Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Beerman
Feedback comments for LD26
Beerman's games and stats for all events →
| Timestamp | Since previous | Game | Beerman's comment |
|---|---|---|---|
| Apr 29 06:09:00 | ._ | I love how every time you die adds to the painting. The controls felt way too twitchy for the size of platform you have to land on though. | |
| Apr 29 06:20:00 | 11m 00s | Minimalism | Nice little one-button platformer. Being able to run up the walls/around the ceiling was cool. |
| Apr 29 06:28:00 | 8m 00s | (R,G,B) | Damn. That is really quite stunning. Think you've got a serious contender for winning this thing there. |
| Apr 29 06:35:00 | 7m 00s | Mini(malistic) Tank Battles | Flying tank! Awesome! |
| Apr 29 18:03:00 | 11h 28m | Reach the Moon | Took a little thinking, but I made it to the moon. Great job. |
| Apr 29 18:18:00 | 15m 00s | Short Fall | Cool. Nice relaxing pace, leads to some oddly chilled-out firefights. Could do with a bit of an ambient soundtrack, I reckon. |
| Apr 29 18:28:00 | 10m 00s | Super Minimalistic | The jump physics felt a little iffy, but I like the idea of having to avoid collecting things. <br/>I did have to go back and collect ALL THE THINGS, just to see if anything happened :) |
| Apr 29 18:36:00 | 8m 00s | WhiteSpace | Cool concept. I couldn't quite work out what the rule was as to which walls stayed visible after the pulse but I managed to just about make it to level 2 anyway. |
| Apr 29 18:46:00 | 10m 00s | Minimalism - the shoot 'em up | Cool, a fellow libGdx user. Fun little shooter - you should have called it Spud Gunner though :D |
| Apr 29 18:56:00 | 10m 00s | Huoheian | Excellent atmosphere with the sound and visuals. <br/>I love the idea of the enemies turning to spikes but it needs something to force you to move around a bit more - seems like you can survive pretty much indefinitely by just standing in the centre and killing them as they come through the doors. More than one door in each wall might work. |
| Apr 29 19:10:00 | 14m 00s | MINLIFE | Great stuff. Loved the space tea. |
| Apr 29 20:10:00 | 1h 00m | I Dream of a Beam | Nice novel mechanic with the beam and multiple hit bonus. Love the explosions. |
| Apr 29 21:49:00 | 1h 39m | save the bunnies | Doesn't run on windows7 x64 - says the .exe's not compatible |
| Apr 29 22:10:00 | 21m 00s | Freedom | Very nice. Cool puzzles. |
| Apr 29 22:46:00 | 36m 00s | BASHLAND - Breakout Mario Mashup | That's... quite a lot of particles you've got there. Would love to see a polished up version with some more complicated/difficult levels. |
| Apr 30 06:27:00 | 7h 41m | Perfect Crime | Hah! I pulled his head off and blood went everywhere! <br/>Great fun, although it seemed to end at random even though the timer hadn't finished - is that meant to happen? |
| Apr 30 06:29:00 | 2m 00s | TRANSFER_THEM | Interesting idea - didn't feel like I had any control over the panels though. I kept clicking and sometimes they'd spin, sometimes they wouldn't. |
| Apr 30 18:34:00 | 12h 05m | Potato Dungeon | Outstanding. The combat mechanic works really well. <br/>That wizard is an absolute *bastard* though. |
| Apr 30 18:46:00 | 12m 00s | Room | If there was a "weirdness" score you'd have all the stars right now. Very cool. |
| Apr 30 19:03:00 | 17m 00s | Rainbow Rocket | Nice. Between the colours and the drums it feels like you're flying through some kind of insane space disco. <br/>Very cool control method - takes a little getting used to but it really works well with the game. Having said that, only some kind of devil person would fill a game like this with things that shoot at you. You monster. |
| Apr 30 19:58:00 | 55m 00s | All Fall Down | Loved the atmosphere, it really makes it. |
| May 1 06:27:00 | 10h 29m | LOOP | Wow, that was really quite impressive. Love the attention to detail in, well, everything. The leaves, the animation of the bird - everything feels really polished. |
| May 1 21:47:00 | 15h 20m | Brian's School of Minimalism | Hilarious :D The game's fun, but my favourite part was Brian's funky dance moves on the title screen. |
| May 3 20:02:00 | 46h 15m | Minianimalism! | Amazing - the world needs more games where you can build creatures out of butts :D |
| May 4 11:19:00 | 15h 17m | Pink Haze | Really fun. Once I got the hang of using the cover and popping up to shoot I had a blast. Make more levels! :D |
| May 4 13:41:00 | 2h 22m | Minimalist MAYHEM | Fun little shooter - loved the music. |
