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zazery

Feedback comments for LD25

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TimestampSince previousGamezazery's comment
Dec 17 04:35:00 Tale of Scale When I saw the screenshot I became really excited. Great concept and I was not disappointed with the execution.
Dec 17 04:53:00 18m 00s The White Rabbit Nice atmosphere. I saw an early screenshot of your game and it inspired me to explore Unity's image effects in mine. I especially liked the rooms with the curved walls near the beginning.
Dec 17 20:01:00 15h 08m Dark Dream It's hard to tell which areas will lead you to your doom. It's also quite easy to get lost without recognizable landmarks. The audio really works well with the visual style.
Dec 18 22:42:00 26h 41m Villain on a train I enjoyed playing it. The choices were intuitive enough to figure out what would happen to your stats.
Dec 18 22:47:00 5m 00s Double DeConstruction Nice graphics. I think the theme would've come through more if it was easier since villains need to think they are winning.
Dec 18 22:51:00 4m 00s Gin Monster Bob I thought the concept was interesting. At first I didn't realize I had to stay upright but once I failed I understood. It was difficult to tell if you were touching an object or not.
Dec 18 22:57:00 6m 00s Blob Revolution As others have mentioned the controls were difficult to master. Often I would try to jump from a wall and just fall instead. The game looks nice and the audio is pretty good. I did skip to the end to see the theme and it's an interesting idea.
Dec 18 23:09:00 12m 00s Crime Scene Nice aesthetic and concept.
Dec 19 23:14:00 24h 05m Under a bloody sky Nice graphic style.
Dec 19 23:28:00 14m 00s Artificial Incompetence When I first read the description of the game I imagined upgrading the AI to adapt to the behavior of the enemy. Well, the experience was completely different but it was pretty interesting. The malfunctions had more to do with the environment than the ships themselves. The gameplay had a really good tempo to it.
Dec 24 00:32:00 97h 04m Bank of innocence Freezes in Chrome so I downloaded the Windows version. Not a big fan of installers but I played it anyway. I liked the ending I got, it was a pretty neat idea. It took me awhile to figure out I couldn't jump over the black platforms (it does look like you can walk under them too)
Dec 24 00:37:00 5m 00s GLOBAL Heist I found this game very challenging. Graphics and level design are interesting.
Dec 24 00:44:00 7m 00s Splendorman I really like the concept but I found it a bit difficult to control. Audio was awesome.
Dec 24 00:52:00 8m 00s Runner of a viod At first I thought the health icon represented portals and that every time I fell it looped me back to the top. The speed you can get is insane. Just hold right and you're a blur.
Dec 24 01:00:00 8m 00s Mansion Massacre Cool idea. For the longest time I couldn't figure out why I could kill one chef but not the other with the wire. Then I found it I was supposed to poison the food. I think if you add some animations that explain why a method doesn't work would make the game more interesting. For example I thought about why killing the right chef first wouldn't work since the other one would see it.
Dec 24 01:51:00 51m 00s Path to Death I really enjoyed the game, great work! I was able to figure out how to play the game without reading your instructions. The graphics you have are good but I think you could push it a bit further if you had time. Instead of using arrows the path could be a dirt path. It would be great to see art for each building that showed the progress of your upgrades. I had a hard time remembering which buildings I had already maxed out. What you did for the compo is fine, however, I'm just talking about where you can go from here. <br/> <br/>As for gameplay I found it too easy but I can see a lot of potential in the current systems. See what you can do to give players more meaningful choices. There are some interesting ones now and the upgrades are very thematic to the building. <br/> <br/>Here's a screenshot of when I stopped playing: http://puu.sh/1Eyxv (all upgrades)