43m | GO - NO GO! | HILARIOUS! I finally got into space after 5 aborts. Very innovative approach to the theme, and it sucks that you couldn't get audio into the compo entry. |
| Sep 1 18:21:00 | 18m 00s | Lost in the Darkness | Awesome idea! Your interpretation of the theme and your unique swapping light/dark mechanic is really refreshing. The audio is well done, too. I just wish the visuals were on par with the rest of the game. Would like to see a more graphically advanced post-compo version! Great work! |
| Sep 1 18:32:00 | 11m 00s | Cherry Bomber | AWESOME CONCEPT! Really innovative idea and the game is just too damn cute. I love the expressions on the cupcakes when you kill them. Awesome sound effects, too! |
| Sep 1 18:57:00 | 25m 00s | Hungry Fishers Dream Team | WAY better fish AI than Call of Duty. This is hard as crap and really dark/moody. Awesome interpretation of the theme... really innovative idea with the swapping. I think that the harpoon controls suck, though... because you can't aim while charging. You're kinda locked in to place while the fish swim away. Could certainly use some analog stick controls and some tweaks to be really solid, but what you have here is super stinkin' rad. GREAT music, too. <br/> <br/>-SonnyBone |
| Sep 1 19:17:00 | 20m 00s | RainbowBlock | AWESOME idea and execution. You did really well with the theme. Controls are great the entire concept is hilarious. Great work! |
| Sep 1 19:35:00 | 18m 00s | Mr. Buttons is pure evil(Mr. buttons cruel plan) | Quite confusing at first, but I was able to finish it. Rough around the edges but you have a decent idea in place. Congrats on submitting a working game for the compo! |
| Sep 1 19:37:00 | 2m 00s | Flooded Dungeons | AWESOME! Really well done for the time frame, but honestly... it's just really well done even without the compo time limit. Wonderful spriting and you packed a really entertaining experience into this relatively simple mechanic. Very polished and a great, innovative approach to the theme. Congrats! |
| Sep 1 20:07:00 | 30m 00s | Pleading Rain | AWESOME idea and great interpretation of the theme. Really tense moments, especially after you get into the plot of it all and things start to unwind. I managed to get SSS rank without any help. Great experience! |
| Sep 1 20:09:00 | 2m 00s | 10 Second Paper Flight | HILARIOUS! Watching this in the stream really turned my previous rage into comedy. Seeing it done to someone else is the best part. |
| Sep 1 22:26:00 | 2h 17m | Detective Awesomepants | Refreshing take on the theme... great job! Nice pixel art and the song worked well with the game. Some of the puzzles were a bit easy but for 10 seconds, what else could I expect? Some of the scenarios were pretty funny, too. |
| Sep 1 22:32:00 | 6m 00s | The Duellists | I totally said, "YES!" when I shot the hat off. Great work! I love being able to cheat. Lots of little fun things to find. Graphics are pleasing and the theme is represented well. Good work all around! |
| Sep 1 23:00:00 | 28m 00s | Legend of Epikouros | Wow. Amazing concept. It sucked having to watch a bunch of people make the same mistakes over and over (some kind of social experiment, maybe) but the idea was really mind blowing. It was kind of over before I got a turn, but it was still awesome to influence this story in some way. The song was very soothing although the sound effects were a bit harsh and really cut through the mood set by the situation and the music. Great innovation and approach to the theme! |
| Sep 1 23:13:00 | 13m 00s | MegaPunch | AWESOME! Got lucky and had a few battles with a stranger. Worked great with m 360 controller and Xpadder. Awesome spriting, really fitting and rad music, and great controls. Awesome work for the jam! |
| Sep 3 17:51:00 | 42h 38m | Steven Seagal: Hard to SWAT | Amazing interpretation of the theme! Really unique turn based concept, although I think it would work really well with more time (out of your control since this was 10 sec theme) or maybe some other kind of rule for movement (distance or number of shots/etc). This would make for an amazing post-compo game, so I'll check out your latest version right away! As always, your games are really fun and engaging. Great job! |
