Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Scott McBee
Feedback comments for LD26
Scott McBee's games and stats for all events →
| Timestamp | Since previous | Game | Scott McBee's comment |
|---|---|---|---|
| Apr 29 03:32:00 | Grand Crusade | I enjoyed it. The difficulty curve took me by surprise when after a few days of "This is nothing", my ship was falling apart and most of my crew was injured. | |
| Apr 29 03:47:00 | 15m 00s | Minimalist Art Gallery | I couldn't run, but I chased a cow into a yellow void. |
| Apr 29 03:55:00 | 8m 00s | Floating Point | Fantastic. I loved the two screen approach and I was amazed at how well it worked. You really should continue this. |
| Apr 29 04:03:00 | 8m 00s | Puzzlecave Episode 1 - Raiders Of The Lost Potato | This is pretty great. The art style fits perfectly without copping out to geometric shapes, and I love the glow everything had. This seems like it would have made a perfect intellivision game. |
| Apr 29 04:10:00 | 7m 00s | Kriok | Fun, but the difficulty curve ramped up very quickly. By the third level I was getting very frustrated. |
| Apr 29 04:14:00 | 4m 00s | Keyboard | I really enjoyed the music and the ramp up of difficulty. |
| Apr 29 04:17:00 | 3m 00s | Boogie Woogie | Loved the music, and it's a pretty good take on the theme. One suggestion is that I died a lot by blocks spawning right on top of mine, and that's pretty frustrating. |
| Apr 29 04:21:00 | 4m 00s | Potato The Destroyer | Love the art style, a bit hard, though. |
| Apr 29 04:28:00 | 7m 00s | Antichromatic | Great game. I had a bit of a challenge getting the idea that space = jump out of my head, but had a lot of fun afterwards. Experienced random slowdowns which was interesting. |
| Apr 29 04:39:00 | 11m 00s | Minima | Loved the mood, but I agree with Cybearg about the tediousness of the walls. |
| Apr 29 04:43:00 | 4m 00s | Bounce | Lot of fun. |
| Apr 29 04:57:00 | 14m 00s | llab | Lot of fun. Checkpoints would have been nice, because I probably spent way too long trying to beat it. |
| Apr 29 05:00:00 | 3m 00s | Tactical Spreadsheet | Excellent take on the theme |
| Apr 29 05:03:00 | 3m 00s | Pivot | Pretty fun. I think you should have played to the fact that one match would cascade them all more. |
| Apr 29 05:08:00 | 5m 00s | Ellipse Madness | A lot of fun, very hectic. I think a visual indicator on which point was going to move next would clear up a lot of confusion. I really enjoyed the music. |
| Apr 29 05:14:00 | 6m 00s | They Don't Stop Coming | It was fun. I really enjoyed the audio and the little monologue at the bottom. |
| Apr 29 05:23:00 | 9m 00s | Nod | Loved the approach and art. Audio would have helped a ton, also maybe a end screen instead of just looping. |
| Apr 29 05:38:00 | 15m 00s | Cyborg Computing Jet Fighting | The distribution method is awkward and the auto pause on windows makes it seem broken. |
| Apr 29 05:44:00 | 6m 00s | Piet Mondrian: Minimal Techno Dance Simulator | This is one of my top games for this LD. More varied and faster patterns would really put this up there. |
| Apr 29 05:47:00 | 3m 00s | i need to lie down | Made me very anxious, so well done! |
| Apr 29 05:52:00 | 5m 00s | Triple Minimum | The first game often started you in a no-win situation. Combined with the jarring transition and the slow menu to get back to it, made it very frustrating. It's generally better to stick with one game and flesh it out than to split time between three and a menu. |
| Apr 29 05:55:00 | 3m 00s | STFC | Congrats on finishing your first Ludum Dare. Audio would have helped a lot. |
| Apr 29 05:58:00 | 3m 00s | SHOOT CAR, SHIT PANTS | I don't know if I would have competed if I had know that this was the kind of monumental experience I had to go up against. |
| Apr 30 23:16:00 | 41h 18m | shon | Love the music |
| Apr 30 23:19:00 | 3m 00s | Survivalism | Enjoyed it, but I found the pace to be rather slow. It felt a little like I was running through water. |
| Apr 30 23:24:00 | 5m 00s | Persist | Love the art. |
| May 1 01:38:00 | 2h 14m | PolyShot | The sound was very quiet and the player's ship seemed especially tiny to me. The speed at which everything was occurring made me feel less like I was dodging with my own skill, and more like if I moved enough chances were I wouldn't get hit. |
| May 1 01:44:00 | 6m 00s | stairs | Better instructions would go a long way. When I finally got the hang of it I enjoyed it, but some kind of "you climbed X stairs" would be nice so I could get a handle on how I was performing. Also, the start to first step time seemed too long. I enjoyed the music. |
| May 1 01:47:00 | 3m 00s | Anthead RPG | A game generally has some sort of goal or failure condition... |
| May 1 03:13:00 | 1h 26m | -- | While interesting, I didn't see how the time mechanic really fit into it. Any time I tried to use it, it didn't rewind me back far enough to make any difference. |