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Feedback comments for LD25
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| Timestamp | Since previous | Game | markengley's comment |
|---|---|---|---|
| Dec 18 13:43:00 | Infidel | Environment looks lovely. I'm not sure that unwrapping it was best use of time as the texture doesn't add loads in this case - its all about the geometry and lighting you've added. <br/> <br/>Core mechanic works really well. Gold is maybe a little hard to see, but this plays into the exploration of the environment. | |
| Dec 18 14:11:00 | 28m 00s | Earth Beast | Great effort - especially getting the full intro/graphics/sound in there. <br/> <br/>Love how old school this one is. |
| Dec 18 22:50:00 | 8h 39m | Escape From Prison Planet | Good work. You managed to get an insane amount done here. The graphics look great, and the music is nice, and appropriately spacey. <br/> <br/>Thought the difficulty was pretty reasonable once I rationed my missiles a bit. <br/> <br/>Also you get bonus kudos for the flying goat. |
| Dec 18 22:57:00 | 7m 00s | Villain Quest | hah! Interesting idea, and I got a suitable kick out of seeing the outcomes. Good work! |
| Dec 18 23:01:00 | 4m 00s | The Unseen Strangler | I think a more abstract art style would have worked better here, but the gameplay was there. The controls could maybe have been a bit more forgiving - I didn't really understand why I lost some of the time. <br/> <br/>Nice execution overall though. |
| Dec 18 23:12:00 | 11m 00s | One Armed Invader | Nice work. Hard to understand the mechanic at first but after that it's kind of compulsive... |
| Dec 19 20:50:00 | 21h 38m | Gold Thief | A nice idea, although the pacing was a little slow - too much walking between puzzles and repetition. Also the cameras and other stuff were on complete hair triggers. <br/> <br/>You got an amazing amount done though, and overall this is a really solid effort. Well done! |
| Dec 19 20:53:00 | 3m 00s | The Villain - Christmas will not be | Afraid I couldn't run. I have java installed. <br/>--------------------------- <br/>Java Virtual Machine Launcher <br/>--------------------------- <br/>Could not find the main class: EpicEngine. Program will exit. <br/>--------------------------- <br/>OK <br/>--------------------------- |
| Dec 19 21:06:00 | 13m 00s | The deathray | Well done for how much work you got done. The game design could have done more focus, but the world looked excellent. |
| Dec 19 21:11:00 | 5m 00s | ZOMGbies | The time the survivors spend in house is kind of wasted waiting around, which seems sort of pointless, but other than that very good. *Love* the run animation :) <br/> <br/>Nice complete game. Well done. |
| Dec 19 21:21:00 | 10m 00s | The Banker | This amused me far more than it should have :) <br/> <br/>Are you british by any chance? I feel like you must be. My british sense is tingling. |
| Dec 19 21:32:00 | 11m 00s | Multigon: A story about an unloved mesh. | Really nice work. The simple graphics worked well (I liked the blur effect). The idea of making the spikey shape more efficient is really nice too. |
| Dec 19 22:29:00 | 57m 00s | Minion Master | Good work! I especially liked the flavour text :) |
| Dec 19 22:43:00 | 14m 00s | Tourist Trap | Wonderfully old school. Very solid all rounder - especially nice graphics and music. |
| Dec 21 20:52:00 | 46h 09m | Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement | Amazing work |