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mikeware

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TimestampSince previousGamemikeware's comment
Apr 30 01:14:00 Cube Defender Like the concept, would be nice to have a bit more pressure with the blocks slowly but constantly moving towards you, though definitely a surprise the first jump. Would have liked it to always give me a color I could use so I can't get in a state where I'm just waiting for death. Have the blocks reaching you be the only losing factor.
Apr 30 16:28:00 15h 14m Glow It was a little hard to grasp initially where I could click. It also may help to color the cursor based on the player color too. I think the hardest part was knowing when it would fill or create a line.
Apr 30 16:54:00 26m 00s Farm Villager Quest Would have liked to seen this polished a bit more. Could have been a lot more fun. Got a little tired of encountering the monster everywhere and trying to determine which button would take me in which direction (would be nice if they were laid out in a compass orientation). Also, a number of typos. I hope you keep fleshing it out though, great result for the amount of time you put in.
Apr 30 17:00:00 6m 00s BONSAI Really interesting idea. Virtual Bonsai. Seems a little crazy to click each pixel though. Thinking it'd be interesting if it starts in the middle and you see it growing, and you have to trim it back continually...? <br/> <br/>Also, be nice if the message at the end in the textbox actually stated if you won or lost as it says both right now.
May 1 17:06:00 24h 06m Paddlewhite (grr lost comment before) Graphics and audio were nice, but it was very confusing to tell what was going on with the HUD in the first level with all the meters and plethora of enemies. I would have focused more on the minimalist third stage across the whole game, but then I couldn't defeat the boss at the end. I could just camp out in the lower-left forever...
May 1 17:12:00 6m 00s Police Escape Really nice music. Like the premise, it's really hard to keep track of where all the other cars are. Did see one just stop at one point.
May 1 17:17:00 5m 00s Integrate I had to read the rules a few times, also didn't help that the keyboard wasn't responding until I clicked in the swf. The idea's interesting though, you can definitely get into it once you figure it out. Maybe it would help if you made your cursor a small version of whatever shape you had currently active instead of a background color? And maybe start off with one shape and add others a few seconds at a time to ease the player into the game and then tell them how to switch one at a time.
May 1 17:19:00 2m 00s SoO Would love to try this out, hope you can solve your issues with windows!
May 2 17:02:00 23h 43m Speed Square! Jumping and moving mechanics made it very hard to control the character. If I just tapped the key when I was on the edge of a ledge, I'd go flying across and then didn't have any control for my landing. With a few tweaks, I could get into this one a lot more.
May 3 04:34:00 11h 32m Prism Interesting take on the traditional snake. Took a second to notice the twist. Think it could benefit from a bit tighter control, seemed like there was a tiny bit of lag when pressing keys and seeing movement. Also, progressively increasing the snake speed and starting with fewer prisms to fill would be good. Also, was tough when I needed a final color and had to just spin around to collect/dump colors until the one I needed was there. Similarly, it was weird when I had no color that I would erase my previously saved colors.
May 3 07:37:00 3h 03m Convulx The movement aspect of pushing the ship at the limits was interesting, but with all the numbers and bars on the screen it was hard to coordinate how everything was related and what my main 'mission' was. I didn't feel that sense of danger from the oncoming asteroids nor reward for destroying them.
May 3 07:43:00 6m 00s dodge the atom The platforming aspects seem to be pretty spot on. The jump and movement felt really good. It just took me collecting 10 atoms to realize the atom I was dodging was moving faster. I think if instead of increasing speed, you just added another atom to dodge every time you collected an atom it would get crazy enough quick enough and you'd feel that arcade pressure.
May 3 07:52:00 9m 00s COLORFORM Wow, this is really hard. Maybe I shouldn't be playing it so late at night. I like the concepts behind this, but I think with the cycle of four, having a slower cycle time to start could help. Also, maybe only starting with a couple of colors. It felt really harsh when I hit the wrong key and would fall from the top to the bottom instead of just one platform below me.
May 3 07:59:00 7m 00s minobi Really nice style. Took me a while to figure out a few things like that I can run as fast as the bullets. The second laser section was really hard initially. It'd be nice to not see the guards I already defeated respawn and to checkpoint every time I got loot.
May 3 08:11:00 12m 00s Metahotel Really intriguing puzzle game. I really enjoyed playing it, but I think the two biggest detractions were as others mentioned, the people had a path to the exit, but just bounced around, and figuring out the cycle when clicking. Even though the cycling can be consistent, since it depended on what color I was currently on, it was just very confusing. I know what color I want to make the square in my mind, so I don't want to be fighting thinking about if I need to left or right click and what color it currently is to get it there. Maybe you could also be able to hit a keystroke (one for each color) and then I could just learn which buttons move to which colors for whatever I have highlighted.
May 3 08:13:00 2m 00s Minimum RPG Curious to check this out, don't have a mac though.
May 4 14:40:00 30h 27m Steve Can't Zen Pretty amazing execution for 48 Hours. A lot went into this. It looks great. Can you actually lose though? It seems like enemies will bloody me up, but other than that, I just have to mash buttons.
May 4 14:48:00 8m 00s DropPix Good puzzle game, though the buttons wouldn't always respond to my clicks. Would have been nice to see a few more levels as it was only starting to get a bit challenging near the end.
