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Feedback comments for LD26
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| Timestamp | Since previous | Game | maloki's comment |
|---|---|---|---|
| Apr 29 04:19:00 | Pink Haze | I love the concept! At first my right hand felt awkward not having to do anything...until I remembered that the arrow keys worked too. :P | |
| Apr 29 09:35:00 | 5h 16m | QbQbQb | Great work! The audio and visuals are lovely. |
| Apr 29 19:57:00 | 10h 22m | theseus.f | I love the clean look. The rat choices adds some replayability. Trapping the other enemies is fun~! |
| Apr 29 20:20:00 | 23m 00s | hru | Nice! The sound matches the style very well. Simple, yet challenging...and relaxing, too! |
| Apr 29 20:27:00 | 7m 00s | Join | I love how the levels are made, designed to experiment with the blocks. Challenging yet it doesn't punish the player for mistakes. Good job! |
| Apr 29 20:44:00 | 17m 00s | (Follow the) Line | Very nice! I would have liked to be able to control the line to turn left or right, to add to the difficulty. This works better with as a minimalist game though. Would work nicely on mobile devices, too! :) |
| Apr 30 00:48:00 | 4h 04m | Escape From _____ Mansion | A bit tedious at times reaching end after dead end, but there's some fun to be had in trying to remember which paths I've already taken. <br/> <br/>Sometimes feels like there are impossible rooms such that they overlap each other...or maybe it's just me? Hmm... |
| Apr 30 00:59:00 | 11m 00s | Stop Following Me | Not bad! I love car games with this type of controls. A bit frustrating but the pain feels much less with the multiple checkpoints and snappy restarts. <br/> <br/>Good job finishing! ;) |
| Apr 30 01:09:00 | 10m 00s | a.void | I love the title, music and gameplay! <br/> <br/>At first I was not exactly sure what to do. I tried using the arrow keys and it worked to some extent. Challenging but manageable. Then I tried holding the mouse button as I dragged. Much harder with it slinging around, but fun! <br/> <br/>I thought the arrow keys and mouse button control differences were off, so I tried just clicking and it worked just as well. <br/> <br/>Were these intentional? Either way, my favorite control scheme is moving the mouse with the button pressed down, flinging the dot. Yeah, I like the extra challenge. :P <br/> <br/>Audio fits the game perfectly, especially with the end chime as the dot hits the void. <br/> <br/>Good job! :D |
| Apr 30 01:19:00 | 10m 00s | I'm Not a Paper Person! | Love the art. :D The puzzles got sneakier later on, but the earlier levels prepared me for it. Nice work on puzzle design! <br/> <br/>At first reminded me of VVVVVV, and then suddenly it was not just up and down but left and right. <br/> <br/>Just when I was having fun, it ended. :( |
| Apr 30 01:35:00 | 16m 00s | A Game of Numbers | I love that there's math in it! The last few puzzles were quite tricky. War of attrition took me a few tries until I had an "aha!" moment. Good job on the puzzle design! The difficulty scales well, too! |
| Apr 30 02:02:00 | 27m 00s | WhiteSpace | Reminds me of Daredevil withe the "sonar" thing. Nice work, but quite frustrating from the start. Would have been nice to ease in the player before going into more complex layouts. <br/> <br/>Nice work building this game, with a cool concept, too! |
| May 1 12:58:00 | 34h 56m | Gravity Worm | I love this game! The rules were a bit hard for me to understand at first, but when it clicked, I just kept going and going and going. Simple yet works amazingly. Good job! :D |
| May 1 13:25:00 | 27m 00s | Tulip | Nice style and music. I just gotta love that huge time text :D <br/> <br/>The patterns are quite challenging too and kept me on the edge of my seat. :P |
| May 1 13:47:00 | 22m 00s | Almost Nothing | Nice concept. Hard to grasp the swap block and using the fizzle with timing can be either tedious or frustrating. I wish puzzles didn't depend on it so much. <br/> <br/>Good puzzle game overall and time passed by without me knowing it. Hahaha! |
| May 1 14:22:00 | 35m 00s | XYZ | Challenging yet relaxing. Not sure if I had the controls down at first until I held down the keys longer. Usually one key moves it to the next rotation, but I guess this works to see what the shape is. <br/> <br/>Good job! :D |
| May 3 20:55:00 | 54h 33m | INO | Hard yet fun! Simple enough to lean. <br/> <br/>Is it intended that the player can just keep going back and forth between around 3 blocks and patiently try to position themselves? Kind of breaks the frantic feel, but I guess it feels fairer though. <br/> <br/>Nice work. :D |
