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Feedback comments for LD24
zachstronaut's games and stats for all events →
| Timestamp | Since previous | Game | zachstronaut's comment |
|---|---|---|---|
| Aug 27 15:21:00 | Ultimate Plant | Very cool use of Conway's Game of Life! Fun! | |
| Aug 28 15:15:00 | 23h 54m | Super Charles Darwin | Hey! You used Impact, too! :D Your music is nice. I tried to ride a velociraptor... I couldn't. heh. Impressed to see multiple weapons and enemy AI. Very Contra. Very challenging gameplay! The jumping is pretty unforgiving. I kept replaying to get farther! |
| Aug 28 15:20:00 | 5m 00s | Cage Flight | Pretty awesome dogfighting experience. Controls are difficult but not impossible. I managed two kills thanks to the high rate of fire. Would love a little radar and to hear enemy sound. Being able to see the bullets farther away would be good, too. |
| Aug 29 04:56:00 | 13h 36m | Beer-Fridgevolution | Fun and funny, but perhaps a little too easy. |
| Aug 29 05:03:00 | 7m 00s | Orb | Very cool, would love to see you spend some time balancing the game more. Perhaps introduce new abilities/enemies more slowly along with puzzles that test the new abilities you evolve. |
| Aug 29 14:52:00 | 9h 49m | Pixelapse | I really think you are on to something here with the whole digging out the next level thing. |
| Aug 29 15:00:00 | 8m 00s | Evo | Holy crap, you made like a real game with a great progression of levels and depth of gameplay. The whole unicorn thing is hilarious. |
| Aug 31 01:11:00 | 34h 11m | TOWER of Evolution | Very moody and funny... the death sound scared the crap out of me every time. I like your graphics, though they are tiny, and I agree with some of the other feedback about contrast and difficulty in realizing spikes are spikes. Can you get past the no trespassing guy? Perhaps you could add depth to the game by providing different abilities/control for the different evolutions? |
| Aug 31 01:59:00 | 48m 00s | Beast Feast | I really love your pixel art style. Awesome. I'd like to see you give the player's creature new abilities as it evolves. |
| Aug 31 02:09:00 | 10m 00s | SeedStory | Cute graphics. That was really fun once I figured it out. Fucking bear. :D |
| Aug 31 02:31:00 | 22m 00s | Monkey Bowling | Ok, that was kind of awesome. I think you did great in 48 hours. With a little more time you could fix some of the annoyances in the levels and flesh out the differences/benefits of playing as the different evolutions. |
| Sep 8 17:38:00 | 207h 07m | My Sword Is Faster Than Your Bullet | I always forget how fun typing games are. I'm impressed that you made something fun and with ramping difficulty for the compo. Did get boring after a few levels... needs some additional gameplay variation I think. Doesn't seem like you can get shot? I was expecting to get shot when I lost. |
| Sep 8 17:46:00 | 8m 00s | UN-Natural Selection | Holy crap this is awesome. Love the audio. Cute graphics. Love the gameplay. Not sure yet if I can actually maintain the diversity I need to survive many rounds... could be my poor planning, or you could need to tweak that. Also there seems to be an occasional bug where you don't see both monsters highlighted when selected. I appreciate very much that you didn't force there to be male monsters and female monsters... no reason to enforce gender stereotypes, and you did not. Nice work!!! |
| Oct 5 14:31:00 | 644h 45m | Evolution | I *love* your graphics, and you really capture something from the old arcade experience. Feels like an early console game that never got made. Excellent. Very hard though :p |