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radmars

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TimestampSince previousGameradmars's comment
Dec 18 15:39:00 Bullet Hell Reversed really awesome! I wish you had more control over attacks you were creating though. Maybe have more aiming in the 'level part' not just the boss part? Or draw with your mouse where baddies will go, bullets will go n some such. really fun too. keep it up!
Dec 18 16:04:00 25m 00s Fry Fleshlings Fast It is scary how incredibly satisfying to murder all of the dudes. :D
Dec 18 16:19:00 15m 00s Splonet Awesome mood & visual style, maybe try to add some visual feedback from the music in the cubes? For some reason id love to see them bouncing to the beat~
Dec 18 18:34:00 2h 15m Cell 22 totally baller visual style. It was a bit hard to tell which guards will shoot you though. Some will let you walk right in front of them others will shoot you the instant they're on screen. Incredibly immersible though! Awesome job~
Dec 18 18:42:00 8m 00s Royal Reptile Rampage awesome visuals / style! I feel like the controls are a bit sluggish, a lot of fun. (also your postmortem was incredible!)
Dec 18 21:10:00 2h 28m ECHO CHAMBER hahah man. Excellent.
Dec 19 17:38:00 20h 28m Field Report I played through multiple times to try and see what my responses elicited. Starts off kind of confusing. You create the name of the guy, but then respond as the girl? And I'm not really sure who the villain is. The guy or the girl? The guy didn't ever really do anything villainous and the girl didn't really either. The girl was kind of a bitch but the guy sounded like he tried a little too hard? But neither ever went far enough to be a villain. It seems fairly linear and there was only 1 graphic change. I would have liked to see more image changes as the interactions went down different paths.
Dec 19 17:46:00 8m 00s Monster Bros. This was interesting, the writing was pretty solid. I appreciated how it was written to justify each character as the villain. My only issue with this was that it wasn't much of a game. There were only i think 2 times where it could branch and immediately end. Was more just a story that you clicked through for each page.
Dec 19 17:47:00 1m 00s VampVille Not playable? Just source?
Dec 19 17:58:00 11m 00s Feed the Towers Balance and such have already been stated but my issue here is that it doesn't really address the playing as villain theme. Just reversing the tower defense theme doesn't automatically make you the villain. Just look at the Anomaly Warzone games, you play as the good guy in a reverse TD. The graphics also don't help reinforce which side is good or bad.
Dec 19 22:28:00 4h 30m Epic win, game over! Really nice and fun! I liked the concept and gameplay worked well! could have been a bit faster but nice job!
Dec 21 20:50:00 46h 22m Hero Must Die Nice graphical style, too hard though T.T
Dec 21 20:57:00 7m 00s Abrupt Salvation Very awesome visual style! Controls were a bit clunky though. Rightclick was kinda wonky in the web version as well, It brings up the right-click prompt most of the time *_*. Overall pretty awesome though :D
Dec 29 06:31:00 177h 34m Dig for Me Wow, this has a lot of potential - I love the idea of setting traps to manually trigger, though it is difficult to pull off. With some polish (and audio!) this could be great. The control scheme is probably the biggest issue - shift to jump/select and space to open a menu is just not intuitive at all. Escape should exit menus, not immediately quit (add a "Really quit?" dialog choice maybe)
Dec 29 22:06:00 15h 35m Age of Umpires #7 nails it yet again. Pro skills.
Jan 3 04:30:00 102h 24m Asteroids Backwards Definitely has some potential if you add some "player" AI. FYI, music worked on Chrome 23.0.1271.97 but not Firefox 17.0.1.
Jan 4 02:36:00 22h 06m Trina of The Depths Graphics and music are great, love the style. To pile on the control comments, it is a cool mechanic but doesn't really feel good until you get the upgrade - maybe bump up the default speed a bit, or make the bar refill faster (or both?). Also I feel like it might be more appropriate for upgrades to be another mechanic (dash maybe?) rather than just an overall speed increase.
Jan 5 03:02:00 24h 26m Execution Chamber (Now a Jam entry) Wow, this is great! I love the music. If you changed the pull mechanism like others said and also maybe made it easier to juggle/chain in some way this could be amazing.
Jan 5 22:24:00 19h 22m ERGOS I love this concept, and the music is awesome. Great job!
Jan 6 01:18:00 2h 54m Real Eyes Yeah I get stuck at the title screen too :/ Amazing intro though.
Jan 6 21:22:00 20h 04m Pathos Great concept, great execution - though I think the random starting positions make it a bit too unpredictable. A level can go from super challenging to trivial the next time you try it.
Jan 8 00:53:00 27h 31m The Good Doctor "Rats and children follow me out of town..."