| May 3 21:11:00 | 16m 00s | WAY. | Cool game! Didn't quite get what you meant, but got it after a while. It's good that you can't just spam the buttons. It would be nice if the indication of where you are is clearer. There was a time that I got lost on where I was. <br/> <br/>Good job! :D |
| May 3 21:19:00 | 8m 00s | Mini male | I agree with what smealum said. The spawn sometimes is a little too close to the player. That aside, it's pretty cool and the sound is quite satisfying when taking out the enemies. :D |
| May 3 21:35:00 | 16m 00s | Cleaner Bot | Fun game and I just love the controls! <br/> <br/>The camera works fine, but there are a few spots that need need additional camera positions. There were times that was a point where I couldn't see the robot anymore. <br/> <br/>Used FF as well and did not have problems. :D |
| May 10 00:45:00 | 147h 10m | Lack of Civilization | Would have probably helped to add a shadow to help differentiate moving up & jumping. <br/> <br/>Looks like you have a good base system here, but would have indeed helped if you had more time. |
| May 10 00:54:00 | 9m 00s | Pato Loco | Played the windows version. <br/> <br/>Pretty good & solid game. It would have been nice to ease in the player with the different platforming mechanics. <br/> <br/>For one, I didn't think of running quickly to move to a nearby platform instead of jumping. Only found out later as I watched the YouTube video. <br/> <br/>I liked the main character's animation. Simple & smooth. :D The shooting sound though is much too long, IMO, and gets pretty annoying quickly. <br/> <br/>Aside from that, good job. :D |
| May 19 03:48:00 | 218h 54m | Arena | I love the mechanics in the game. Simple, yet effective...especially wrapping bullets. <br/> <br/>Controls can be quite difficult to grasp though, but I guess most isometric games with a similar control scheme has the same problem. |
| May 19 03:52:00 | 4m 00s | CLRS | I love the tension that builds up when the mixed colors come in. Mistakes just bury me deeper and deeper into trouble. Good job! |
| May 19 03:59:00 | 7m 00s | Battery | Interesting concept you have here! Quite nostalgic, too. <br/> <br/>The title screen got me stuck for a while until I figured it was a quick intro to the game mechanic. Oops! |
| May 19 04:03:00 | 4m 00s | Guiding Light | I was able to get out of bounds while running. >.< Otherwise, this is solid work. :D |
| May 19 04:16:00 | 13m 00s | Line Game | Some parts are frustrating, especially when I need to turn around the corner. Got through them eventually, though. <br/> <br/>Music is a bit repetitive, but the gameplay is enough to keep me going. :D |
| May 19 04:21:00 | 5m 00s | Lines | Simple game, but I don't quite understand the lines so much and makes it feel unfair. Got up to 43 though. <br/> <br/>The music and the color changes work quite well with the game. Good job. :D |
| May 19 04:54:00 | 33m 00s | m | At first I thought the maps were random and I had to guess my way around, until I understood the map as each level started. <br/> <br/>I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route. <br/> <br/>The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game! |
| May 19 05:02:00 | 8m 00s | Dream Fishing | Love the art! |
| May 19 05:24:00 | 22m 00s | MUBIC | it would be nice to know which side sounds what before it starts, so that it's easier to play by ear rather than having to look for each face. <br/> <br/>The cube color and sounds work really well. And that beat...so satisfying! |
| May 19 06:08:00 | 44m 00s | Zrist | I think it would have helped a bit to have the camera off-center, leading forward. Sometimes it feels like I'm not given enough time to react. Quite ok though as I get more used to it. |
| May 19 06:16:00 | 8m 00s | Kriok | Love the music and the style. Very relaxing yet quite difficult! It bothered me at first why I wasn't getting done at one point until I saw the shapes inside the circle. It wasn't as obvious at first, but it went on smoothly after that. Good job on the puzzles! |
| May 19 06:23:00 | 7m 00s | Harmonize | Lovely audio and style. Very relaxing. Too bad it's quite short. :c |
| May 19 06:27:00 | 4m 00s | Hi Me Ro Me | Love the style and the music! Not sure if it's a bug or maybe it's the camera, but it feels like I'm skipping a ledge... |
| May 19 06:42:00 | 15m 00s | People | Quite a lovely relaxing game that makes me feel fuzzy inside. :) |