| Sep 3 18:12:00 | 21m 00s | The only one | EXCELLENT mood and great use of theme. Very refreshing to see this kind of narrative and emotion wrapped up into such a small and 'quick' game. The music was really fitting, and the graphics had a sort of solemn loneliness that really fit the story. I ended up getting a glitch that allowed me to walk around without a time limit, but this was after I was already to the point of having to find Daisy. Great entry! |
| Sep 3 20:21:00 | 2h 09m | Antipodist | LOL !!! <br/>What a great idea for the theme. Not as easy as I thought it would be, but it has a really awesome visual style. Good job on the innovation! Great models / animation / physics! |
| Sep 3 20:33:00 | 12m 00s | SliP | Cool characters! I like the song but that canonball is LOUUUUDDDDD!!! This is a refreshing take on the theme and the controls work great with a gamepad. Good work! |
| Sep 3 20:45:00 | 12m 00s | Step Out | Awesome idea and great implementation of the theme! Playing this with a gamepad was really satisfying once I remapped jump to a button instead of 'up'. I thought it was over then BAM another set of puzzles and an all new world. Deceptively deep and a great challenge with perfect progressing/learning curve. Great audio, great visuals, and solid controls. You should be proud! |
| Sep 12 16:44:00 | 211h 59m | Hallucivian | I love this! Great work! //Ditto |
| Sep 12 20:56:00 | 4h 12m | Exploratite Mitae | Wonderful atmosphere! The visuals and audio blend to make a lasting impression. This is a very beautiful experiment! |
| Sep 12 21:07:00 | 11m 00s | Origami Wings | HUUUUGE world with smooth controls, great audio, and a pleasing aesthetic. I was able to make it to 30 after a few tries, but I got lost. It would be nice to have some kind of speed boost every 10 rings that you could initiate. I ran out of time within inches of rings a few times. :( <br/> <br/>GREAT ENTRY! |
| Sep 12 21:14:00 | 7m 00s | Grind | Very difficult but I will try out your post-compo version to see the differences. You have a pretty good start with the compo entry. Great intro, solid old-school visuals, and an interesting mechanic. Good work! |
| Sep 13 01:08:00 | 3h 54m | 10 Second Tai | Um.... lol <br/> <br/>Some nice lighting effects going on in here, actually. The game is funny and I just wish there was an actual upbeat song to go with the totally ridiculous action. Good work! |
| Sep 13 01:25:00 | 17m 00s | Time Frame | Great mood and a very interesting take on the theme. I see where you wanted to go with this, but you obviously didn't have time to flesh it out with more detailed moments of things moving slowly to really get the point across. I'll check out the post-compo version because I like where this is going! Great art and audio! |
| Sep 13 01:40:00 | 15m 00s | My Tenth Adventure | The visual style and animations are simply phenomenal. It's SO SMOOTH! The audio really helps to set the mood, and it honestly feels like I'm playing a much more detailed and complete game than I actually am. Does NOT feel like a compo entry at all, and that's a compliment. GREAT WORK! |
| Sep 13 01:46:00 | 6m 00s | Dark Interval | LOVE the style of the incoming horror. It gives you a VERY serious sense of urgency and panic when things start to get louder. GREAT job on the mood. Also, thanks for gamepad support! Made the game much more fun for me! Great work! |
| Sep 13 01:53:00 | 7m 00s | Scraith | Oddly creepy even though it has a very simplistic visual style. You were able to convey a lot with a very limited palette and minimal assets, so good work! |
| Sep 13 01:59:00 | 6m 00s | SuperSleepTime | FREEZE PUNCH!!!! <br/> <br/>I won. I killed like 90 Blutos. :) |
| Sep 13 02:09:00 | 10m 00s | Anachroma | SO AWESOME! This is easily the most innovative take on the theme thus far. Huge challenge and a really unique boss mechanic. Vandriver delivers yet again! |