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Jonatron

Feedback comments for LD26

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TimestampSince previousGameJonatron's comment
Apr 29 02:22:00 Invertigo! Love it! It really distills the action platformer game to its simplest elements.
Apr 29 02:31:00 9m 00s Rocket Runner Lots of fun. The sun setting as the boss pulls up is a nice touch.
Apr 29 06:36:00 4h 05m 1bit War. It is very confusing when you hit the edge of the screen and reappear at your starting point. Would be much easier to follow if you just stopped or maybe wrapped around to the other edge.
Apr 29 06:45:00 9m 00s CRAAASH A fun little adventure game. Good to see a HTML5 game out there.
Apr 29 06:52:00 7m 00s Starhook Love it! This kind of game would be perfect for playing on a phone while you wait for the bus.
Apr 29 07:03:00 11m 00s Spacus I get an exception as soon as I start: <br/> <br/>Thanks for playing! <br/>Music stopped. <br/> <br/>Unhandled Exception: System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88890002 <br/> at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) <br/> at NAudio.CoreAudioApi.AudioClient.Initialize(AudioClientShareMode shareMode, AudioClientStreamFlags streamFlags, Int64 bufferDuration, I <br/>nt64 periodicity, WaveFormat waveFormat, Guid audioSessionGuid) <br/> at NAudio.Wave.WasapiOut.Init(IWaveProvider waveProvider) <br/> at LD26.Program.waveOutDevice_PlaybackStopped(Object sender, StoppedEventArgs e) <br/> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean prese <br/>rveSyncCtx) <br/> at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncC <br/>tx) <br/> at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() <br/> at System.Threading.ThreadPoolWorkQueue.Dispatch()
Apr 29 07:11:00 8m 00s Minimalize This is a really clever mechanic and a unique take on the platformer game.
Apr 29 07:14:00 3m 00s a.void Lots of fun. I love the way the obstacles appear in time with the music.
Apr 29 07:18:00 4m 00s Take The Red Orb Despite how simple it is, its actually hard to stop playing.
May 1 03:36:00 44h 18m Cube Labyrinth Simple, but quite enjoyable.
May 1 03:44:00 8m 00s Minimal Kudos for writing it in x86 assembler. I like the way the subroutines are "cute"