May 4 15:00:00 12m 00s Gut Buster Zombie Dash Really fun little runner. Kept dropping the sledgehammer though, didn't see the point. Wanted an action button to break through walls or zombie hordes. Wanted to make it to the chopper, but mysteriously would just run out of stamina, thought I was picking up enough food.
May 5 18:36:00 27h 36m Flame Quest! Would have liked a bit more story in the game itself. Seems just the one map page could have been expanded on a bit more than just random encounters.
May 5 18:45:00 9m 00s Super Minimalistic Really like the idea of not having to collect stuff. Turn the traditional platformer on its head. The jumping was pretty tough at times, especially trying to run and jump off the one block platforms. I couldn't make the long jump either shown just above in the screenshot.
May 5 18:51:00 6m 00s INO The main menu was a bit confusing, I was trying to use the keyboard to select options at first and nothing was happening. Also, you should make the full line select the option, I was clicking to the right so nothing was happening for me either. <br/> <br/>The game itself is pretty interesting, but really hard. I feel like your cube needs to move a bit slower at first and also snap to the grid. It's really hard to tell exactly where you are when you're floating between squares.
May 5 18:57:00 6m 00s Skware It was hard to tell at first what you meant by an 'empty' square. Also, there's no way to recover once you start messing up as the empty squares don't get filled again by what they take. <br/> <br/>I like the concept, but it's pretty tough right now to tell what exactly is going on. Plus, I feel like having two blinking boxes to go after to give you a choice about how you lay out your path would be helpful.
May 6 16:17:00 21h 20m Loot Run It's really neat to see an ASCII platformer. It was a little hard to tell where you started, maybe if you always started on the bottom-left? And then it was a little hard to coordinate running and jumping at the same time. Great job!
May 9 13:07:00 68h 50m Toastergeist This is pretty epic. It's a lot of fun to play, but the controls feel a bit loose at times. I would find myself holding the key down to move the toast left, not seeing it move, and then accelerating much faster than I wanted. Having a slightly larger plate area would help too. Your credits screen scrolls a bit quickly too.
May 9 13:15:00 8m 00s Pixel Dominoes I guess the double-dominoes you just get to remove for free? That part confused me a bit, it was a little weird to be just thrown in and have to figure things out, but then that is more minimalist. It's nice to something so simple and compact though. Great entry!
May 9 15:03:00 1h 48m H48SJ4, the MINIMIZING robot It seems really weird that you can walk anywhere but your bullets are stopped by the walls. Also, returning to center was really annoying as I couldn't let go of the arrow key to stop moving and then shoot. The graphics are pretty nice and I like the idea; just would like to see a bit more behind it.
May 18 17:54:00 218h 51m Public Transport Simulator It's an interesting layout and idea, but I didn't see the game part of it. Is there an objective? It seemed like I should just walk and pick my path since the busses are so random.
May 18 18:03:00 9m 00s circlesLT It's a great start to something. I feel like you should have just had all three parts integrated into the tutorial the first wave and the second. I think one of the hardest things is that you occlude the status with your cursor, so having the light-blue filling up around the outside of the outer circle to show your progress would be better. <br/> <br/>It also took too long to capture things, the manual dexterity is hard enough, don't make me have to follow or stay somewhere for like 5 seconds. <br/> <br/>The right-trigger wasn't explained very well and I didn't see how it factored into the other parts. <br/> <br/>I'd like to see this fine-tuned though. You could have also easily added mouse input, it probably would have made the game a lot easier even with the longer hold times.
May 18 18:23:00 20m 00s Sometimes This was pretty cool. Took me to the third room to really figure it out, so it'd be nice if the text repeated when you re-entered rooms. <br/> <br/>The scale was interesting, but it'd be nice to be able to move a bit faster. Also, I think the mouse sensitivity needs to be increased, as my mouse cursor would keep leaving the unity window and wouldn't recenter.
May 18 18:29:00 6m 00s The Kazimir Shift The game doesn't seem to start for me. I just see a bit black box in the middle of a larger outlined rectangle. Clicking on it or pressing keys doesn't seem to do anything or bring me anywhere that looks like the screenshot above. <br/> <br/>Using FireFox 20.0.1
May 18 18:31:00 2m 00s TerraFrank Really nice physics demo, too bad you didn't have time to add a goal.
May 18 18:32:00 1m 00s Office Escape I'm also just seeing a blank screen. :( <br/> <br/>I saw Java load though...?
May 18 18:35:00 3m 00s Click Brilliant!
May 18 18:39:00 4m 00s Mininal Risk Nice little strategy game. Computer played a bit quick sometimes to tell what was going on. Maybe have a way to indicate what they did last? <br/> <br/>It'd also be nice to see a bit of a randomized layout so every game had +/- a few nodes and was different.
May 18 21:14:00 2h 35m MiniMOBA Hard without other players to really gauge. Would have been nice to have a two-player option. Do the trees on fire ever disappear?
May 18 21:22:00 8m 00s 2 Button RTS I think there could be a lot behind this, but didn't feel like my choice of where to put the line made a huge impact. Got boring pretty quick to just be sitting and watching. Also, Space and Shift are bad key choices especially when space moves you up and shift moves you down... <br/> <br/>Maybe you could use the engine and give players more choices about troop movements.
May 18 21:27:00 5m 00s The Minimalist Looks like the days still count down if I was just sitting there. Also it was annoying that the coverage didn't update until I let go of my mouse button. <br/> <br/>Curious about how much went behind judging the artwork.