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bitowl

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TimestampSince previousGamebitowl's comment
Aug 26 08:50:00 Shuttle Quest I'm annoyed by having to start from the beginning each time ;) <br/>But so you can use the x-thing in earlier levels as well to get some time, so I see why you did that. <br/> <br/>Though I would not make the "air whirl" a point, but rather a line, as I quite often missed it and so lost some precious time
Aug 26 10:08:00 1h 18m 10Seconds Racer really love how this voice says "time","nitro","game over" :D <br/>would love an option to mute that background music/noise thing, though ;)
Aug 29 09:57:00 71h 49m Antarctic-Toc awwww it's sooo cute :3
Sep 1 15:17:00 77h 20m Box Man nice concept, but it could have used some more levels before the final one as difficulty extremly high in this one
Sep 2 10:25:00 19h 08m Seamless I really like the idea to have "checkpoints" to reach in 10 seconds. <br/>But it's quite confusing how it scrolls. It's generally good to show more of the direction the player is heading in, but it should be gentle and smooth and not such abrupt. The scrolling makes the controls seem harder, than they are.
Sep 2 10:38:00 13m 00s TOO MANY BULLETS I wonder whether you have seen the "Juice it or lose it" talk by grapefrukt :D
Sep 2 10:45:00 7m 00s Jackton Factory I'm really impressed by the concept, although it's quite confusing. I think there can be a "real" (longer, more complex, but simpler to understand) game done with.
Sep 2 11:15:00 30m 00s In ten seconds can you...? Found it quite hard, that you die if you hit a wall in the maze level, but after i figured the way out the math was my problem (I believe my solutions were correct, but why didn't it accept them?)
Sep 2 11:21:00 6m 00s Mutatris whoa. get's quite hard, when there are more then three mutations. Maybe there would be a way to make "easier" mutations, that fit well with the existing tetris scheme.
Sep 2 12:43:00 1h 22m 10 second roguelike really cool game, that makes you feel how long ten seconds can be. Would like to see a post compo version with more levels and stuff &lt;3
Sep 2 15:36:00 2h 53m Trash Robots interesting concept! <br/>might be more fun if you did not have the ten second limit to configure your robots, but maybe the aim should be to destroy the enemies in ten seconds. <br/>still pretty cool :)
Sep 2 15:57:00 21m 00s Teenage Dream quite hard, as my keyboard does not accept so many key presses per second. <br/>another tip: remote the .git folder and your source gets smaller ;) (doesn't matter to much here)
Sep 3 12:38:00 20h 41m Just 10 More Seconds! backslashed does as well not work under linux. forward slashes should probably work everywhere.
Sep 3 12:50:00 12m 00s Runner Up wow! I really like your take on the theme and how the controls feel :) <br/>The only thing that is strange to me is why its so "glibberish" when you are of the street. would be better if you'd just be slowed down
Sep 4 08:00:00 19h 10m Low Battery at first I thought I would never make it to the second level, but then I got attached and suddently the pressure became fun. no idea, how you did that. great game!
Sep 4 10:31:00 2h 31m LD27 Matching Platformer The concept is quite clever, but you should rather have "lifes" than die instantly (with no replay button?) when you are hit from above or are trapped between two towers. <br/>another tip: just add a score display (maybe in the last hour of your time) to give the player at least some sort of "reward".
Sep 4 10:38:00 7m 00s 10 Seconds Jump It needed a time to get a feel for the jumping, but then it was rather easy. I failed 13 times.
Sep 4 10:45:00 7m 00s Sequor quite hard to keep track of where all your servants are. lost most of them on the saw :/
Sep 4 10:48:00 3m 00s Ten 2nds It was way more fun, than I imagined when I read the description :D cool interpretation of the theme!
Sep 4 14:39:00 3h 51m Inspector Hector omg. everything came so unexpected :D <br/>so much fun, although the VVVVVV-style-controls feel a bit wired.
Sep 4 14:54:00 15m 00s Escape in 10 Seconds was easier than thought. though the music got somehow annoying after a few levels
Sep 4 14:58:00 4m 00s Every 10 Seconds a Window Washer Falls to his Death that music fits soo well. couldn't stop laughing :D
Sep 4 15:02:00 4m 00s 10 Second Life kind of cool to have a big maze, but a simple way leads through it. But those invisible walls are really annoying
Sep 4 15:05:00 3m 00s In10's feels so nostalgic :)
Sep 4 15:10:00 5m 00s 10 Second Shooter quite a lot of fun, the controls felt good and the music is awsome. just could use better graphics ;)
Sep 4 15:24:00 14m 00s SUPER NUKE ROMAN EMPIRE really love those options :D
Sep 5 17:22:00 25h 58m Keep Flying this is the game where I laughed most yet :D
Sep 6 09:44:00 16h 22m Clockwork Cat this game is soooo awesome and adorable :3 <br/>controls felt pretty smooth and the mood was perfect. <br/> <br/>I'm just so sad, that it's already over now. Needs moar levels!
