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Feedback comments for LD26
m64's games and stats for all events →
| Timestamp | Since previous | Game | m64's comment |
|---|---|---|---|
| Apr 29 10:26:00 | Hatchet | How do I use the shops? | |
| Apr 29 10:55:00 | 29m 00s | Minga-Me | Very interesting idea. |
| Apr 29 11:12:00 | 17m 00s | Minimala Jones & The Raiders Of The Lost Art | Perhaps it's not the most original game ever, but considering the time it is impressive you have been able to do it. |
| Apr 29 11:37:00 | 25m 00s | Dehoarder | Great approach to subject. Seems a bit unbeatable though... perhaps this is the message? |
| Apr 29 12:02:00 | 25m 00s | AlterSpace | The best entry I played so far. Editing makes it a bit too easy, but otherwise this is a very nice, inventive and polished game |
| Apr 29 12:28:00 | 26m 00s | Employment | Not that much to do with the compo theme (aside from presentation), but an interesting game on its own. Shame you did not manage to get sprites in. |
| Apr 29 13:00:00 | 32m 00s | Minimalism Tower Defense | Very nice game. There is an easy winning strategy where you place an explosive tower at the level entry, however overall this is a great production for 48 hours. |
| Apr 29 13:12:00 | 12m 00s | The Migration | Very nice and interesting, if a bit chaotic at times |
| Apr 29 20:34:00 | 7h 22m | (Follow the) Line | Simple game but very fun, congratulations! |
| Apr 29 20:39:00 | 5m 00s | Be Still | It tends to crash if I just hit space bar and hold, but if I first sit and stand up a few times and then proceed to hold the space bar it works ok. |
| Apr 29 21:32:00 | 53m 00s | Mondrianalism | Probably the most interesting use of the Piet Mondrian composition style out of all such games I played so far in this LD. |
| Apr 29 21:47:00 | 15m 00s | Unst | Brilliant simple, dare I say minimal, rules that generate complex and mentally challenging gameplay. |
| Apr 29 21:50:00 | 3m 00s | MinTato - A Boardgame | Hmm... actually someone made a board game after all! Or perhaps you just have great 3d models of potatoes! |
| Apr 29 22:03:00 | 13m 00s | a-mazing TowerDefense | Overall rather nice. I think there is a bug that if you block off all paths with brown blocks the path finding does not work and so the mobs stop coming. |
| Apr 30 11:56:00 | 13h 53m | Truth Only | Great job considering the time frame! |
| May 1 21:49:00 | 33h 53m | Psychodelic Disco Maze | Ouch... my eyes! Brilliant in its simplicity. |
| May 2 09:09:00 | 11h 20m | Metahotel | Got me a few seconds to figure out there was a color cycle - I just thought the colors were kind of random for the first few levels. |
| May 6 16:42:00 | 103h 33m | Pixel Dominoes | A short info about the rules would be nice, but I managed to figure it out easily enough. Overall a well done entry. |
| May 6 16:50:00 | 8m 00s | Less than Shadows | The concept is very nice however I was struggling more with the imprecise controls then with the games theme. |
| May 6 17:07:00 | 17m 00s | OptiWars | Overall a very nice game, high production level for such a time scale. Unfortunately it is easy to exploit AI weakness by buying a single rocket launcher and using it to take down everything (except for the enemy launchers) from long distance. |
| May 6 17:19:00 | 12m 00s | Fight Kub | Great game, the controls are a bit sloppy and when playing against computer it is too easy to exploit the non-existent path finding, but other than that great. I liked how many arenas you've made. |
| May 6 17:48:00 | 29m 00s | Pointcom: The 1-Page Minimalist Game | Nice! I don't have time to play the game but I like the idea, alot. I would probably prefer the roles to be more inspiring but since I did not play I can't really tell how well these work. |
| May 6 18:52:00 | 1h 04m | Colors | Lost Vikings of color! Great concept and game. One of the few entries I finished out of pure intellectual enjoyment of the puzzle. |
| May 6 18:59:00 | 7m 00s | Physix-Breaker | I like the idea of using physics based gameplay with a classic game type. The music was getting a bit irritating after a minute or so. |
| May 6 19:22:00 | 23m 00s | Dodge | Funny game. I don't understand what are the lips supposed to be. You need lips to eat potatoes? Or something like this? |
| May 8 22:16:00 | 50h 54m | OnlyOne | Simplicity that quickly builds towards complexity - great! |
| May 15 20:44:00 | 166h 28m | Catch the Falling Things | Good idea of using the physics for gameplay, however tweaking the parameters a bit would help the game a lot, currently keeping stuff on top of the platform is just too hard. |
| May 15 20:49:00 | 5m 00s | BFFPP(best friends forever pew pew) | Nice idea, however the behavior of the sphere combined with its size make it rather difficult to keep it alive for more than a few seconds. |
| May 15 20:55:00 | 6m 00s | JumpyBOT | It ran on my Windows 7 64bit, so I guess this might be a Java version problem. |