Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → zachstronaut
Feedback comments for LD20
zachstronaut's games and stats for all events →
| Timestamp | Since previous | Game | zachstronaut's comment |
|---|---|---|---|
| May 3 16:31:00 | Take One of These | I like the level generation and being able to roam around. I seemed to have been forcefully evicted from the game with rank Thief on several occasions. I wanted to keep playing. | |
| May 3 16:51:00 | 20m 00s | Condom Corps | My mouse was just a weeee bit too sensitive when zoomed in. Sniping is hard! Quite humorous! |
| May 3 16:54:00 | 3m 00s | Breathing Room | Wish there was more to play! That last jumping challenge had me swearing like a sailor, in a good way. I too enjoy the contrasting music. |
| May 3 17:01:00 | 7m 00s | Grave Robbers | I really like the concept. It'd be way easier to play if you could touch the traps rather than having to learn the keyboard mapping. Holds up pretty well with just one map and a few trap types. I'd of course be excited to see random layouts and new traps. Hrmm... trap design mode? |
| May 3 21:06:00 | 4h 05m | Duple! | Haha, awesome... you and I ended up with very similar basic gameplay mechanics! But from totally different directions. I think your levels are really tough. I've heard mine are tough, but hard for me to tell cause I made them. |
| May 3 21:10:00 | 4m 00s | Innocence | Holy crap, that's hard... or I suck. =) Wish that I didn't have to sit through the story intro when I restart. |
| May 3 21:17:00 | 7m 00s | Overcoming danger with trees | I really like this, nice work! I played all the way through. I was really pleased by what happened with the time warp. If I was going to nitpick I'd say your final level was a step backwards because it didn't use time warp or introduce a new mechanic or puzzle. |
| May 3 21:23:00 | 6m 00s | It's dangerous to take this, go alone. | I was stuck on the loading screen until I RTFM and saw that I needed Chrome for WebGL. heh. I like the gravity wells and planetary gravity. It felt a bit at first like there were too many enemies and not enough boxes. My gun just didn't feel like it was doing anything to the enemies. I did enjoy cruising around in gravity wells in space! |
| May 3 21:28:00 | 5m 00s | Robber Attack | Rhythm macing game? Genius! I only wish it had ramped up faster so I realized that was the genre I was playing. At first I was like "why can't I move, and what is that godawful clicking sound?" Quite a bit of fun in the end. |
| May 3 21:34:00 | 6m 00s | Penguins vs Aliens | I really like the music! Difficulty could have ramped up quicker in the beginning. |
| May 3 21:49:00 | 15m 00s | Block Push Championship | I love this type of puzzler. (Thanks deepnight for reminding me RE: Sokoban) The music was very enjoyable. The extremely weird, highly irreverent, and possibly offensive story actually made me want to keep playing the puzzles to see what would happen in the story next. Well done, overall. I did an old school puzzler, too... but with items to pickup in a particular order rather than push into place. Now I'm wondering if it would have been better Sokoban style! Eh, whatever. :p Nice job. |
| May 3 22:18:00 | 29m 00s | Yhn | Holy crap... a five level game that's fun and has varying mechanics and good sound and good graphics in 48 hours... nice job! Moving spike block collision boxes are a bit... over aggressive shall we say? :p |
| May 5 22:23:00 | 48h 05m | Take It Take It Take This | I like that bad things happen to them all no matter what... hah. Sometimes I didn't seem to have the item I needed to give away in my inventory. |
| May 24 21:28:00 | 455h 05m | Appy 1000mg | Well now I rather enjoyed that! Weird plot, funky graphics, jet packs, bones and gore, terrain destruction... sorry I didn't get to give you a rating, but CONGRATS! |
| May 25 04:01:00 | 6h 33m | Take This | Congrats! I thought your game was highly entertaining. |