Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → axcho
Feedback comments for LD26
axcho's games and stats for all events →
| Timestamp | Since previous | Game | axcho's comment |
|---|---|---|---|
| Apr 29 03:30:00 | Coder | Ha, I'm delighted to see someone actually make a game about refactoring. I have to say, though, the blocks being different colors really threw me off - I was trying to match colors the entire time my first try until I realized it was probably more like Tetris. As far as being minimal, keeping all the blocks the same color would make a lot of sense and also make the game more understandable. Another thing that would help is to make sure the player gets a successful line-clear early on, so they know what they're going for. I wasn't really sure what "success" would like look at first, and I ended up guessing wrong. If you have time, it might be worth prototyping a version of this where blocks disappear when four or more of the same color are touching. | |
| Apr 30 05:35:00 | 26h 05m | Double Hydra | Wow, I love the art style! It's so cool to styles that have formal constraints along the lines of pixel art but aren't actually pixel art - maybe I should try it sometime. :) I also really appreciate the simplicity of the gameplay system - it feels like something I could have programming on my graphing calculator back when I was in middle school (nostalgia!). |
| Apr 30 05:49:00 | 14m 00s | Bladeless | Very cool to see something (perhaps?) inspired by Iaido. I found it difficult to learn the cues for which block would counter the coming attack, so I wonder if it might be a more enjoyable experience if it started with only one height level, then two different height levels, then three. Still very cool though. |
| May 3 04:02:00 | 70h 13m | Drimonna | Ha, I won! :D I'm delighted to see such an original take on a minimal strategy game, nice work! |
| May 3 04:07:00 | 5m 00s | Unfurl | If I were into these kinds of puzzle games, I would really like this. As it is, I played a few levels, appreciated the elegance of the design, and moved on. :) |
| May 3 04:08:00 | 1m 00s | Double Edged | Love that graphic, contrasty style. And the robots with swords. ;) |
| May 3 04:13:00 | 5m 00s | The Lamp | The alternating light and dark is a very clever way to structure the experience. I like it. The sounds are great too - they really make it scary, not just frustrating. |
| May 3 04:22:00 | 9m 00s | Love Connection | Nice polish, but I have to say the confetti and box that pops up after each level was less of a reward and more of an annoyance - I'd feel more rewarded by getting to play the next level sooner! |
| May 3 05:06:00 | 44m 00s | Distradiction | Reminds me a bit of IvoryDrive's game Orange... Did you ever play that? |
| May 3 05:22:00 | 16m 00s | Undercolor Agents | How do I start the game? I'm guessing there's a button that doesn't show up on my 1024x768 display... :( |
| May 3 05:25:00 | 3m 00s | fightfightfight | Hahaha, the music totally makes this game. It was great when I first went into a town... then stole stuff, and fought chickens... Heh. |
| May 3 05:36:00 | 11m 00s | LOOP | I couldn't figure out how to get the heart and gave up. :/ The guy's voice sound was funny though. |
| May 3 05:58:00 | 22m 00s | I Know Nothing | Wow! Very reminiscent of the minimal exploration of Small Worlds but you've also managed to distill the essence of Metroidvania progression in a really elegant way! Almost like a reverse-Katamari... :) |
| May 3 05:58:00 | 0s | My Mini Castle | Nice polish. I like the solid chunkiness of the art and the mechanics. |
| May 3 05:58:00 | 0s | Seed | I love the art style, but I did not understand what I was doing. I could make the towers grow, but there didn't seem to be much challenge or expressiveness to explore. |
| May 3 07:07:00 | 1h 09m | First, You Take A Potato | Very nice. I should mention that for a long time I saw the text as coming from the other robot in the middle of the screen. But it didn't really detract from the experience. <br/> <br/>Were you intentionally going for a "notgame" approach? :) |
| May 3 07:11:00 | 4m 00s | Priorities | I had two spouses, a boyfriend and a girlfriend. :p <br/> <br/>I didn't realize there were multiple screens until re-read the instructions. I did find it odd that I was giving my attention to the things I didn't want instead of focusing on the things I did want, despite the fiction of the game. Seems kinda backward. |
| May 3 07:14:00 | 3m 00s | CLRS | Cool idea. I couldn't figure out how to do the mixing. It would be nice to make the drawing itself a bit more strategic, somehow... |
| May 5 21:39:00 | 62h 25m | Swimming Fool | Looks great, but runs at about 2 fps for me. :/ There's no reason that a Flash game should have to depend on GPU-acceleration for this kind of art style... |