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Feedback comments for LD25
Radiatoryang's games and stats for all events →
| Timestamp | Since previous | Game | Radiatoryang's comment |
|---|---|---|---|
| Dec 18 05:39:00 | Trolling | gorgeous art... didn't really know understand the "big flowers" killing me though, and the lack of info about unicorn behavior means I just end up staying safely away -- not really sure what other strategies I could've used? | |
| Dec 18 05:47:00 | 8m 00s | This Is How It Ends | interesting narrative but clipping was really buggy, I activated the explosion and it teleported me but not all the tiles synced so I was walking through walls and stuff |
| Dec 18 05:51:00 | 4m 00s | YOU ASTRROID | kind of reverse doodle jump, cool concept but wish I got a better sense of progress |
| Dec 18 06:15:00 | 24m 00s | Goatocalypse | wish the enemy AI was better, or had more pattern variation at least, I just waited until it landed and sworded it pretty easily |
| Dec 18 06:18:00 | 3m 00s | Greedy Aardvark | I like the sounds, kind of has an increpare sokoban feel to it |
| Dec 18 06:33:00 | 15m 00s | Tale of Scale | fantastic! |
| Dec 18 09:12:00 | 2h 39m | Evil is Sometimes Rendered Unconscious | pausing the game for voice over was a really really really bad idea, I think. very frustrating and abrupt... also, I'd add a distance check to automatically close the keypad window, it was stuck open for me for a while and I was unable to look around. |
| Dec 19 04:01:00 | 18h 49m | Test Subject Gamma | got to 1M research, didn't really understand what was happening? had to mute the beeping sound, really annoying after a while... cool concept |
| Dec 19 10:11:00 | 6h 10m | MoonRise | cool concept, but I think you should've cut half your features and focused on a tighter game... controls were weird, wasn't really sure how to hide or stay hidden or what causes "folk rage" or when I'm seen or not seen, etc. a much smaller map probably would've helped too. |
| Dec 20 08:07:00 | 21h 56m | THE CONDEMNED | Controls really got in the way for me... I think something like the control scheme in Trauma is similar but works a lot better, a lot simpler. I like the sensory abilities and concept though. |
| Dec 20 08:13:00 | 6m 00s | The Dog Days Are Done | kinda buggy and the bark sound is more funny than anything, but the concept was really strong and well-done |
| Dec 20 09:55:00 | 1h 42m | The Launch | great concept and cool art, really unusable interface though / have no idea what to do |
| Dec 21 03:06:00 | 17h 11m | Agents | None of the voice recognition worked on my Samsung Infuse / Android 4.1 :( cool concept though |
| Dec 22 10:42:00 | 31h 36m | Demon Quest | cool art, but doesn't really make sense |