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Feedback comments for LD26
GertJohnny's games and stats for all events →
| Timestamp | Since previous | Game | GertJohnny's comment |
|---|---|---|---|
| Apr 29 06:06:00 | Wandering Darkness | 6:38. Fun! | |
| Apr 29 07:53:00 | 1h 47m | Room | Super interesting. |
| Apr 29 08:26:00 | 33m 00s | BatWorld | Neat idea! My game involves echolocation too - check it out! |
| Apr 29 09:34:00 | 1h 08m | Running With Swords | 5/5 for the jumping alone. |
| Apr 29 09:58:00 | 24m 00s | simpLify | Awesome - loved it! I almost gave up on the second puzzle, but somehow stumbled into the solution. |
| Apr 29 10:21:00 | 23m 00s | soundscape | Neat idea! |
| Apr 29 18:42:00 | 8h 21m | CRAAASH | Definitely gave me a Space Quest vibe at first - I like it. |
| Apr 29 18:50:00 | 8m 00s | Lightrail | Difficult, but it's nice to play a challenging game. Thank you for not making it too easy. |
| Apr 29 19:01:00 | 11m 00s | Text Adventure | I tried to take the heart potato, but then I got booted all the way back to the start for some reason - nuts! |
| Apr 29 19:07:00 | 6m 00s | The One Road | I got jumped by two rats right at the start on easy mode and got rocked. Other than the balance issues, nice work ! |
| Apr 29 19:51:00 | 44m 00s | MiniCity | This is more fun than the new SimCity :) <br/>Far less bugs, too. |
| Apr 29 20:30:00 | 39m 00s | Escape | I had to cheat via source, but all in all a neat concept ! |
| Apr 29 21:44:00 | 1h 14m | Obscure | Awesome work - I went a very similar direction with my game, too. |
| Apr 29 21:54:00 | 10m 00s | Darkness | I like this take on the theme. |
| Apr 29 23:37:00 | 1h 43m | 2001: A Space Oculus | I want to play this so bad - yet another reason I should buy an Oculus... |
| Apr 29 23:43:00 | 6m 00s | Canon | Neat concept - super hard to keep it going though. I wish I could rewind time slightly instead of starting from scratch. |
| Apr 30 00:00:00 | 17m 00s | Persist | The controls felt fantastic until it started to chug a bit - running the swf locally (not in a browser) made a world of difference. |
| Apr 30 00:13:00 | 13m 00s | Bell Curve | I'm really looking forward to my 50th birthday now - no one said there would be flying! |
| Apr 30 00:32:00 | 19m 00s | Zip | I like this visual style a lot - the novas especially. |
| Apr 30 01:04:00 | 32m 00s | Telekinetic Minimalist Cult 5: Packrat Nightmare | Awesome - excellent look and feel, and the audio is perfect. Especially that kid with the airplane. |
| Apr 30 01:17:00 | 13m 00s | I Dream In Color | I found I was beating some of the later levels by just using my mouse and not placing anything down. Since I only need to rescue two I end up saving the first and last critters, and let everyone else die. They probably didn't taste as good anyways. |
| Apr 30 01:34:00 | 17m 00s | Trapped in Minimalism | I genuinely enjoyed this one - I love space mining! Really good final product. |
| Apr 30 01:46:00 | 12m 00s | Nomad | I made it to the end, but my guy must have been really tired - he was running on zero sleep for the entire second half of the journey. |
| Apr 30 05:47:00 | 4h 01m | Broken Sat-Nav, 3:12AM, 3013 | Interesting controls! |
| Apr 30 05:57:00 | 10m 00s | mz | I got to level 18 before I realized I could plant bombs - whoops! It's pretty satisfying to rip through these levels. |
| Apr 30 06:05:00 | 8m 00s | Angry Viking vs Minimalist Hipsters | I must be cursed by the random number generator. Twice in a row I got a level with an impossible first jump. |
| Apr 30 06:41:00 | 36m 00s | Snake In A Cube | Quite difficult, 17 is as high as I got - but at least the gameover animation is nice :) |
| Apr 30 06:51:00 | 10m 00s | IceBreaker | I think it's a really cool concept - it would be awesome to see it fleshed out more. I totally took away the real-time aspect of it by doing all of my decisions+planning while paused. It's got a nice feel to it ! |
| Apr 30 07:04:00 | 13m 00s | Everybody Fail | I enjoyed - basketball one was the toughest I thought, with golf a close second. Didn't fail a single driving game though. |
| Apr 30 07:07:00 | 3m 00s | Minimal Leapings | It felt like I could just stay on the bottom the whole time - the risk of switching gravity wasn't worth the risk in my opinion. |
| Apr 30 07:17:00 | 10m 00s | Integrate | It would be neat if there were some indication of when new shapes were going to pop in - I kept losing due to shapes just up and appearing where my mouse is. It's great for a first game, though! |
