Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → HD408
Feedback comments for LD26
HD408's games and stats for all events →
| Timestamp | Since previous | Game | HD408's comment |
|---|---|---|---|
| May 3 18:45:00 | X = 3 - 1 | Marvellous. | |
| May 3 23:51:00 | 5h 06m | Prototype | Smooth design and controls, you certainly should keep working on it. |
| May 6 00:35:00 | 48h 44m | # | Shooting sound gets repetitive, could use some realtime alterations. But overall - quite nice. Was difficult to navigate at first. It was also delightful to suddenly find out that there are no power-downs, as slow bullets cause massive damage! |
| May 6 00:38:00 | 3m 00s | Box's World | Got to the end (THE END?), didn't actually understand a thing. At some moment, sound effects started to get irritating. All in all, pretty minimalistic. |
| May 6 00:40:00 | 2m 00s | Escape Shaft | Escaped alive! Easy and addictive. Music was nice too. |
| May 6 00:44:00 | 4m 00s | rainwalkers | Rather depressive, and somehow touching. I liked this game session. |
| May 6 00:48:00 | 4m 00s | Efficient Body | At first, I was like "Just what IS that thing?". Then, I remembered I have no Kinect. The concept is interesting, but apparently I couldn't rate what I couldn't control. Good luck. |
| May 6 00:50:00 | 2m 00s | Garm | Tense feeling, and nice work with audio. <br/> <br/>After you restart the game, it feels like you just continue the game with new time. |
| May 6 00:56:00 | 6m 00s | Kipple | Visual style and sound of this game come together very well. Even though there's "no ending", it feels all right overall. Also, I was surprised about the other look of characters and stuff when you restart the game. Cool. |
| May 6 01:05:00 | 9m 00s | Conversion | Quite a fearsome experience. First I shot someone, and then I just lost. The game flow is very short, but intriguing and interesting. |
| May 6 01:09:00 | 4m 00s | Gravity Worm | Success! (I've solved it.) Really liked the puzzle mechanics and the difficulty curve. Instant 5 for almost everything. |
| May 6 01:12:00 | 3m 00s | Hexzilla | Cool design. While I played this game, I felt really inspired. My next LD entry would probably be a tower defence game. |
| May 6 01:15:00 | 3m 00s | Samus Regrets | Didn't go through the entire game, but it felt good enough, and the idea is funny. |
| May 6 01:29:00 | 14m 00s | Minima | Dreamy one. At some moments it felt unreasonably hard, as I didn't see any logic about the walls appearing out of nowhere. Not bad, anyway. Got to the end (?), and brought the other square to the beginning of the level, but nothing happened. <br/> <br/>Also, there's another game entitled "Minima" in this LD26! <br/> <br/>http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21295 |
| May 6 01:33:00 | 4m 00s | Pencil (OUYA) | Interesting design, but it starts to consume too much of processor's power over time. (Blender version) <br/> <br/>Either a camera change or some sort of radar would be very appropriate. |
| May 6 01:48:00 | 15m 00s | Priorities | At my first play, I've swept all the screen and there was no one left while the counter was at 70 or so. <br/> <br/>Then... Oh OK, so there's "how to play" file. Then I understood. And there's also a "Help" button in the main menu, which I didn't want to press and forgot about its existence the moment after that. <br/> <br/>There's an interesting concept behind this game, I liked it. Good work. |
| May 6 01:50:00 | 2m 00s | Undercolor Agents | Addictive and smooth. However, I didn't get how to start playing in the hardcore mode, which is said to become available at the end. Nothing new in the main menu. |
| May 6 01:56:00 | 6m 00s | Escape | Cool. This was not only minimalistic, but apparently low-budget and has very "hand-made" (and "mouth-made") feeling to it, which also fits the theme nicely. The ending sound effect was especially hilarious, as it was the same minimalistic effect, just more loud. <br/> <br/>Also, it took two lives for me to realize that now I can jump mid-air. <br/> <br/>And the last weapon was totally unexpected (didn't read the game description before playing). <br/> <br/>Ending is a dead end screen? |
| May 6 02:01:00 | 5m 00s | Antarctic Skirmish | Cool strategy game, but only one level. I'd like to play more of that. Those game mechanics could sustain like three levels without a single change, just new maps. Nice sprites, too. <br/> <br/>I ended up hiring like 200 penguins that got past the map borders because of the lack of space, while AI tried to fight me with some 5-10 penguins once per a minute or two. |
| May 6 11:24:00 | 9h 23m | Life & Minimalism | Quite illustrative. Good. |
| May 6 17:03:00 | 5h 39m | Pixel Dominoes | 5 for theme, but nothing much else, except it was interesting to read the Dev Diary. While source code itself isn't exactly a good example of how to code, it's completely easy to understand. |
| May 6 20:08:00 | 3h 05m | Minimum Reason Game: Hail To The Potato King | Should belong to the Jam division (the background photo), but whatever. Totally minimalistic. |
| May 11 11:05:00 | 110h 57m | Brutaliz'Art LD26 | Brilliant. And nice sounds too. |
| May 12 09:32:00 | 22h 27m | Drimonna | Simply amazing. |
| May 12 10:00:00 | 28m 00s | Staring Contest | Too hard, but funny. |
| May 12 10:09:00 | 9m 00s | They Explode | Looks really good. As many people mentioned, it's rather hard, but that's certainly a nice start. Good luck. |
| May 12 10:48:00 | 39m 00s | Abide | Couldn't get past the "ORGANIZE" level with what seems to be a rainbow colored balls. Nice game and effects, anyway. |
| May 12 11:07:00 | 19m 00s | Be Still | Funny, but I just can't be still for so long. |
| May 12 12:21:00 | 1h 14m | Gors Cross | Neat puzzle, very well-made. |
| May 12 14:04:00 | 1h 43m | Persist | Liked the game flow, and how you reused your water level mechanics from... some your previous game, I don't remember the name. But its character is right in your avatar. All in all, quite good. |
| May 12 14:10:00 | 6m 00s | Square | Simple and easy, right into the theme. |
| May 12 14:12:00 | 2m 00s | Double Hydra | Every aspect of this game was great for me. Excellent teamwork. |
| May 12 14:18:00 | 6m 00s | Coder | Made me laugh, what a hilarious way to describe the game mechanics! Instant fives for everything. |