| May 4 14:17:00 | 36m 00s | ProductionVille | Ambitious, but you pretty much pulled it off. A few rough edges still (I don't quite 'get' the lumber mills - they keep producing even after the nearby trees are gone?) but damn good going for 48h. |
| May 4 14:26:00 | 9m 00s | OBASS (one-button-automatic-sidescrolling-shooter) | Helicopter game with an auto-cannon! Nice idea. <br/>Loved the visuals, could have done with some sounds to really give it some atmosphere though. |
| May 4 14:42:00 | 16m 00s | Cubecatcher | Pretty fun. I definitely think there should be some sort of warning when the colour's about to change, possible a couple of beeps or something half a second before so that if you're close to a box you have to decide whether it's worth the risk. <br/>Might also be good to make sure you only ever change the active colour to one that exists on the screen and always spawn at least a couple of boxes of the active colour when you collect one - it's pretty frustrating having to sit and wait for the colour to change before you can do anything. <br/>My first game, I didn't read the instructions and thought you had to avoid the potatoes - makes things tricky! |
| May 4 14:55:00 | 13m 00s | QbQbQb | Nice idea, beautifully polished. I love how the music keeps building up as you progress and the little butterfly showers. |
| May 4 15:07:00 | 12m 00s | Buggers! | Very retro :) Movement felt a little slow, which made it difficult to deal with those little buggers stealing my food. |
| May 4 15:15:00 | 8m 00s | MiniJump | Nice looking little platformer. Could have done with something to tell you that there's a double-jump - I died like 20 times on the first level before I figured that out... |
| May 4 15:30:00 | 15m 00s | CHAMELEON RUN | Very slick. Loved the colour switching mechanic, really keeps you on your toes. |
| May 4 16:48:00 | 1h 18m | DHRDR | That was great. Really nice feel to it. <br/>Somehow that little robot's got a lot of personality for something made out of two circles and a box. :) |
| May 4 17:25:00 | 37m 00s | Dehoarder | Impressively addictive gameplay there, which is kinda ironic for a game about compulsive behaviours. :D Nice job. |
| May 9 06:30:00 | 109h 05m | Ball & Cup | The fruit/colour based scoring is a stroke of genius. The game is surprisingly compulsive - would make a great mobile game with the addition of some sounds. |
| May 9 06:42:00 | 12m 00s | Highway 00101 | Looks absolutely lovely, but as a few other people have said it just feels too slow to be much fun. |
| May 9 21:22:00 | 14h 40m | Feint Signal | Nice job! Simple game, perfectly polished, fits the theme to a tee. I love the grainy film effect and how the bouncing keeps everything just slightly off from being perfectly geometrical - almost feels like you're playing the credits sequence to some late 60s spy movie :) |
| May 9 21:36:00 | 14m 00s | silly squares | Loved the visuals and the music. Couldn't figure out the clue - the walls look all identical to me - but I got lucky and hit the right square. <br/>The gauntlet just straight up made me want to murder you ;) Damn, that thing is frustrating! |
| May 9 21:49:00 | 13m 00s | Maximalism | Aaargh! What the hell is wrong with you, dude? That is just *evil*. I love it! |
| May 9 22:01:00 | 12m 00s | Skware | I like the idea, but most of the time I just can't tell what's in the box and what's in the background waiting to be picked up. Lot of people seem to get it though, maybe my eyes are broken... |
| May 9 22:08:00 | 7m 00s | TunnelVision | Very chilled-out. Reminds me of the bonus stages in Tempest 2000 |
| May 10 06:38:00 | 8h 30m | Block Disco | That's pretty great :) |
| May 10 18:37:00 | 11h 59m | Shp Shft Mz | Neat idea. Could use a few more/harder puzzles. |
| May 12 11:49:00 | 41h 12m | Towers of Rage | That was great. Amazing how much variety of characters you got out of just 3 pixels. |
| May 12 14:21:00 | 2h 32m | REVOLVENGARDE | Very cool idea, the music and graphics fit the game perfectly. <br/>Feels like it would be even better with an option for mouse control. |
| May 13 18:04:00 | 27h 43m | Flipcrusher | Way too hard for me. Good fun though. |
| May 13 18:26:00 | 22m 00s | Arena | An isometric arena shooter with a bleepy 8-bit soundtrack? It's like you made a game out of all of my favourite things. Except beer. Put some beer in there and it'd be perfect ;) |
| May 14 06:27:00 | 12h 01m | Cylinder | Love the idea, but the control layout was incredibly frustrating, with having to leap around the keyboard to switch from moving to rotating. I think a 3rd person view would work better as well, since end up having the camera right up against the obstacles a lot of the time. |