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Rutger Megahertz

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TimestampSince previousGameRutger Megahertz's comment
Apr 29 01:27:00 A Couple of Questions I had some laughs. Indie: Noire :)
Apr 29 01:29:00 2m 00s minsweeper Great concept. Could be a fun multiplayer game.
Apr 29 17:07:00 15h 38m This Is Water I think you could have gone further with the surrealist theme, <br/>instead of it ending up like some monthy python skit.
Apr 29 17:17:00 10m 00s theseus.f I liked this. A bit frustrating sometimes though.
Apr 29 17:29:00 12m 00s Colors I see what you were going for. But I don't know if I'm stupid or something, but I couldn't get past the second room. <br/>The collisions are a bit glitchy. <br/>But with some polishing and refinement I could see this actually shape up to be a cute puzzle game.
Apr 29 18:01:00 32m 00s MicrocellularHATRED (unfinished) It looked exciting judging by the visual style. But it felt like my interaction didn't have any effect. Partly because those you shot at simply just disappeared. I can see the potential but the game didn't really go all the way.
Apr 29 18:18:00 17m 00s The Killer Simple and fun. You shoot, enemies die.
Apr 29 18:31:00 13m 00s More than bricks I found it interesting. Would be cool to see how far you could push the concept.
Apr 29 22:11:00 3h 40m Get The Potato Gave me some good laughs. If you want to expand on this you could always.. get the potatoooooo!
Apr 29 22:15:00 4m 00s Lightbyrinth This was actually kinda spooky. I'm guessing this was made with libGDX?
Apr 29 22:21:00 6m 00s Buried As people mentioned it's kinda hard. It could help if you were given some sort of guide to where blocks would land. Otherwise your eyes are all over the place. But nice mood, and the shaking effect was cool.
Apr 29 22:29:00 8m 00s Blockade Brave to make a strategy game. But it needs more nuance, right now it feels like whoever goes first is the one who'll win. <br/>Would like to see the concept be worked on more.
Apr 29 22:41:00 12m 00s Super Monster Attack I really liked this one. Everything felt good, the coins flying, the attack animations. You should work on this more after the compo.
Apr 29 22:52:00 11m 00s Less is More A very different game. I felt like I was being tricked by this monolith. Curious how one can feel such distrust for a square and some text.
Apr 29 23:09:00 17m 00s Spacetime Smash I like the concept of using lanes, but right now It's way too easy and a bit static. Another thing I noticed was that you could press several keys at the same time, meaning there were never any actual threats. Still It had some sort of rhythm that kept me playing for a while, might want to explore that.
Apr 30 02:01:00 2h 52m Potato Dungeon Nice aesthetics and generally really well polished. Don't know if it's that minimalistic though. But this was definitely well executed.