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Feedback comments for LD25
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| Timestamp | Since previous | Game | zachstronaut's comment |
|---|---|---|---|
| Dec 17 06:29:00 | You are LunchLady | Very cool. It is like a multi-sourced Pipe Dream in a way. I tried out every component I could find. No modifier for the yellow source? Seems like you get extra points for adding extra pipe (makes sense). <br/> <br/>I would have liked more feedback from clicking the Finalize button. It wasn't obvious to me at first that anything happened. Took me a few tries to notice the score updating. <br/> <br/>It would also be great to see the liquids flowing. <br/> <br/>I enjoyed being able to just play with the different components until I ran out of cash. Much more casual than Pipe Dream where you are on a timer. That was nice to learn the new aspects of your game. For replay though, probably too casual and needs more challenge. As you said: more of an activity at the moment. | |
| Dec 17 20:27:00 | 13h 58m | Feed the Towers | I would really like to see where this reverse-tower-defense idea could go. I'm very intrigued. |
| Dec 17 20:30:00 | 3m 00s | Under a bloody sky | Wow, that sky texture is so amazing. The graphics are beautiful. |
| Dec 17 22:18:00 | 1h 48m | Alien Invasion | That's really fun. The controls weren't obvious. Add some instructions to your entry post here! Once I got the hang of it, I really enjoyed the concept. |
| Dec 18 04:33:00 | 6h 15m | Villainous! | Nice work!! You got much farther on graphics than I did, they are great. You've also introduced this frantic arcade element instead of going with a pure Pipe Dream clone like I did. How do you get a train to run on the tracks?! |
| Dec 18 04:46:00 | 13m 00s | Cruel Cruel Dastard | Niiiice. You went with paint-the-tracks instead of Pipe Dream style. I really like it. And you've got consistent sprites, audio, and LEVELS! Excellent! I'd actually play the crap out of this game. You should keep it going. |
| Dec 18 04:58:00 | 12m 00s | Holly Jolly Pyromaniac | Gorgeous looking game with great sound! It would have felt more action-packed to me if it scrolled faster. I also felt like there needed to be more danger/threats to me as the player, and would like to experiment with being able to fly around. The bombing got a little repetitive. |
| Dec 18 05:10:00 | 12m 00s | Evil Gnome's Revenge | Wow, that was kind of hard! heh. The buggers don't want to leave. I like the subtle checker snow pattern. |