Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → zazery
Feedback comments for LD26
zazery's games and stats for all events →
| Timestamp | Since previous | Game | zazery's comment |
|---|---|---|---|
| Apr 30 22:34:00 | Sunset Death | The attention to detail in the animations is incredible and the gameplay feels pretty tight. I'm a big fan of local multiplayer games so I'll try it when my friends are over. <br/> <br/>I think it would look even better at 2x pixel resolution. Both Chrome and Firefox make the edges fuzzy when zooming in. | |
| Apr 30 23:00:00 | 26m 00s | MiniQix | Well done! I agree with other commenters that faster movement would make it more enjoyable. |
| Apr 30 23:12:00 | 12m 00s | Sociales Santillana | It didn't take me long after reading the instructions. At first I didn't realize it was timed and when I started playing I lost almost immediately. <br/> <br/>I really loved the concept and the execution. Excellent work! |
| Apr 30 23:19:00 | 7m 00s | Space Theory | No problem running it on Windows 7. Controls are intuitive but feel a little sluggish. It's hard to tell when you hit something or how much health you have left. I like the ship design and the graphic style of using AO and flat shaded low-poly ships. |
| Apr 30 23:32:00 | 13m 00s | Aduno | Outstanding game! Reminds me of SpaceChem. <br/> <br/>It took me awhile to realize I needed to drag a component onto a vat because I thought I needed to rearrange them on the board. The in game tutorial is very well done otherwise and the level design is smart. |
| May 1 02:14:00 | 2h 42m | Orbit | When you pickup the subtle audio interacts it becomes interesting. Needs more object merging configurations! |
| May 1 02:21:00 | 7m 00s | Speed, Run! | Made it to the second platform. This game is really hard without visuals in the background to tell your velocity. It sounds like this was intention because of the theme. One way you could have done it without adding visuals is make the camera lag slightly behind the character. Congrats on your first LD! |
| May 1 02:26:00 | 5m 00s | Hat Guy | Pretty challenging but I like the idea of putting on different hats to change your controls. The sword's idle position makes it seem like just running into an enemy should damage them. |
| May 1 02:30:00 | 4m 00s | Bladeless | Once you get the hang of blocking and countering it's pretty fun. I'm terrible at figuring out where to block. Solid game. |
| May 1 02:41:00 | 11m 00s | RPS RTS | I like the concept. I was so close to defeating the AI, something like 2 tiles away! <br/> <br/>It was sometimes hard to tell what happened as a unit still moved a space as it died. I was so close to beating the computer. |
| May 1 02:52:00 | 11m 00s | S | I clicked on the link without seeing the screenshot. I was pleasantly surprised when I hit the green S'. Sometimes it was a bit hard to understand but it was pretty cool. |
| May 1 02:55:00 | 3m 00s | Bob the Minimalist | At first I was shooting everything, then I read about the idea and thought it was pretty neat. It would've helped if there was a bit of feedback but I guess it's very minimal. |
| May 1 19:20:00 | 16h 25m | Square Wars | It's very satisfying to see them fight. The visuals are quite pleasing and it's just cubes. I discovered on my own that you could click on a unit to zoom in, that was a pleasant surprise. Great job! <br/> <br/>The audio is a bit quiet and the music stops playing in game. |
| May 1 22:20:00 | 3h 00m | The Minimalists | Loved the music and the art. It set a good mood for the story which I quite liked. I beat the game. <br/> <br/>Anyone who is having trouble beating the game should be holding down spacebar for rapid fire. Your shots have a longer reach than the turrets too. |
| May 1 22:28:00 | 8m 00s | Left vs. Right | Took me 9 rounds to beat the CPU. I like how minimal the rules are and yet it's quite interesting. The trick I found to defeating the CPU is to more 1 square a turn by moving a space, forward, and back. I also noticed blue didn't move sometimes. |
| May 1 22:50:00 | 22m 00s | Spaceship builder | Really interesting game. If you made the rules behind each module more clear ahead of time it would be a really solid game. Consider making a board game version of it with randomized event cards and releasing it on The Game Crafter. |
| May 1 22:57:00 | 7m 00s | Atom That Matters | Looks so pretty both in visuals and animation. The ending was beautiful. At first I was trying to collect as much junk as possible. Reverse Katamari, neat! |
| May 1 23:00:00 | 3m 00s | Qat Beats | Tried in 3 browsers. Chrome is the only one that shows anything and it doesn't work properly. |
| May 1 23:06:00 | 6m 00s | Mondrian Click | I scored 25 on my second go once I read the instructions. Once you get a nice rhythm going it feels great. |
| May 2 18:23:00 | 19h 17m | Gods Will Be Watching | Very deep game. I felt a connection to the characters. |
| May 2 20:31:00 | 2h 08m | Space Ball 3D | Nice multiplayer game. It's a bit hard to tell when a ball is going to be repelled by a ring and who owns each ball. I do like the force mechanic but I always forget to release movement. Great job on the game! |
| May 2 20:39:00 | 8m 00s | Kill The King | I played against myself. It's an interesting game. I like the aesthetics and the audio is pretty good. Gameplay wise I found the Wizard the most difficult piece to position but it was also the most useful. |
| May 3 00:30:00 | 3h 51m | Tessitron | I'm terrible at rhythm games but I enjoyed this one. The camera movements and visuals created a nice mood. |
| May 3 03:34:00 | 3h 04m | BASHLAND - Breakout Mario Mashup | Beautiful game. The levels were very entertaining to play with the low passage ways so you'll rapidly destroy blocks to break up the pacing. |
| May 3 03:41:00 | 7m 00s | Gut Buster Zombie Dash | Took a long time to load the HTML5 version. I like the resource system and the speed of the game. I died almost instantly since it took me a few seconds to realize where my character was. |
| May 5 18:47:00 | 63h 06m | Compositions | Solid experience overall. The graphics, gameplay, and audio come together quite well. I noticed balls clipping through already drawn lines. I like how the spaces you create need to adhere to Mondrian dimensions. <br/> <br/>Think about adding more levels and challenges for the player to meet like a point/area that needs to be covered in a specific colour. |