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Feedback comments for LD26
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| Timestamp | Since previous | Game | ronsho's comment |
|---|---|---|---|
| Apr 29 22:08:00 | MIN | Great imagery. I wasn't ever sure how close I was to beating the guy, though, since his eyes kept opening again after I shot them... and then suddenly I had "managed" him! | |
| Apr 29 22:16:00 | 8m 00s | BrauliusRescue | I actually liked the monochromatic background. I think the drawing style clashed a bit, though. I liked the flicker effects in the intro. Some of the text was too fast to read. The major problem I have is that there is no way to avoid getting hurt... while you are slashing enemies they are taking away health... there is no way to back up without turning around, and the enemies do not bounce back when you hit them. The animation is nice, and I like the fact that the enemies come from background to foreground. |
| Apr 29 22:34:00 | 18m 00s | Hipster Annihilator 9000 | Odd that the levels were the same when all you needed to do was write different quotes. Nice music! |
| Apr 29 22:39:00 | 5m 00s | Highway 00101 | I really enjoyed this one. Nice music, great landscape. Lots of occasions, though, where I felt stuck between the cars, couldn't really slow down and the path was totally blocked. Like the motion, though, smooth and relaxing. |
| Apr 29 22:54:00 | 15m 00s | Another Day In The Life | I enjoy the way I interacted with the objects and the feeling of going stir-crazy. Seems like it was missing something, even if it was about that feeling. In a way, that's what I feel already in a lot of puzzle games where you're trapped somewhere before you can move on. Maybe if the room were set up less generically, with some hints of the person the player is and how they occupy their day? |
| Apr 29 22:59:00 | 5m 00s | Minimalistic Minimization | Nice simple visual design. Didn't really see the need to hit d, was more focused on turning my ship so that is was smaller. |
| Apr 30 00:04:00 | 1h 05m | Vs. | Most of the time all I saw was the square at the bottom of the screen, I would click it, it would fill up, and then nothing would happen. Sometimes the other shapes would appear briefly. Using Safari on a Mac. |
| Apr 30 00:11:00 | 7m 00s | Psycho German Shepherd | There's something insane about this game I really like. The wall of random creatures, the strange English. Honestly my favorite so far. |
| Apr 30 00:21:00 | 10m 00s | Pencil (OUYA) | Neat idea! Two things I wish for: that the line would also stop my own blob, and that I had a small overhead radar of all the blobs in relation to mine, since it's easy to lose track of my own blob. |
| Apr 30 00:36:00 | 15m 00s | A Mini Adventure | LOVE the music. And actually the screaming didn't drive me crazy, it was actually fairly creepy after a while. I wish the visuals were as dark as the audio/gameplay... they're fairly bland and non-cohesive. I really enjoyed it, though, something satisfying about hitting those creatures, and a bit scary when you hear them and you're wondering where they are. It's a bit brutal, though, to send them all the way back to the beginning when they run out of health... how about just back to the beginning of the level? |
| Apr 30 00:39:00 | 3m 00s | A-Void | It looks pretty polished at first. Gameplay is really unforgiving, though... I think landing on the boxes should be ok, just hitting them head-on should stop you. I was dying on the 1st and 2nd blocks the first few times I played. Nice music! |
| Apr 30 01:00:00 | 21m 00s | CUBEBIA | Tough! Wasn't sure where to go when the pentagons were after me. Killed one, then they all jumped on me like lightning! |
| Apr 30 01:04:00 | 4m 00s | Robot Meditation | I love meditation games. |
| Apr 30 01:11:00 | 7m 00s | a.void | Sometimes the dot I'm supposed to get appears offscreen. Music goes nicely with the action. The effect when I fall into a black hole is familiar, maybe it reminds me of 80's video effects or public access educational shows... don't know, but it's weird. Maybe it's the font! Fun game, though. |
| Apr 30 01:14:00 | 3m 00s | Minimal Destiny | Love the art style, music, movement, but it won't attack when I hit the left mouse button! Using Safari on Mac. |
| Apr 30 01:25:00 | 11m 00s | Convulx | Tried to run it on my mac but the screen just convulx'ed and the game closed. |
| Apr 30 01:27:00 | 2m 00s | Silly Jumpin' Pixel [Working link] | That _was_ silly! Went pretty fast, don't know if I could have avoided red. Not really any feedback when you get hurt. |
| Apr 30 01:36:00 | 9m 00s | O | That was actually pretty fun! Camera movements felt up/down backwards. Good music. |
| Apr 30 01:52:00 | 16m 00s | Controlled State | Neat, I had an easy job. Was there an ending? |
| Apr 30 01:59:00 | 7m 00s | Life & Minimalism | This game was really funny... I hope at least somewhat intentionally. I like how half of the game is forcing people to smile. One suggestion, should probably highlight the leaf you haven't played yet that is now available. |
| Apr 30 02:01:00 | 2m 00s | InVS | I played with myself, black one ended up taking himself out. |
| Apr 30 02:17:00 | 16m 00s | Angry Viking vs Minimalist Hipsters | Nice graphics, love the rotating door. |
| Apr 30 02:29:00 | 12m 00s | Beyond Minimalism | Interesting navigation, but after I kept coming back to the same room and didn't totally understand how to progress, I quit. |
| Apr 30 20:11:00 | 17h 42m | The Call | I was intrigued until it turned out to be about an inheritance. My imagination is much darker, I guess. I thought I'd been ritually abused or something. I like that I can ignore the call from the very beginning, that was amusing. It's nice to have a stranger call and remind you about important things, though. Good job! |
| May 10 01:54:00 | 221h 43m | Context is Everything | Enjoyed the style and the fact that it started to go beyond the platformer theme by juxtaposing the photos. I think that could be expanded on a bit. Reminded me a little of http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4263 ... just the word thing, obviously different content. |
| May 14 17:22:00 | 111h 28m | Super Minimalistic Nuclear Space Potatoes ! | This is pretty solid (only played the first version). I feel a bit too constrained to the center of the screen, and actually pretty easy to go without shooting anything or hitting anything. Maybe steers a little too slowly. |
| May 14 17:57:00 | 35m 00s | Sail Away | I gave a flower to a dragon and put a dog in a barrel! |
| May 19 00:02:00 | 102h 05m | Terminally ill | Great interaction metaphor. Love the way the text looks, is lit. |