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Feedback comments for LD26
Puffi's games and stats for all events →
| Timestamp | Since previous | Game | Puffi's comment |
|---|---|---|---|
| Apr 29 12:37:00 | Damn invaders | Great game, only thing that sometimes bothered me was that moving vertically became hard once you grew (very) large. <br/>Overall very good | |
| Apr 29 12:52:00 | 15m 00s | Chameleon | Love the music! <br/>Couldn't get past the poop demon, quite hard game in general. <br/> <br/>(Btw you should be able just dynamically link to OpenAL and distribute the DLL's along with the exe, so people wouldn't have to install it, think some (very) old versions even permitted static linking, not a biggie tho) |
| Apr 29 12:56:00 | 4m 00s | The Killer | The game really could've used some set of instructions, took a good while for me to find the shoot button. <br/> <br/>I liked the enemy sprite :) <br/>Ability to restart the game after you have died would've been nice too |
| Apr 29 13:59:00 | 1h 03m | barry-cade | Neat concept, my best try was 270 points, agree with Xgor that some upbeat music would really set the mood for it. |
| Apr 29 14:06:00 | 7m 00s | A fish called Revenge | Great art, would've loved some ambient ocean sounds in the background (or something like that). <br/>The red fish is damn hard :) got to him 2 times and got totally crushed by it both times. |
| Apr 29 14:18:00 | 12m 00s | [placeholder] | Cool game, tough I think the character moved slightly too fast/far from juts a little tap of a key. In general great concept and execution. |
| Apr 29 14:48:00 | 30m 00s | Life of Colonies | Great atmosphere, the generation counter in the background was nice touch. Some ambient sound would've great, but anyway a great execution. |
| Apr 29 14:52:00 | 4m 00s | Line Game | Took me a while to realize that I'd get to the 2nd room by going to the right edge of the 1st map, but once I got that, the game was fun |
| Apr 29 15:03:00 | 11m 00s | Physix-Breaker | Crashes on me as soon as I launch it. No real error message, just the basic windows "CraftStudioRuntime has stopped working" message. <br/> <br/>OS: Win7 64bit |
| Apr 29 15:08:00 | 5m 00s | Back to Rainbows | The tile collisions work strangely, couldn't understand how the "sticking" works as sometimes I could go trough the white quads after "attatching" to it, but other times I could not. |
| Apr 29 15:11:00 | 3m 00s | Don't Smash The Vase | Nice concept, gets really hard quite fast. |
| Apr 30 12:33:00 | 21h 22m | Flingler | I like the concept, but as mentioned before, sometimes the cutting detection is bit wonky. <br/>Noticed that the ball goes totally berserk when left arrow key is held down which I thought was funny :) <br/> <br/>Overall nice job! |