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StoneMonkeyStudios

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TimestampSince previousGameStoneMonkeyStudios's comment
Dec 18 02:37:00 Pissin' You Off! The textures/ style were very nice. The physics were a little bit too unforgiving for me (as I would get caught most of the time coming out of the first room), but the concept is fun.
Dec 18 02:40:00 3m 00s *Radio Silence* It seems to adhere to the theme and generates some mood, but the anti-climax at the end really kills it (especially after a long buildup).
Dec 18 02:48:00 8m 00s Happy Vil Friends The presentation is very nice and pretty polished, but the gameplay is lacking. It would have been nice to have more options than just the one melee attack.
Dec 18 02:58:00 10m 00s Revenge of the goats The goat texture and story are pretty funny, but the gameplay is somewhat confusing (it is unclear if there are any limits to goat creation).
Dec 18 05:17:00 2h 19m Chronotography The idea is there, but with the small amount of exposition and few screens it didn't have time to develop.
Dec 18 18:43:00 13h 26m Those Pesky Rogues Needs more spells, but it is a good start! If you expand upon this, I would recommend giving the player more options for spells/ abilities (more creatures to spawn for different mana amounts and possibly some standalone spells).
Dec 19 00:42:00 5h 59m Dust Surprisingly fun for a bite-sized experience. I actually discovered how to make obsidian before the game officially introduced it, which made the elemental interactions an entertaining discovery. <br/> <br/>It's a little confusing at first to understand how the game operates; I didn't understand why the elements were jiggling around like that at first, haha. <br/> <br/>Little touches, like being able to eliminate the elements on the main screen, and the particle effect on the goat generation, are charming and awesome.
Dec 19 01:34:00 52m 00s MortVille The execution is simple, but the conceptual foundation is actually fairly promising. I'd be interested in seeing this kind of game taken a step further.
Dec 19 01:57:00 23m 00s Mitt Romney and the Case of the Sex Doll The hand-drawn environments and characters are unique and cohesive. The atmosphere is interestingly brooding; There are times where it feels like I'm playing a Salvador Dali painting. <br/> <br/>It is a little deranged.
Dec 19 11:00:00 9h 03m Rapture Capture Simple, but non prohibitive gameplay. It occupies a brainspace that rewards persistence moreso than performance, which makes the game much more approachable to all types of players regardless of skill, but seems to lack in depth as a result. <br/> <br/>Once I let the game run for quite a while, the game began to run at an absolute crawl; not sure what the perpetrator was, but it was running at an guesstimated 3 frames per second. <br/> <br/>I managed to convert the entire map to Death, but to no result. I suppose persistence is its own reward :P
Dec 19 12:54:00 1h 54m Beach, Please! Incredible polish and simple-yet-fun gameplay.
Dec 19 13:31:00 37m 00s Revenge Bear Ridiculously charming sprite art. <br/> <br/>I was a little on the fence about continuing a fairly repetitive gameplay experience, but then I blasted back a group of lumberjacks with several swipes and fist of revenge, and was immediately reminded of classic beat'em ups, Battletoads style. <br/> <br/>It was like a nostalgiasplosion.
Dec 20 00:32:00 11h 01m Lumberjack This game gave me some serious joy. The gameplay was satisfying and the ending was hilarious (especially since the lumberjack looks a little derpy). Great work!
Dec 20 01:18:00 46m 00s Villain Simulator 2000 Quite a funny entry, though the shining section seemed to drag on a bit. Also, I initially thought I was Indy in that portion ("Why am I jumping automatically?"). Good fun!
Dec 20 01:35:00 17m 00s Bad Bad Pigeon Good work on the game. The idea is definitely fun, but the restart death penalty can be painful (especially since the player can get caught in a death loop where they cannot fly high enough to go around an obstacle after getting knocked down). The polish in the art and UI is great.
Dec 20 02:57:00 1h 22m Let them live http://www.channelate.com/2012/02/13/lifes-a-dream/ <br/> <br/>Meta. Haha...
Dec 20 04:15:00 1h 18m O TUTT'I CAVI LESI Highly abstract and strangely condescending. <br/> <br/>Interesting visuals.
