Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Alink
Feedback comments for LD27
Alink's games and stats for all events →
| Timestamp | Since previous | Game | Alink's comment |
|---|---|---|---|
| Aug 26 03:45:00 | Apple Harvest | Simple but still with some nice visual details. | |
| Aug 26 03:54:00 | 9m 00s | Clockwork Cat | Brilliant. The idea to manually rewind the time and how it's bound to the mechanisms is so much better that the obvious simple checkpoint to reach. <br/> <br/>Graphics and music is lovely too. |
| Aug 26 13:01:00 | 9h 07m | TickType | Fun innovative typing game. Hard mode is hard, but I will try again after playing many other LD games and thus having a fine grasp of what 10 seconds is. |
| Aug 26 13:06:00 | 5m 00s | One Slice Too Many | Quite puzzling. The way the keys works was innovative. |
| Aug 26 18:40:00 | 5h 34m | Demon Infiltration | Good game with some nice ideas. The puzzles were surprising hard to figure out. I think the player should be forced to use the rocks. I found out about it only at my second run and it made the game better. |
| Aug 26 19:14:00 | 34m 00s | Origin Within | Genial idea about how to use the theme to still have a big map to explore in a 10 sec range. And the various unlocks are nicely done. <br/> <br/>The graphics are lovely, but why so small? I zoomed and big pixels are good with such pretty sprites. |
| Aug 28 18:46:00 | 47h 32m | The qi quest | Cool game and presentation. I liked the mouse interface but I had troubles with the perfects (not even sure what is a 'perfect' exactly, just the angle?) |
| Aug 28 19:25:00 | 39m 00s | 10 seconds to save the day | Good story and the last 10 seconds idea was well used. |
| Aug 29 00:45:00 | 5h 20m | TenTen Rush | Great job in all parts. The character change was a good idea to break the repetitiveness of this genre. |
| Aug 30 21:04:00 | 44h 19m | 10 Seconds and The Wizard | Fun simple game. Flying keys a bit hard to hit, ended up spam click more that aiming/timing. But the "secret" and quick reaction puzzle were well balanced. |
| Aug 30 21:14:00 | 10m 00s | 10 Second Paper Flight | Hard to understand how to play well, but I had few good throws. Maybe need more feedback clues? |
| Aug 30 21:19:00 | 5m 00s | Space Jam | Graphics and sounds are very nice, but I am not sure about the fights, is there a winning strategy ? |
| Aug 31 21:10:00 | 23h 51m | Chronored | Very fun, challenging but perfectly balanced. |
| Sep 4 20:38:00 | 95h 28m | 10 Second Tofu | Very well polished game. For the click problem, I suggest to mention the arrow keys method in the description. |
| Sep 8 14:00:00 | 89h 22m | Aliens on a Schoolday?! | Excellent. The laser idea was really fun and well executed. Nice replayability too. |
| Sep 10 12:39:00 | 46h 39m | BIRTH | Interesting flying mechanic. |
| Sep 10 12:46:00 | 7m 00s | Buzzbuster | Wow, really fun innovative way to make a breakout. I especially like how you integrated the bee theme in the look and gameplay. And the idea that bees stings (which means that there is a risk with to have too many "balls") is brilliant. |
| Sep 10 14:49:00 | 2h 03m | Dango Rush | Good game and fun to learn. Perhaps start with easier enemies (less or even no shoots, slower, weaker, etc)? |
| Sep 10 15:08:00 | 19m 00s | Deadly Sunrise | Very fun. Hard but very well balanced. Good levels with multiple paths. Really nice job. |
| Sep 12 11:17:00 | 44h 09m | Descent Alpha | The jump is a bit weird and the enemies too annoying, but I I loved the idea and art style. |
| Sep 15 08:21:00 | 69h 04m | Lil' Kingdom Strives To Survive | Very interesting take on RTS and the theme. The result is pretty good. Keep adding new stuff (even just new maps) and I could play a long time. |
| Sep 15 21:39:00 | 13h 18m | 10 seconds to escape from Hell | Surprisingly hard, not sure why. The contrast between the different art styles is a bit weird but it's better that the usual bare blocky look. |