Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → kreischweide
Feedback comments for LD26
kreischweide's games and stats for all events →
| Timestamp | Since previous | Game | kreischweide's comment |
|---|---|---|---|
| Apr 29 11:11:00 | Newborn | That one got a very eerie atmosphere, so I cant seem to find a way to where I seem to suppost to go. But nice style, sound and outer architecture! | |
| Apr 29 14:38:00 | 3h 27m | The Parasite | Very nice indeed. Only sounds could have been better (less agressive in tone) and some kind of music would help it alot. |
| May 1 15:45:00 | 49h 07m | True treasure of Kartoffelschloss | Not bad at all! You can feel the strugles with the platforming part here and there. But knowing that no framework was involved its quite impressive! |
| May 1 15:47:00 | 2m 00s | Everybody Fail | Loved the style, fits the theme superb! |
| May 1 15:54:00 | 7m 00s | Another Minimalistic War | Nice first entry! Had fun grinding, but could really use some kind of bait for the mind to stay focused. |
| May 1 16:11:00 | 17m 00s | Deja vu | Great game, this could actually be a good indie game with some smaller additions and more adictive puzzles :) |
| May 1 16:17:00 | 6m 00s | Lost Colours | Nice snake version. Graphics get flickery sometimes and the controls are somewhat hard, but overall the theme idea interpretation is good! |
| May 1 16:24:00 | 7m 00s | Huit | Presentation is great, though the minimalism is hurting the gameplay severly as it does not explain itself in any bit without reading through the instructions. A small overlay with some hints might prevented the initial frustrations :) Other than that, great execution! |
| May 1 16:26:00 | 2m 00s | Text Parser Platformer | Web seems not runable as it uses some kind of old unity player version? Windows client download just prompts an error message about "There should be 'TextParserPlatformer_Data' folder next to the executable" |
| May 1 16:49:00 | 23m 00s | Lumber Rumble | Nice work, but the controls got me confused for a second. Everything fine, but the difficulty should increase at some point :) |
| May 1 18:33:00 | 1h 44m | UFO Invaders Love Steak | Missed opportunity, you could instead have gone for Jam instead of Comp to get the extra 24 hours to finish it :) Otherwise style looks great to fit the theme, audio is in... just a bit more game mechanics could have been enough. |
| May 1 18:40:00 | 7m 00s | PUZZLE CUBE | Idea is great and style went into a lovely direction but I hoped that you got a bit more done due to all things dropped. I guess all the moving around mechanic can get quite difficult once you need to respect to player position and so on :) <br/> <br/>One thing I noticed in the first seconds is that you cant move around the bottom or top of the cube, which would be even more nice. |
| May 1 21:33:00 | 2h 53m | Broken Balls | Works and plays nice, good concept, a bit rough on the controls. Great work. |
| May 1 21:38:00 | 5m 00s | alphashove | Nice style and theme representation, controls are great but for me it was a bit too tedius to just move the "cubes" around with only a single mechnanic. |
| May 1 21:42:00 | 4m 00s | Ordinal | Oh something unexpected :) Great idea and execution, like the approach! |
| May 1 21:45:00 | 3m 00s | hru | Great entry, feels polished on so many levels! |
| May 2 08:33:00 | 10h 48m | Dodge | Reminds me of Geometry Wars Pacifism mode, where you also need to avoid stuff and run through goals. Nice entry, next time try to include some basic effects :) |
| May 2 08:44:00 | 11m 00s | Spring | Somehow reminds me of Codename Iceman and other early games from Sierra. Great artwork, hope you can finish it! |
| May 2 08:59:00 | 15m 00s | Nothing | Fits the theme but to difficulty is way off. Nice art and I love the running animation. |
| May 2 09:05:00 | 6m 00s | The One | Not bad, would've loved a better collision detection (why does it only hit when an enemy is around and the up-hit only works for a very small timeframe) and sfx & bgmusic. |
| May 2 09:09:00 | 4m 00s | Lightrail | Challenging because of the twisted control scheme, maybe a difficulty setting could've helped but avoiding the fading effect on the barriers and the speed. Otherwise great entry! |
| May 2 09:14:00 | 5m 00s | Gawdamn Aliens! | Nice game, definitely fun and very responsive controls. Some aggresive background music and some more detailed sfx could improve the experience. Great work! |
| May 2 09:19:00 | 5m 00s | Sokolism | Does not start, just directly exists without any error message. |
| May 2 09:32:00 | 13m 00s | please survive | Great graphics, wished for some sfx. Had fun :) |
| May 19 10:05:00 | 408h 33m | Jump On Cube (flash) | Nice overall, maybe a retry system would have helped once you fall from higher grounds :) |