Dec 20 23:11:00 18h 56m Nefertiti It's actually kind of interesting that the main character is so big and the people are so small; It seems tempting as a player (especially as a long time gamer) to try and eat every little green human while avoiding every little red one, but in this case, it actually seems more advantageous to simply eyeball whether or not a group of people are constituted primarily of greens and attack those groups, and otherwise move on and jump over groups of humans that contain more bad than good. <br/> <br/>There is kind of a funny bug wherein if you "superjump", then immediately turn left, you will superjump to the left and all the people on the screen will slide to the left side of the screen. It isn't gamebreaking, but it was kind of entertaining to think contextualize the bug as if I'd jumped so fast, I'd create a gust of wind that pulled in all the bystanders, haha.
Dec 20 23:41:00 30m 00s 2012: Mayan Revenge The gameplay was reminiscent of Solar Jetman, and that game was pretty unforgiving too; fortunately, I don't have to contend with crashing this little pyramid around like I did in Solar Jetman, haha. <br/> <br/>The little soldiers remind me of Advance Wars. Orange Star!
Dec 20 23:53:00 12m 00s Miniman vs Dr. Malificius Fight, Miniman! For everlasting peace! <br/> <br/>Entertaining little experience. As mentioned previously, Miniman appears to get stuck the middle row of the level, where he has to jump two blocks over and above him. <br/> <br/>If only Megaman could shoot in any direction like Miniman could...
Dec 20 23:57:00 4m 00s Stealther - The Great Heist It feels pretty clean, though it does feel a bit slow. Stealth games are fun (In my opinion, of course) when you have the choice to move fast or slow, depending on the situation. <br/>All in all a solid entry though.
Dec 21 00:04:00 7m 00s Bad Puppy The sounds get a little repetitive when you're button mashing like Takahashi Meijin. <br/> <br/>Funny to watch when he can't bark anymore and the puppy is being petted; it's like he gave up being evil because being petted felt too good, haha.
Dec 21 00:10:00 6m 00s Bunnie Simple, but quite fun for the few minutes I played :). <br/>I liked the music and effects, and I'm amused by the idea of killing virtual bunnies, unfortunately it is only really good for a few minutes! Solid entry, though!
Dec 21 04:38:00 4h 28m Sicarius Interesting take on the stealth theme. The collisions and enemy detections can be a bit unforgiving at times; the characters big head will often prevent the player from entering tight corridors, sometimes preventing him from getting away in a timely manner. Additionally, it seems fairly counter-intuitive that a guard will notice you if you attempt to shank him but miss, but you need to be pretty much overlapping the guard in order to successfully shank him. <br/> <br/>Other than that, there's potentiality for a solid top-down stealth game.
Dec 21 09:49:00 5h 11m Dr. Vile in The Greater Good Somehow moving. <br/> <br/>A story for anyone who felt as though they were never good enough.
Dec 21 10:33:00 44m 00s Illegal Crime Game Realizing that I had the "Den of Crime" theme stuck in my head, I went back to re-check my score for the audio of this game, only to find that I DIDN'T RATE THIS GAME THE FIRST TIME! <br/> <br/>Good thing I checked. <br/> <br/>Ahem... Anyway. Sporting janky-yet-charmingly crude graphics, a catchy soundtrack, tons of lines of silly and humorous dialogue, Illegal Crime Game remains one of the more memorably entertaining LD entries. The funky-brass music, the seemingly 90's-esque atmosphere, and odd characters are reminiscent of Earthbound, a comparison that itself is worthy of note. <br/> <br/>Though I suspect it's unintended, I found it funny that you could clip into the jail with the rest of the criminals from right above the trash can in the Cop station. I guess crime is as crime does, haha.
Dec 21 10:45:00 12m 00s The World is Mine! Pretty awesome game. <br/> <br/>Told you so.
Dec 21 10:53:00 8m 00s Unsave the Princess Fun game! Neat little abilities, and it's great to feel largely unrestricted in their use.