Sep 6 09:52:00 8m 00s Slime Quest thiss is soooo cute :3 wish I could draw like that. <br/>though I'm not skilled enough to solve the last levels :O
Sep 6 10:04:00 12m 00s RELAY When I managed to find out, how it works, it was really fun. As well I think the music fits well. Just the third level was unproportional hard for me.
Sep 6 18:32:00 8h 28m Download Simulator 2013 Pretty hard game, but I really love the "backstory". <br/>I finally got an idea of how to get through the last one, but it's impossible to me :D
Sep 6 18:44:00 12m 00s Beam me up pretty hilarious :D <br/>Though it was quite easy, as I somehow found a spot, where no guard game by.
Sep 6 18:46:00 2m 00s Ten 2nds best score I could get was 2,0446 D: <br/>though quite interesting take on the theme
Sep 6 18:51:00 5m 00s The Value of Time I was totally overwhelmed, when the second cursor from the past came up and I got how well the messages fit <br/>awesome!
Sep 6 18:58:00 7m 00s Tourmaline the music fits so well with the dash sound, but I don't like the hit sound, so I cought me flying a lot of time just around the start-button and enyoing how the music is changed by my actions :)
Sep 7 08:32:00 13h 34m How long does 10 seconds last ? quite hard to figure out, what to do first, but when I got it, I was suprised about the different storylines
Sep 7 13:41:00 5h 09m Castle of Doom controls feel good, but I would rather like to see the levels sorted by difficulty rather than having them randomly
Sep 7 13:53:00 12m 00s 10 10 Second Game Design Lessons Awesome! <br/>Need to come back to this before next jam :D
Sep 8 13:09:00 23h 16m Kill ALL Saucers hard game! might be easier if the ship would move faster?
Sep 8 13:14:00 5m 00s Planet Monster awesome sound! needed a while to figure out how the gameplay worked though
Sep 8 13:21:00 7m 00s SliP I really love the concept and the graphics. Some times it was quite hard to controll
Sep 8 13:42:00 21m 00s Ten Second Clone this concept is AWESOME! <br/>Best score I could get was 10, as my past beings are tooo good in this game :P
Sep 8 14:04:00 22m 00s The Run Being able to stick to a wall makes this game way more fun than it would be without. But it felt wrong to me, that you have to press up to move up when you stick to the wall. Don't know why, but I'm always trying to press right in that case :O
Sep 8 15:18:00 1h 14m 10 Seconds To Live I got kind of sad when I realised after ~5 seconds that there was nothing I could do.
Sep 8 17:41:00 2h 23m Armageddon quite atmospheric game. would be cool if you added more content so you really have the feel of having missed something
Sep 8 18:16:00 35m 00s T-Minus Interesting concept! <br/>But I'm horrible at moving things under time pressure :O
Sep 8 18:24:00 8m 00s T1me Twist0r laughed so hard :D <br/>audio does not work in firefox and the scrolling text seems wrong in chrome
Sep 8 18:49:00 25m 00s Ten Seconds To Venus the time pressure makes this quite interesting. <br/>would be cool to have different ways to solve this, though
Sep 8 18:54:00 5m 00s The Relativity (of 10 seconds) -4.5, 2.0, -1.7, -0.2, -0.7 --&gt; 8.7 <br/>needed some time to figure out the first three seconds were real. I've seen some more of these games, but this one is the best as it has other mini games in it :D
Sep 9 08:20:00 13h 26m 10-Second Shadow Block-Dude! cool concept, but it needs more variety
Sep 9 08:24:00 4m 00s GIMP the Tapedeck-Operated Robot really love the idea that you have a tape of ten seconds and not a general time limit. gives more time to think and makes everything feel better :)
Sep 9 08:33:00 9m 00s Chicken Snatch the controlls are really smooth <br/>I did a lot of death-abusing :D (but it wouldn't make sence if the chicken was suddenly alive again ;))
Sep 9 08:39:00 6m 00s Host love the people with the crucifixes trying to stop you (reminds me of another funny game :D)
Sep 9 08:49:00 10m 00s Starshina Escape the graphics are just awesome! :3
Sep 9 08:51:00 2m 00s Subject 18120 You blocked your dropbox link (probably dropbox changed it links?) so we can just play the postcompo version on kongregate?
Sep 9 09:48:00 57m 00s Justin Time the intro was funny :D should add some "rise" of difficulty though, so that things like "11" come earlier ^^
Sep 15 22:07:00 156h 19m Dungeon Deadline This was so much fun. I'm still excited :O Need to kill dat bozZ...
Sep 16 07:37:00 9h 30m Deadly Sunrise huh, that was hard. But it's a lot of fun and the controls work really well.
Sep 16 07:42:00 5m 00s Kougeki Wow. that art-style is fantastic :)
Sep 16 08:08:00 26m 00s Deathbed quite hard as q and o and i and j were the same. but really nice concept!
Sep 16 08:23:00 15m 00s Megahacker some files seem to be missing :O <br/>got a lot of 404s