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Feedback comments for LD26
NiallM's games and stats for all events →
| Timestamp | Since previous | Game | NiallM's comment |
|---|---|---|---|
| Apr 29 09:32:00 | GRAViTRON | This is really nice. The music gets a bit repetitive though, and it's crying out for some sort of high score table (even just a 'best' and 'last' score on the title screen). | |
| Apr 29 09:51:00 | 19m 00s | MIN | This is amazing. The sound and visuals are fantastic. Not so keen on the FPS platforming, but once you get there the menace is awesome. |
| Apr 29 09:57:00 | 6m 00s | NinjaFlare | This is a gorgeous game, though I agree about the odd control issues. Also, the slash and slide seem superfluous, since if you just run at full-tilt the enemies will never hit you. |
| Apr 29 10:03:00 | 6m 00s | Take The Red Orb | This is really effective. Love the visuals. It's a really compelling mechanic. |
| Apr 29 10:09:00 | 6m 00s | The Last Soul | This is a lovely wee minimal platformer. The sound design is really impressive. Very nice. |
| Apr 29 10:28:00 | 19m 00s | Dream Fishing | This is wonderful. |
| Apr 29 13:04:00 | 2h 36m | FOLD | This is gorgeous. |
| Apr 29 13:28:00 | 24m 00s | soundscape | I like the idea, but this is hard! For some reason I had a lot of trouble judging when the heartbeat was louder/quieter, and how close I was to the exit. I think I'd have found it easier if the speed of the heartbeat varied rather than the volume. <br/> <br/>Love the zoom out at the end, and seeing the path you traced through the map. |
| Apr 29 14:11:00 | 43m 00s | Problem Attic | This is amazing. The visuals and sound design are fantastic, and the glitchy platformer physics really add to the oppressive atmosphere the game has. |
| Apr 29 14:18:00 | 7m 00s | Rebound - Creatively Bankrupt | This is really nice. It's a brilliant wee score attack game. I would have liked a high score display though. |
| Apr 29 14:37:00 | 19m 00s | Nothing is Impossible | I love the visual design. I didn't get very far though; it feels like you could stand to be a bit more forgiving with the collision detection. <br/> <br/>I actually liked the minimal music box-style soundtrack. |
| Apr 29 14:47:00 | 10m 00s | crush. | This is really nice. The music and simple visuals go together brilliantly. The difficulty curve was a bit too shallow for me though; it takes quite a while before it actually gets hard. |
| Apr 29 16:10:00 | 1h 23m | Moiety | This is gorgeous. I feel you could have maybe done a bit more with the audio though; what's there is really well done, but unless you're close to the *things*, the game's basically silent. |
| Apr 29 16:21:00 | 11m 00s | Perfect Crime | This made me laugh :D Love how fragile and unwieldy the body is. |
| Apr 29 17:29:00 | 1h 08m | Dragon Drop | Took me a while to figure it out, but this is fantastic. Really really cool :D |
| Apr 30 10:07:00 | 16h 38m | climbing 208 feet up the ruin wall | This is fantastic :) |
| Apr 30 10:14:00 | 7m 00s | Gravity Worm | This is really nice, though I agree with the other commenters that the mechanics are slightly unintuitive at first. |
| Apr 30 10:22:00 | 8m 00s | rainwalkers | I too never met any rainwalkers, but this is really, really nice. I love the setting and the aesthetics of it. |
| Apr 30 10:33:00 | 11m 00s | Lightrail | This is very nice. I love how hard it is; something about the controls had me continually clicking the wrong button. I love when games trip me up like that. |
| Apr 30 10:39:00 | 6m 00s | DoubleW | Very nice. Your colour palettes are gorgeous. |
| May 1 09:45:00 | 23h 06m | Puck Gunners | I like this, but even on a pad the controls are kind of unintuitive. I was expecting to rotate the turret with just the y-axis (i.e. up=rotate left, down=rotate right). It took me a while to work out that the turret's direction actually matches the stick's direction. |
| May 1 10:15:00 | 30m 00s | Nest | Ooh, this is neat. And surprisingly hard! Do the babies eventually grow up? Or are you just trying to keep them alive for as long as possible until the food/your stamina gives out? <br/> <br/>(a pretty dark view of parenthood there :P ) |
| May 1 10:32:00 | 17m 00s | Refraction | I really like this, but man is it hard. The blocks changing colour just as they're about to hit the pillar feels kind of cheap. I loved the way they sometimes change direction though, like the game's actively taunting you. |
| May 1 19:45:00 | 9h 13m | Life & Minimalism | This is wonderful. It's put a big smile on my face :) |
| May 2 12:24:00 | 16h 39m | MiniFPX | This is very nice. I love the slight acceleration downwards at the end of a jump; it gives a great sense of weight to the player. |
| May 3 09:56:00 | 21h 32m | Zero. | Wow, this is really nice. I love the complexity that the timed shot mechanic adds. Good stuff :) |
| May 3 10:24:00 | 28m 00s | Newborn | Woah, that's a seriously creepy ending. This is kind of impressive, though I don't think I'd want to play it again. <br/> <br/>Slightly spoil-y hints: the game is not just an endless jumping puzzle; also make sure you explore the starting room before you leave it. |
| May 3 10:47:00 | 23m 00s | WAY. | This is really, really clever. I like it. Very hard though. |
| May 4 17:04:00 | 30h 17m | Motion | I like this a lot. Changing the controls each time while retaining the same goal is a really neat idea. Aesthetics are great too :) |
| May 4 17:22:00 | 18m 00s | Somsnosa | Oh, this is fantastic. The sound and visuals are incredible :D |