| Apr 30 07:25:00 | 8m 00s | Waste Not Want Not | I wasn't ever sure whether or not I would deal or receive damage - the weapons are about the same length, so it felt like jousting (but I always won, somehow). |
| Apr 30 07:47:00 | 22m 00s | Black Square | My favorite part is when two guards came at me, and then mutually shot each other right in front of me. It's like they had got some sort of suicide pact all planned out. |
| Apr 30 07:52:00 | 5m 00s | X0RQUE | I admit, I kept trying to destroy things with my station ping at first.. the natural instinct to not collide with things is pretty strong. |
| Apr 30 08:02:00 | 10m 00s | Stomp Space | With some more polish and some levels this could be pretty sweet. Maybe even a left click shrink/right click enlarge kind of thing too. |
| Apr 30 08:22:00 | 20m 00s | LOOP | Oh no, I could have gotten that heart a different way! It didn't need to end like that! Super enjoyable to just fly around through the forest. Excellent work ! |
| Apr 30 08:34:00 | 12m 00s | Out of darkness | I escaped from the darkness! I was all ready to play another level after that, too - shucks. I did a similar take on this theme for my game too. |
| Apr 30 08:41:00 | 7m 00s | BlindSight | I was looking forward to a good old fashioned monster chase, making sure to check my flank and so on. Once I found an enemy, however, I thrust myself upon him, as it seemed a quicker way of getting out of the maze than finding an exit. |
| Apr 30 08:55:00 | 14m 00s | Nothing Left | I thought I had a pretty good score going, but it goes away immediately after you die. Ah well. An easy way to skip the first 7 or 8 levels is to park your guy in the top right corner and sit there. |
| Apr 30 21:01:00 | 12h 06m | Pillow Pets | Corpses... corpses everywhere. |
| Apr 30 21:56:00 | 55m 00s | Cloaked | It felt good, and the graphics are nice to look at, but in a web browser it ran terribly (on my machine at least). <br/> <br/>This is an excellent time for some optimization tips! I ran it through TheMiner (an excellent profiler you should use), and ShadowMask.update is the culprit. A few key reasons: <br/> <br/>- You're generating tons of new BitmapData per frame (via flashpunk Image::createBuffer), which could be solved by just re-using objects instead of making new ones. <br/> <br/>- A big issue is the use of getter functions - you're spending about 10% of your time calling a function to get something you already have access to. Instead of using 'baseAlpha', just use '_baseAlpha' directly. Using the property introduces 4 million function calls you don't need. <br/> <br/>- Inlining RGBHEXtoARGBHEX would be a fantastic idea too, you're spending 5% of your time doing some simple bit twiddling, because you have the overhead of 2.5 million function calls to deal with. <br/> <br/>I hope that helps! |
| Apr 30 23:37:00 | 1h 41m | Triangulum | It looked really nice, but it never felt like I could deal any damage to the enemy. Anytime I was close they would break formation and go after a blue guy that had just spawned. |
| Apr 30 23:48:00 | 11m 00s | Minimize This! | I wasn't a huge fan of the cooldown. Once my structure toppled I didn't actually lose either, I just had to slowly keep removing things until the cube fell through, which took a while. |
| May 1 04:20:00 | 4h 32m | F*** This Job | I too saw the instant replays as more of an annoying extra step than anything else - maybe if they only showed up after > 5 failed attempts? |
| May 1 05:39:00 | 1h 19m | Grand Theft Minimal | I went for a joyride in stanley park. |
| May 1 18:51:00 | 13h 12m | Minimalist Living | I do believe I am stuck in the bathroom. Oh well, at least it's quiet in here. |
| May 1 19:48:00 | 57m 00s | Love Connection | I enjoyed. I found you can click the next level button many times in a row to skip levels, though. |
| May 2 06:49:00 | 11h 01m | Aranami | This is one of the best looking entries I've seen. |
| May 5 05:22:00 | 70h 33m | Merkaba | I got all the way to the last crystal, and then the pushing puzzle got me stuck in an unrecoverable state. even if I hit R to restart, the collision map was all offset no matter where I went. Curious how it ends! |
| May 6 00:49:00 | 19h 27m | BASHLAND - Breakout Mario Mashup | It looked nice, but it felt very easy to play. I just held down the right key and made it to the end with little extra effort. It would be neat with some challenge thrown in. |
| May 6 01:26:00 | 37m 00s | Stykk | I had a tough time with the controls, and the restarting from the beginning thing, but other than that nice game. |
| May 6 01:43:00 | 17m 00s | Nirvana Quest | Neat idea - wish it had checkpoints in the level though. |