Dec 21 11:28:00 35m 00s The Cards Never Lie Excellently crafted visual novel for such a short period of time. There's some well written dialogue and an intriguing atmosphere; it's immediately evident that this is a genre that you and/or your team is comfortable with. <br/> <br/>I'll admit, I found myself reaching for the Load function more than I probably should have. Take that as you will.
Dec 22 00:10:00 12h 42m The other side Great entry. Solid use of recognized games and patterns. <br/> <br/>I personally appreciate the fact that you have to "lose" to "win". I believe that it introduces the (possibly uncomfortable) notion that as the villain, this game is not about themselves. These games are about the hero saving the day, and as the antagonist, you're not a part of that victory parade, even when your own actions may have allowed that triumph to occur.
Dec 22 03:51:00 3h 41m Fight the Power Great take on the music-generated bullet hell mashup genre. As previously stated, the Ludum Dare theme is thinly overlayed onto the game when taking the flavor text into consideration, and is actually nonexistent when assessed strictly within the confines of the game. <br/> <br/>The music's affect on the gameplay is interesting and challenging, though possibly overly challenging in some cases (with the exception of the bottom-left corner exploit). <br/> <br/>Personally, I find that the allure of most bullet hell games comes from finding a tiny path within the dancing wave of bullets, fighting back within tiny pockets of space, and the intensity of narrowly dodging imminent death from the oncoming curtain of fire. <br/> <br/>In Fight The Power, because the bullet's movements adhere to the beat of the music, it can be difficult to find a visual pattern in the wave, and as a direct result, it can be difficult to plan an approach or an escape into or from these pockets of space, making the dodging mechanic more frustrating than thrilling or entertaining. If the bullets left some sort of lasting visual cue, or if the music only affected bullet generation and enemy movement, I suspect the player would be able to determine a visual pattern in the bullet's movements, or at least be given time to react (as the bullets themselves aren't moving erratically). <br/> <br/>Otherwise, a solid entry, and a game I would be interested in seeing further evolved. Great work.
Dec 22 04:05:00 14m 00s Alphanauts Interesting gameplay! <br/> <br/>Your own mistakes will haunt you!
Dec 22 04:16:00 11m 00s Mothership: The Sequel The way the difficulty scales works quite well. It forces the player to use different strategies in order to progress. Nice work!
Dec 22 04:33:00 17m 00s Abrupt Salvation Great little experience! The silly physics and explosions (who doesn't love 'em?) make for some funny gameplay, all wrapped in an overdramatic narrative wherein a man discovers himself through acceptance, love, heartbreak, betrayal, and forgiveness. <br/> <br/>... Or maybe not. <br/> <br/>I tried to dynamite the goat. I payed the ultimate price.
Dec 23 21:27:00 40h 54m Executive Zombie Great entry, especially for the 48 hour compo. It can be hard to see how many zombies are selected (they all stack on top of one another). The sprites, animations, and backgrounds are all nice and consistent-- it really adds to the polish.
Dec 24 09:24:00 11h 57m SUPER Witch Hunter Pro Great entry! Love the art style.
Dec 24 09:56:00 32m 00s Phaedra Solid foundation for a wave-based RTS. <br/> <br/>I found myself letting the game sit after finishing playing just to let the music ride out, haha.
Dec 30 01:43:00 135h 47m Sir Mastery of Dickery Good work on completing the game! Knowing how far along the course you were was nice, and I liked the aesthetics of the game (though it would have been nice to have the babies/ kittens consistent with the other characters). <br/> <br/>The physics seemed a bit off (both for throwing obstacles and jumping); the obstacles did not seem to affect the mob more when thrown harder and the character seemed to get stuck on objects (making the jump seem unresponsive). This made the house section especially difficult since the foreground objects are blocking view of the obstacles that the player needed to jump over.
Dec 30 02:05:00 22m 00s Grim's Christmas List There is a lot of content here, and it gets damn hard. I am really glad that the level skip functionality was put in as it allowed me to see all of the content. The story had an unexpected twist, and the sprites were (for the most part) consistent with one another. As others have noted, there were some visual inconsistencies in the backgrounds and text, but this did not ruin the experience. Nice work!