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Feedback comments for LD26
pentaphobe's games and stats for all events →
| Timestamp | Since previous | Game | pentaphobe's comment |
|---|---|---|---|
| Apr 29 04:33:00 | Onion Harvester | Fun game (and hard) <br/> <br/>I'll have to come back to it, kept dying on the second level. Sooo close on those block jumps.. soo close <br/> <br/>nice work! | |
| Apr 29 04:43:00 | 10m 00s | Tendril | Fantastic concept and execution, really feels like it'd fit in with the cool ambient games. <br/> <br/>I like the pace, but I was playing it with fairly chilled music playing, so I imagine if you had a little more time it'd be a killer (and great time-passing-mechanism on mobile platforms) |
| Apr 29 04:47:00 | 4m 00s | Jetpack Cube Man | THE FLOOR IS LAVA! <br/> <br/>rad. |
| Apr 29 05:41:00 | 54m 00s | Generic Shoot Em Up | Hee heee! Splat! I died. <br/> <br/>Sounds weren't working for me, but I'm using an antiquated version of Chrome |
| Apr 29 06:08:00 | 27m 00s | LD26 Crimson Tide | Well-timed, I was poking around, building things and not really knowing what I was doing and generally looking like a confused druid who didn't read the instructions first. <br/> <br/>Right at the moment that I figured I'd best set out to explore NorthEast I saw the wave of red and got a weird sense of urgency which caused me to suddenly understand a lot more of what was going on. <br/> <br/>Quite cool, congrats on your first finished Ludum Dare! |
| Apr 30 20:26:00 | 38h 18m | Min's Journey | alas the Jar won't launch for me either, I'm on Mac Osx 10.6 <br/> <br/>Looks really nice though, will come back and hope there's a solution |
| Apr 30 20:33:00 | 7m 00s | Bucket | Really nice-looking game, congrats on your first LD! <br/> <br/>I quite enjoyed playing, and had a lot of near-misses which got me nervous :) <br/> <br/>Didn't stick with it very long, but an enjoyable experience |
| Apr 30 20:58:00 | 25m 00s | Hexzilla | Oh wow, I totally started working on a prototype of this last week after having a dream about it - thanks so much for letting me play it without having to work more :) <br/> <br/>Pretty damn cool idea, and really smooth implementation (and a tutorial!) <br/> <br/>It'd be nice to have a little more build time at the beginning, but it's highly playable and a fantastic job |
| Apr 30 22:44:00 | 1h 46m | Pongless | Really cool idea, with a little tweaking I could quite happily play this as a relaxing game. <br/> <br/>Can you actually beat the AI? I'd love to see a video |
| Apr 30 22:51:00 | 7m 00s | The epicly short adventure | Haha - wow, I chose incorrectly in the [yes/no] and accidentally did a speedrun. Thank goodness there are extra screenshots to hint that there's more, but I had a hefty chuckle when I thought "epicly short" meant 15 seconds or so. <br/> <br/>Using 'enter' to skip dialogs took me a little while to discover though, which I guess is oddly stupid of me, I've gotten so used to Z, X or spacebar that I mashed keys quite a lot before trying enter :) <br/> <br/>Nice work! Gonna play more |
| Apr 30 22:59:00 | 8m 00s | Triangulum | Really cool stuff, what an amazing look! <br/> <br/>I didn't stick with it long, but v.cool |
| Apr 30 23:55:00 | 56m 00s | Moonshot | it quits silently on Snow Leopard (for me at least) <br/> <br/>console logs show complaints about no ImageIO library loaded followed by "image not found" <br/> <br/>here's the diagnostic report: http://pastebin.com/tBsKzQL7 |
| May 1 00:03:00 | 8m 00s | Dwalk | Can't wait to try it with another person! <br/> <br/>foreveralone |
| May 1 16:23:00 | 16h 20m | Shape of shades | Fucking. awesome. <br/> <br/>Brilliant idea and execution. You get all my stars! |
| May 1 16:39:00 | 16m 00s | Pipe Dreams | That was just awesome. First game I've wanted to obsessively replay for speedruns. <br/> <br/>In fact I may do just that in a minute. So rad. <br/> <br/>=== Anyone Who's Talking About "glitchy" Handling === <br/>This platformer is way smarter that it initially seems. I was about to dismiss it and then was rewarded (repeatedly) for perseverance. One of my favourite platformers in ages. <br/> <br/>I would gladly play more of this, and wouldn't bat an eyelash at paying for the privilege if it had a highscore/replay system. <br/> <br/>Also: I loved how many different approaches you allowed for, reminds me of the advanced pathways in Mario games <br/> <br/>Seriously good work! |
| May 3 19:38:00 | 50h 59m | MOTHBOTS | Holy wow-trousers that was fun! <br/> <br/>Looks amazing too, really good use of spooky lighting and it feels really out of control when the light goes out and there are huge shadows coming at you <br/> <br/>Wow. |
| May 3 19:49:00 | 11m 00s | (Follow the) Line | should carry a warning about its addictiveness. <br/> <br/>very super-hexagon, I likey! |
| May 7 16:22:00 | 92h 33m | Line Knight | great work, a little hard to see why you die or how I beat the boss, but very enjoyable! |
| May 7 16:27:00 | 5m 00s | Spike Line | Interesting idea, though the random generation leaves much to be desired. <br/> <br/>Is that music procedural? It's irritating, but if you put the effort into generating music you deserve recognition for this :) |
| May 17 06:17:00 | 229h 50m | Text Parser Platformer | The reason it's only playable in firefox is that the start of your web link is "https" change it to "http" and it should work fine on other browsers |
| May 20 07:51:00 | 73h 34m | This is not a minimalist game | Awesome stuff :) |
| May 20 08:13:00 | 22m 00s | Friggin Lazors | Great work, nicely designed and implemented :) <br/> <br/>I concur with the comments about block-pushing being a nag, but it's hardly a deal breaker, just sort of pulls the rug out from the exploratory feeling at the beginning. <br/> <br/>Especially liked that there were multiple approaches to solve it |