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Feedback comments for LD26
Jonatron's games and stats for all events →
| Timestamp | Since previous | Game | Jonatron's comment |
|---|---|---|---|
| Apr 29 02:22:00 | Invertigo! | Love it! It really distills the action platformer game to its simplest elements. | |
| Apr 29 02:31:00 | 9m 00s | Rocket Runner | Lots of fun. The sun setting as the boss pulls up is a nice touch. |
| Apr 29 06:36:00 | 4h 05m | 1bit War. | It is very confusing when you hit the edge of the screen and reappear at your starting point. Would be much easier to follow if you just stopped or maybe wrapped around to the other edge. |
| Apr 29 06:45:00 | 9m 00s | CRAAASH | A fun little adventure game. Good to see a HTML5 game out there. |
| Apr 29 06:52:00 | 7m 00s | Starhook | Love it! This kind of game would be perfect for playing on a phone while you wait for the bus. |
| Apr 29 07:03:00 | 11m 00s | Spacus | I get an exception as soon as I start: <br/> <br/>Thanks for playing! <br/>Music stopped. <br/> <br/>Unhandled Exception: System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88890002 <br/> at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) <br/> at NAudio.CoreAudioApi.AudioClient.Initialize(AudioClientShareMode shareMode, AudioClientStreamFlags streamFlags, Int64 bufferDuration, I <br/>nt64 periodicity, WaveFormat waveFormat, Guid audioSessionGuid) <br/> at NAudio.Wave.WasapiOut.Init(IWaveProvider waveProvider) <br/> at LD26.Program.waveOutDevice_PlaybackStopped(Object sender, StoppedEventArgs e) <br/> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean prese <br/>rveSyncCtx) <br/> at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncC <br/>tx) <br/> at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() <br/> at System.Threading.ThreadPoolWorkQueue.Dispatch() |
| Apr 29 07:11:00 | 8m 00s | Minimalize | This is a really clever mechanic and a unique take on the platformer game. |
| Apr 29 07:14:00 | 3m 00s | a.void | Lots of fun. I love the way the obstacles appear in time with the music. |
| Apr 29 07:18:00 | 4m 00s | Take The Red Orb | Despite how simple it is, its actually hard to stop playing. |
| May 1 03:36:00 | 44h 18m | Cube Labyrinth | Simple, but quite enjoyable. |
| May 1 03:44:00 | 8m 00s | Minimal | Kudos for writing it in x86 assembler. I like the way the subroutines are "cute" |