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| Timestamp | Since previous | Game | oldtopman's comment |
|---|---|---|---|
| May 1 00:22:00 | Contact: Lost | Very confusing, but it looks very complex. If only I knew what was going on here... | |
| May 1 00:36:00 | 14m 00s | Boxy | A little floaty for my tastes, but a pretty good game! I liked it! |
| May 1 00:51:00 | 15m 00s | Formless Reliquary | Well polished, atmospheric. I remain confused, and convinced that some of the levels are unbeatable. Nevertheless, it's pretty good. |
| May 1 01:22:00 | 31m 00s | I Dream In Color | Lemmings meets Closure. <br/>Not original, but the gameplay was pretty solid. <br/>I'm not certain how it tied into "Minimalism" though. |
| May 1 01:44:00 | 22m 00s | ASCII 219 | Decent game, but it is linear and can get a little repetitive. |
| May 1 01:53:00 | 9m 00s | MinimaLand | Cool game - interesting take on the theme. <br/>I didn't manage to make it past those two spikes that were really close, but I had fun anyway. |
| May 1 02:12:00 | 19m 00s | Prisma | Very good game, very polished. Some of the most entertaining source code I've seen in a while - I'd love to play around with it, because it seems very well written for a 48 hour game. What license is it filed under? |
| May 1 02:23:00 | 11m 00s | Escape the minimalism! | Reminds me of the game in the keynote :P <br/>At any rate, it seems to be well-polished, just too short and no health. <br/>It happens, welcome to Ludum Dare. |
| May 1 02:43:00 | 20m 00s | S | The game is good objectively. <br/>Subjectively, what the heck was it? <br/>I was collecting items, stuff went between screens, there was multiple time periods, an alien saucer, then boom - the game's done. |
| May 1 02:51:00 | 8m 00s | ^2 | Very difficult - I kept falling onto the first circle and losing a life. |
| May 1 03:47:00 | 56m 00s | Spike Line | Pretty straightforwards, does what it sets out to accomplish. <br/>I would like to see more control over the jumps and some non-painful music if you were to continue developing it. <br/> <br/>P.S. - I've fixed the Windows build in my game; thanks for pointing it out! |
| May 1 19:42:00 | 15h 55m | Where is my Bone? | Solid game - nothing new here or unexpected (besides the ending[s]). Appreciate the Linux build - I wish people would do more of them, especially when they're only a click away. |
| May 2 03:01:00 | 7h 19m | color bounce | I can't get it to work: <br/> <br/>bash-4.2$ ./bounce.sh <br/>./bounce: error while loading shared libraries: libGLEW.so.1.7: cannot open shared object file: No such file or directory <br/> <br/>Slackware 14.0x64 - 3.7.9 kernel. |
| May 2 03:12:00 | 11m 00s | Aduno | Pretty complex, it reminds me of SpaceChem. Very cool though. |
| May 2 03:33:00 | 21m 00s | stairs | The game is difficult. I had a hard time "marching" up the stairs, and it seemed to go on forever, with no incentive. <br/> <br/>...then I opened the sauce, changed a few Trues to Falses and vice versa. Cool game, I loved the ending animation. Only real complaint is that the difficulty is a bit much. <br/> <br/>Also, if you're going to use autotracker, at least try a few and use the least obnoxious one :P |