Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → mikeware

mikeware

Feedback comments for LD35

← LD26

mikeware's games and stats for all events →

TimestampSince previousGamemikeware's comment
Apr 19 05:38:00 Morph Space Really loved the artwork and effects. Just wish you were able to add a concrete objective in to give a bit more purpose and meaning to the mechanics.
Apr 19 06:25:00 47m 00s A Rogue Like Adventure Great start to some world building and ideas for using shape shifting. Just work out some of the bugs, and make sure the shape shifting is introduced more quickly. <br/> <br/>And don't forget that 'Shift' is to run!
Apr 19 06:42:00 17m 00s The Facility Really great solid package. Loved the sound effects. Really interesting choices between movement and environment.
Apr 19 06:58:00 16m 00s Sluggy's Tiny Adventure Gorgeous looking game. Got a little lost at first figuring out which path I should take. I think my biggest frustration was having to reach for the number keys to transform. Maybe 'space' to jump and 'up/down' to change transform?
Apr 19 07:19:00 21m 00s Mushroom Muncher Really high quality modeling and texturing to see for a competition game. It's great to see the seeds of where the game is headed with the larger enemies coming out. Just a few camera/control issues to work out. <br/> <br/>Maybe try a Pikmin style more overhead view, so the player can always see the swarms and be oriented to where things are in the air.
Apr 19 07:46:00 27m 00s Star I could play this all day. Almost got to the end, stage 8.
Apr 19 08:08:00 22m 00s Meepies Really love the room progression opening up and following along. Wish there was a bit more to it with a less intense difficulty ramp-up. See a lot of potential for this as a good puzzle game!
Apr 20 05:21:00 21h 13m RoboRob Level Design was really solid. Really mind melting mechanic. Just wish I didn't have to click menus to retry again each time... keyboard support there would be nice.
Apr 20 05:43:00 22m 00s Shape Game Without Great Name Wish the audio loop wasn't so short. It was also frustrating that the bullets destroyed each other, lots of times it felt like I was hitting an enemy but not destroying it (but it was probably that it just fired its own bullet). <br/> <br/>A little bit more progression in terms of patterns and fixing the above I think would have made a big difference!
Apr 20 06:07:00 24m 00s Mirror's Polygon Lot of potential here, really would like to see this polished a bit more. I think it's really just the arrow controls which are the hardest to get through. The other shapes controlled well, but since you start as the arrow each time, it was a hard barrier to entry.
Apr 20 06:27:00 20m 00s GeoShift The fact that the entire background changed was a bit intense at times. Really like the concept and art, but the difficulty was really tough (though frequent checkpoints helped). I think a few of the jumps were a bit long and the timings very precise even when slowed down. <br/> <br/>Would have liked to see a puzzle involving the speed-up button. Looking forward to seeing more of this.
Apr 20 06:55:00 28m 00s Apeshifter Munk Awesome job, really amazing use of shape shifting and the environment. Just hit a strange glitch with the pot room, otherwise was really engaging and smart. <br/> <br/>Would love to see this evolve into a longer puzzle game. It really could turn into a hit!
Apr 20 07:14:00 19m 00s The Final Round I think three things would make this pretty stellar: Letting the player move while in the air, getting better feedback when you hit the boss at the point of impact, and not getting stuck on the feet of the boss. <br/> <br/>Too bad that you couldn't get a shape shift element in for the theme
Apr 20 07:33:00 19m 00s Through Oneself Amazing graphical effects. Understanding the environment of what was invisible at times was a little challenging, especially with the people wondering around. <br/> <br/>Curious about where to see this going in the future.
Apr 20 07:54:00 21m 00s Splitter Critters Really like this puzzle mechanic and the art. Would love to see a bit more ramp in the intro for introducing ways to split. Took a while to 'guess' the intended solution at times. Look forward to seeing this evolve!
Apr 20 08:11:00 17m 00s Zedhus I could keep playing this for a while, it was pretty challenging. <br/>I just wish I had a bit more control over my aim, it seemed hitting the left/right key once made a big change to my angle and prevented me from locking on to my target. <br/> <br/>It was also hard to understand the power ups effects.