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pentaphobe

Feedback comments for LD26

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TimestampSince previousGamepentaphobe's comment
Apr 29 04:33:00 Onion Harvester Fun game (and hard) <br/> <br/>I'll have to come back to it, kept dying on the second level. Sooo close on those block jumps.. soo close <br/> <br/>nice work!
Apr 29 04:43:00 10m 00s Tendril Fantastic concept and execution, really feels like it'd fit in with the cool ambient games. <br/> <br/>I like the pace, but I was playing it with fairly chilled music playing, so I imagine if you had a little more time it'd be a killer (and great time-passing-mechanism on mobile platforms)
Apr 29 04:47:00 4m 00s Jetpack Cube Man THE FLOOR IS LAVA! <br/> <br/>rad.
Apr 29 05:41:00 54m 00s Generic Shoot Em Up Hee heee! Splat! I died. <br/> <br/>Sounds weren't working for me, but I'm using an antiquated version of Chrome
Apr 29 06:08:00 27m 00s LD26 Crimson Tide Well-timed, I was poking around, building things and not really knowing what I was doing and generally looking like a confused druid who didn't read the instructions first. <br/> <br/>Right at the moment that I figured I'd best set out to explore NorthEast I saw the wave of red and got a weird sense of urgency which caused me to suddenly understand a lot more of what was going on. <br/> <br/>Quite cool, congrats on your first finished Ludum Dare!
Apr 30 20:26:00 38h 18m Min's Journey alas the Jar won't launch for me either, I'm on Mac Osx 10.6 <br/> <br/>Looks really nice though, will come back and hope there's a solution
Apr 30 20:33:00 7m 00s Bucket Really nice-looking game, congrats on your first LD! <br/> <br/>I quite enjoyed playing, and had a lot of near-misses which got me nervous :) <br/> <br/>Didn't stick with it very long, but an enjoyable experience
Apr 30 20:58:00 25m 00s Hexzilla Oh wow, I totally started working on a prototype of this last week after having a dream about it - thanks so much for letting me play it without having to work more :) <br/> <br/>Pretty damn cool idea, and really smooth implementation (and a tutorial!) <br/> <br/>It'd be nice to have a little more build time at the beginning, but it's highly playable and a fantastic job
Apr 30 22:44:00 1h 46m Pongless Really cool idea, with a little tweaking I could quite happily play this as a relaxing game. <br/> <br/>Can you actually beat the AI? I'd love to see a video
Apr 30 22:51:00 7m 00s The epicly short adventure Haha - wow, I chose incorrectly in the [yes/no] and accidentally did a speedrun. Thank goodness there are extra screenshots to hint that there's more, but I had a hefty chuckle when I thought "epicly short" meant 15 seconds or so. <br/> <br/>Using 'enter' to skip dialogs took me a little while to discover though, which I guess is oddly stupid of me, I've gotten so used to Z, X or spacebar that I mashed keys quite a lot before trying enter :) <br/> <br/>Nice work! Gonna play more
Apr 30 22:59:00 8m 00s Triangulum Really cool stuff, what an amazing look! <br/> <br/>I didn't stick with it long, but v.cool
Apr 30 23:55:00 56m 00s Moonshot it quits silently on Snow Leopard (for me at least) <br/> <br/>console logs show complaints about no ImageIO library loaded followed by "image not found" <br/> <br/>here's the diagnostic report: http://pastebin.com/tBsKzQL7
May 1 00:03:00 8m 00s Dwalk Can't wait to try it with another person! <br/> <br/>foreveralone
May 1 16:23:00 16h 20m Shape of shades Fucking. awesome. <br/> <br/>Brilliant idea and execution. You get all my stars!
May 1 16:39:00 16m 00s Pipe Dreams That was just awesome. First game I've wanted to obsessively replay for speedruns. <br/> <br/>In fact I may do just that in a minute. So rad. <br/> <br/>=== Anyone Who's Talking About "glitchy" Handling === <br/>This platformer is way smarter that it initially seems. I was about to dismiss it and then was rewarded (repeatedly) for perseverance. One of my favourite platformers in ages. <br/> <br/>I would gladly play more of this, and wouldn't bat an eyelash at paying for the privilege if it had a highscore/replay system. <br/> <br/>Also: I loved how many different approaches you allowed for, reminds me of the advanced pathways in Mario games <br/> <br/>Seriously good work!
May 3 19:38:00 50h 59m MOTHBOTS Holy wow-trousers that was fun! <br/> <br/>Looks amazing too, really good use of spooky lighting and it feels really out of control when the light goes out and there are huge shadows coming at you <br/> <br/>Wow.
May 3 19:49:00 11m 00s (Follow the) Line should carry a warning about its addictiveness. <br/> <br/>very super-hexagon, I likey!
May 7 16:22:00 92h 33m Line Knight great work, a little hard to see why you die or how I beat the boss, but very enjoyable!
May 7 16:27:00 5m 00s Spike Line Interesting idea, though the random generation leaves much to be desired. <br/> <br/>Is that music procedural? It's irritating, but if you put the effort into generating music you deserve recognition for this :)
May 17 06:17:00 229h 50m Text Parser Platformer The reason it's only playable in firefox is that the start of your web link is "https" change it to "http" and it should work fine on other browsers
May 20 07:51:00 73h 34m This is not a minimalist game Awesome stuff :)
May 20 08:13:00 22m 00s Friggin Lazors Great work, nicely designed and implemented :) <br/> <br/>I concur with the comments about block-pushing being a nag, but it's hardly a deal breaker, just sort of pulls the rug out from the exploratory feeling at the beginning. <br/> <br/>Especially liked that there were multiple approaches to solve it